Fonts

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Resources: Articles & interviewsTalksPodcastsPublications & booksNewsletterPostcardsPatreon

Materials: AchievementsEphemeraWronglesPhone numbersDebug modeFontsMusic

Various fonts and typefaces are used in Kentucky Route Zero and its promotional materials.

List of fonts[edit]

Fonts appearing in-game and on official material[edit]

DM Serif

DM Serif

Game logo and title card. Also used for act & scene location cards. The game's logo is modified so the uppercase K is disconnected and the serifs joined. Cardboard Computer switched to using this font as a nod to the opening sequence of Chris Marker's 1983 documentary on human memory Sans Soleil.

Letter Gothic

Letter Gothic

In-game dialogue text. Originally designed by Roger Roberson at IBM's Lexington, KY typewriter manufacturing plant where it was used in the Selectric electric typewriter. Commonly mistaken for Inconsolata.

Karla

Karla

Act & scene number cards.

Motor 4F

Motor 4F

Game icon "Kentucky Route Zero," "PC Edition," and "TV Edition" texts.

Select Mono Italic

Select Mono Italic

"A game by cardboard computer." heading; temporary developer branding. Designed by Michael McMaster and inspired by IBM's "Light Italic" font used in the Selectric electric typewriter.

Previously-used fonts[edit]

Podkova

Podkova

Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова, meaning "horseshoe" in Russian.

Other fonts[edit]

"Karaoke"

The "Too Late to Love You" karaoke sequence in Act III features a font called "Karaoke" in the game files.

"Terminal"

Computer text, such as on XANADU or Joseph's, is displayed in a font called "Terminal." Displays with a screen-flickering effect.

"Naive"

A font called "Naive" was introduced in the 2018 "public-beta" branch on Steam, replacing Podkova for title cards and act screens. Based on the font "Archer Hairline". Features an effect similar to the "Zero" text shader. Was replaced due to readability issues.

Icon fonts[edit]

"Symbols"

"Symbols" found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing. Act V's "meowroglyphics" are not included in this.