Patreon

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Resources: Articles & interviewsTalksPodcastsPublications & booksNewsletterPostcardsPatreon

Materials: AchievementsEphemeraWronglesPhone numbersDebug modeFontsMusic

Cardboard Computer's Patreon is a creator page on the Patreon platform which allows individuals, for a monthly fee of $1 or greater, to more closely follow the work of Cardboard Computer and the development of Kentucky Route Zero. Cardboard Computer started their Patreon on September 7, 2018; in the introduction post, they state their goal of "[finding] a more open and community-engaged development process, while keeping the mysteries alive."

Patron-only posts contain a variety of content, such as spoiler-free development and video streams, articles about process and influences, draft artwork and assets, along with other content such as "one-off short stories, formal experiments, and nano-vignettes." Patrons at the $5+ tier gain access to a development Discord server among other rewards, such as occasional items in the mail.

Cardboard Computer's Patreon page is located at https://www.patreon.com/cardboardcomputer.

List of posts

September 2018

  • Why Patreon? – September 7
    • An introduction post providing background on the creation of the Patreon.
  • Wow, what a first day -- thank you! – September 8
    • A thank you post, also providing more details about Patreon rewards.
  • The Evening Broadcast – September 13
  • Mammoth Metal Foley – September 24

October 2018

  • Here's the poster for Act V! – October 3
    • A high quality version of the Act V poster, created by Tamas. A vector version was also posted in the patron-only Discord server.
  • First postcards ordered – October 5
    • Information about mail rewards.
  • WEVP.TV – October 8
    • The second post about Un Pueblo De Nada, focusing on the videos on the WEVP-TV website.
  • Community Assemblage #1 – October 19
    • A post highlighting supporters' personal projects and work, including games, art, music, and writing from the Discord server.
  • KRZ t-shirts & pin now available to order – October 31

November 2018

  • KRZ Newsletter Archive – November 3
  • Some Musical Inspiration for the KRZ OST- Pt. 1 – November 17
    • Details of specific musical inspirations for the KRZ Act I and Act II soundtracks.
  • VGA Gallery print of Act V poster is available now – November 21
    • A note that the VGA Gallery is now selling prints of the Act V poster.
  • Dev Stream Timing Poll – November 27
    • A poll requesting patrons to pick a preferred time for an upcoming development stream of Tamas working on character animations in Blender.
  • Second postcard order soon! – November 28
    • A note about plans to create a second postcard that will be sent out in mid-December, with pledge amounts locked in on December 4.
  • Dev stream tomorrow - Sat Dec 1st at 1pm CT – November 30
    • Announcement about the first dev stream.

January 2019

  • Happy new year! – January 6
    • An update about Jake, Tamas, and Ben currently teaching classes part-time for a few months at Milan's IULM University, and a note that 2019 will be a big year for them in finishing up KRZ and beginning their next project.
  • Thoughts On Game Writing Tools, Part 1 – January 20
    • The first of four posts by Jake on game writing tools, this installation focusing on why to use such a tool.
  • Prehistory of Kentucky Route Zero dialog – January 23
    • The second post in the series by Jake, focusing on code and XML dialogue structure in games prior to KRZ.
  • The KRZ dialog format(s) – January 27

February 2019

  • Pitfalls of KRZ dialog / Thoughts on other tools' – February 4
    • The fourth and final post in the series by Jake, focusing on perceived problems in the KRZ dialog system and more information on other tools.

March 2019

  • Dev stream this Saturday, March 30, 12pm ET – March 26
    • An announcement of an upcoming livestream, involving a showcase and Q&A about the "map" scenes in Unity.
  • KRZ Overworlds dev video – March 30
    • A link to the archive video of the stream.

April 2019

  • Spellchecker wordlist.txt – April 30
    • A post about lists as artifacts, namely the custom dictionary used to augment the game's basic spellcheck script.

June 2019

  • KRZ Status Update – June 13
    • An announcement that Cardboard Computer is wrapping up the last few bits of content, and will begin the QA process (coordinated by Annapurna) next week.

July 2019

  • Last leg commit messages – July 26
    • An update listing humorous commit messages to the game's codebase, and more QA team-related info.
  • Our Blender (2.69) Middleware – July 31
    • Information about the GitHub repository made by Tamas which provides the team's tools, scripts, and modifications for Blender, the 3D art software used for the game.

September 2019

  • New ultra high resolution KRZ screenshots – September 15
    • A post of 36 new HQ screenshots of the game created by Tamas, for printing or use as 8K wallpapers.

October 2019

  • Another KRZ status update & KRZ Hero – October 9
    • An update about the QA process coming up on a big internal milestone, and an ask for the community to pick a canonical name for Conway's dog, for use on future box art/posters for the game.

December 2019

  • Looking Back at 2019 – December 31
    • A recap of work done in 2019, divided up by season, along with news and promotions of various Patrons' work.

January 2020

  • Act V & the TV Edition will be released January 28th – January 7
    • The announcement of the Act V & TV Edition release date and trailer.
  • Act V & TV Edition Are Available Now! – January 28
    • Release announcement, storefront links, and a new trailer.

March 2020

  • Ben's Bandcamp Day Recommendations – March 20
  • Weird times – March 31
    • A check-in about the Patreon, plans for it, and patrons' support during the COVID-19 pandemic.

May 2020

  • The Y2K20 Bug – May 29
    • A post explaining the math behind a weird bug that led a public build of Here And There Along The Echo to stop working in the year 2020, and in years divisible by 101.

August 2020

  • roog, pt 1 - basics – August 24
    • A post by Jake discussing a new game engine and programming language he has been developing called "roog," designed for works of interactive fiction and grid-based exploration.