Difference between revisions of "Fonts"

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Various '''fonts''' and '''typefaces''' are used in {{KRZ} and its promotional materials.
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__NOTOC__
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{{Resources|skinny}}
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{{Materials}}
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Various '''fonts''' and '''typefaces''' are used in {{KRZ}} and its promotional materials.
  
 
== List of fonts ==
 
== List of fonts ==
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=== Fonts appearing in-game and on official material ===
 
=== Fonts appearing in-game and on official material ===
  
* '''DM Serif''' – Game logo and title card, 2020. Modified so uppercase K is disconnected. ([[:File:Krz-pc-edition-title.png|example]])
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[[File:Krz-pc-edition-title.png|thumb|150px|left|DM Serif]]
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'''DM Serif'''
  
* '''Letter Gothic''' – In-game dialogue text (commonly mistaken for Inconsolata). ([[:File:Apologies.png|example]])
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Game logo and title card. Also used for act & scene location cards. The game's [[:File:Krz-pc-edition-title.png|logo]] is modified so the uppercase K is disconnected and the serifs joined. Cardboard Computer switched to using this font as a nod to the opening sequence of [[wikipedia:Chris Marker|Chris Marker]]'s 1983 documentary on human memory ''[https://www.youtube.com/watch?v=aaDaGtM6xWU Sans Soleil]''.
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{{clear}}
  
* '''Motor 4F''' – Game icon "Kentucky Route Zero," "PC Edition," and "TV Edition" texts. ([[:File:KrzGameIconTvEdition TopTitle.png|example]])
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[[File:Apologiesbox.png|thumb|150px|left|Letter Gothic]]
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'''Letter Gothic'''
  
* '''Select Mono''' "A game by cardboard computer." heading. ([[:File:KeyArt 4k Horizontal.png|example]])
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In-game dialogue text. Originally designed by Roger Roberson at IBM's Lexington, KY typewriter manufacturing plant where it was used in the Selectric electric typewriter. Commonly mistaken for Inconsolata.
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{{clear}}
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[[File:Karla.png|thumb|150px|left|Karla]]
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'''Karla'''
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Act & scene number cards.
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{{clear}}
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[[File:Motor4F.png|thumb|150px|left|Motor 4F]]
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'''Motor 4F'''
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Game icon "Kentucky Route Zero," "PC Edition," and "TV Edition" texts.
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{{clear}}
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[[File:Game-by-cc dark.png|thumb|150px|left|Select Mono Italic]]
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'''Select Mono Italic'''
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"A game by cardboard computer." heading; temporary developer branding. Designed by Michael McMaster and inspired by IBM's "Light Italic" font used in the Selectric electric typewriter.
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{{clear}}
  
 
=== Previously-used fonts ===
 
=== Previously-used fonts ===
  
* '''Podkova''' Game logo and title card (act/scene screens), 2013–2019. ([[:File:KRZ Steam Greenlight logo.png|example]])
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[[File:KRZ title.png|thumb|150px|left|Podkova]]
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'''Podkova'''
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Game logo and title card (act/scene screens), 2013–2019. Romanization of ''подкова'', meaning "horseshoe" in Russian.
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{{clear}}
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=== Other fonts ===
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<!-- Karaoke and Terminal fonts are very likely based on off-the-shelf existing fonts. To research. -->
  
=== Custom fonts ===
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[[File:Karaokefont.png|thumb|150px|left|"Karaoke"]]
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The "[[Too Late to Love You]]" karaoke sequence in [[Act III]] features a font called "Karaoke" in the game files.
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{{clear}}
  
''Kentucky Route Zero'' also makes use of custom-created fonts. For example:
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[[File:Terminalfont.png|thumb|150px|left|"Terminal"]]
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Computer text, such as on [[XANADU]] or [[Joseph]]'s, is displayed in a font called "Terminal." Displays with a screen-flickering effect.
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{{clear}}
  
* The "[[Too Late to Love You]]" karaoke sequence ("Karaoke").
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[[File:Naivefont.jpg|thumb|150px|left|"Naive"]]
* Computer text, such as [[XANADU]]'s or [[Joseph]]'s ("Terminal").
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A font called "Naive" was introduced in the 2018 "public-beta" branch on Steam, replacing Podkova for title cards and act screens. Based on the font "Archer Hairline". Features an effect similar to the "'''{{Zero}}'''" text shader. Was replaced due to readability issues.
* Symbols found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing ("Symbols").
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{{clear}}
  
The title cards used in the beta build were also a custom font ("Naive").
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=== Icon fonts ===
  
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[[File:Fontsymbols 96ppm.png|thumb|150px|left|"Symbols"]]
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"Symbols" found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing. [[Act V]]'s "meowroglyphics" are not included in this.
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{{clear}}
  
 
[[Category:Real world]]
 
[[Category:Real world]]

Latest revision as of 05:02, 19 July 2023

Resources: Articles & interviewsTalksPodcastsPublications & booksNewsletterPostcardsPatreon

Materials: AchievementsEphemeraWronglesPhone numbersDebug modeFontsMusic

Various fonts and typefaces are used in Kentucky Route Zero and its promotional materials.

List of fonts[edit]

Fonts appearing in-game and on official material[edit]

DM Serif

DM Serif

Game logo and title card. Also used for act & scene location cards. The game's logo is modified so the uppercase K is disconnected and the serifs joined. Cardboard Computer switched to using this font as a nod to the opening sequence of Chris Marker's 1983 documentary on human memory Sans Soleil.

Letter Gothic

Letter Gothic

In-game dialogue text. Originally designed by Roger Roberson at IBM's Lexington, KY typewriter manufacturing plant where it was used in the Selectric electric typewriter. Commonly mistaken for Inconsolata.

Karla

Karla

Act & scene number cards.

Motor 4F

Motor 4F

Game icon "Kentucky Route Zero," "PC Edition," and "TV Edition" texts.

Select Mono Italic

Select Mono Italic

"A game by cardboard computer." heading; temporary developer branding. Designed by Michael McMaster and inspired by IBM's "Light Italic" font used in the Selectric electric typewriter.

Previously-used fonts[edit]

Podkova

Podkova

Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова, meaning "horseshoe" in Russian.

Other fonts[edit]

"Karaoke"

The "Too Late to Love You" karaoke sequence in Act III features a font called "Karaoke" in the game files.

"Terminal"

Computer text, such as on XANADU or Joseph's, is displayed in a font called "Terminal." Displays with a screen-flickering effect.

"Naive"

A font called "Naive" was introduced in the 2018 "public-beta" branch on Steam, replacing Podkova for title cards and act screens. Based on the font "Archer Hairline". Features an effect similar to the "Zero" text shader. Was replaced due to readability issues.

Icon fonts[edit]

"Symbols"

"Symbols" found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing. Act V's "meowroglyphics" are not included in this.