Difference between revisions of "Publications"
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(Created page with "{{Navigation Resources}} Several '''publications and books''' have included articles or sections about {{KRZ}}: * '''''Video Game Design''''', Michael Salmond — Bloomsbury...") |
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− | Several '''publications and books''' have included articles or sections about {{KRZ}}: | + | Several '''publications''' and '''books''' have included articles or sections about {{KRZ}}: |
* '''''Video Game Design''''', Michael Salmond — Bloomsbury Publishing, 2016 <small>(ISBN [[wikipedia:Special:Booksources/9781472567482|9781472567482]])</small> | * '''''Video Game Design''''', Michael Salmond — Bloomsbury Publishing, 2016 <small>(ISBN [[wikipedia:Special:Booksources/9781472567482|9781472567482]])</small> | ||
− | ** ''“Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”'', | + | ** ''“Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”'', pp. 40–43 |
* '''''Kill Screen #9''''' — 2016 | * '''''Kill Screen #9''''' — 2016 | ||
− | ** ''“Disappearing Act”'', Clayton Purdom, | + | ** ''“Disappearing Act”'', Clayton Purdom, pp. 32–43 |
* '''''Heterotopias #4''''' — 2018 | * '''''Heterotopias #4''''' — 2018 | ||
− | ** ''“The Scenographic South”'', Miguel Penabella, | + | ** ''“The Scenographic South”'', Miguel Penabella, pp. 7–16 |
− | * '''''[[Videogames: Design/Play/Disrupt]]''''', Marie Foulston and Kristian Volsing — | + | * '''''[[Videogames: Design/Play/Disrupt]]''''', Marie Foulston and Kristian Volsing — V&A Publishing, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9781851779406|9781851779406]])</small> |
− | ** ''“How to get lost in a cave”, [[Jake Elliott]], [[Tamas Kemenczy]] and [[Ben Babbitt]], | + | ** ''“How to get lost in a cave”, [[Jake Elliott]], [[Tamas Kemenczy]], and [[Ben Babbitt]], pp. 98–111 |
* '''''The Art of Point-and-Click Adventure Games''''', Sam Dyer — Bitmap Books, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9780995658660|9780995658660]])</small> | * '''''The Art of Point-and-Click Adventure Games''''', Sam Dyer — Bitmap Books, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9780995658660|9780995658660]])</small> | ||
− | ** Features the game | + | ** Features the game; section title and pages unknown |
* '''''Adventure Games: Playing the Outsider''''', Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 <small>(ISBN [[wikipedia:Special:Booksources/9781501346552|9781501346552]])</small> | * '''''Adventure Games: Playing the Outsider''''', Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 <small>(ISBN [[wikipedia:Special:Booksources/9781501346552|9781501346552]])</small> | ||
− | ** Features the game | + | ** Features the game; section title and pages unknown |
+ | |||
[[Category:Real world]] | [[Category:Real world]] |
Latest revision as of 06:19, 28 January 2020
Resources: Articles & interviews ⋅ Talks ⋅ Podcasts ⋅ Publications & books ⋅ Newsletter ⋅ Postcards ⋅ Patreon
Materials: Achievements ⋅ Ephemera ⋅ Wrongles ⋅ Phone numbers ⋅ Debug mode ⋅ Fonts ⋅ Music
Several publications and books have included articles or sections about Kentucky Route Zero:
- Video Game Design, Michael Salmond — Bloomsbury Publishing, 2016 (ISBN 9781472567482)
- “Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”, pp. 40–43
- Kill Screen #9 — 2016
- “Disappearing Act”, Clayton Purdom, pp. 32–43
- Heterotopias #4 — 2018
- “The Scenographic South”, Miguel Penabella, pp. 7–16
- Videogames: Design/Play/Disrupt, Marie Foulston and Kristian Volsing — V&A Publishing, 2018 (ISBN 9781851779406)
- “How to get lost in a cave”, Jake Elliott, Tamas Kemenczy, and Ben Babbitt, pp. 98–111
- The Art of Point-and-Click Adventure Games, Sam Dyer — Bitmap Books, 2018 (ISBN 9780995658660)
- Features the game; section title and pages unknown
- Adventure Games: Playing the Outsider, Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 (ISBN 9781501346552)
- Features the game; section title and pages unknown