Route Zero: Difference between revisions

Separated Layout into Layout and Navigation. Added a description of the Zero's geometry to Layout. Added map navigation instructions to Navigation.
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== Layout ==
== Layout ==
Symbolic maps showing the layout and how to navigate the {{Zero}} may be seen below:
The {{Zero}} consists of a series of non-euclidean rings. Each ring is numbered to match an overworld road, with the exception of Route 65, which is two consecutive loops in Act II and three consecutive loops in Act III.
 
An unfinished map showing the shape and waypoints of the {{Zero}} can be found [https://consolidatedpower.co/~eli/map/ here].
 
== Navigation ==
Symbolic maps showing how to navigate the {{Zero}} may be seen below:
<gallery>
<gallery>
File:Zero act2 clockwise.png|Act 2, Clockwise from the Bureau
File:Zero act2 clockwise.png|Act 2, Clockwise from the Bureau
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</gallery>
</gallery>


A unfinished map in a different style (showing the position of each symbol along the {{Zero}}'s circle) can be found [https://consolidatedpower.co/~eli/map/ here].
* These maps are not proportional. Pay attention to the direction you’re heading in and the waypoints you’ve passed.
* Pay attention to the arrows. The maps are designed so that you can get from the bureau to any destination without switching between maps.
* The on- and off-ramps connecting the 65 and outer roads are symbolic. They do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads.
* Any waypoint that is not an on- or off-ramp can be safely used for u-turns. If you pull a u-turn in this fashion, switch maps.
* The Rust Archives and Office Building can only be reached after reading Joseph's emails in Act 3.


== Routes ==
== Routes ==