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{{Navigation Resources}}
Several '''publications ''' and '''books''' have included articles or sections about {{KRZ}}:
* '''''Video Game Design''''', Michael Salmond — Bloomsbury Publishing, 2016 <small>(ISBN [[wikipedia:Special:Booksources/9781472567482|9781472567482]])</small>
** ''“Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”'', pages pp. 40–43
* '''''Kill Screen #9''''' — 2016
** ''“Disappearing Act”'', Clayton Purdom, pages pp. 32–43
* '''''Heterotopias #4''''' — 2018
** ''“The Scenographic South”'', Miguel Penabella, pages pp. 7–16
* '''''[[Videogames: Design/Play/Disrupt]]''''', Marie Foulston and Kristian Volsing — Victoria and Albert Museum, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9781851779406|9781851779406]])</small>
** ''“How to get lost in a cave”, [[Jake Elliott]], [[Tamas Kemenczy]] , and [[Ben Babbitt]], pages pp. 98–111
* '''''The Art of Point-and-Click Adventure Games''''', Sam Dyer — Bitmap Books, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9780995658660|9780995658660]])</small>
** Features the game, ; section title and pages unknown
* '''''Adventure Games: Playing the Outsider''''', Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 <small>(ISBN [[wikipedia:Special:Booksources/9781501346552|9781501346552]])</small>
** Features the game, ; section title and pages unknown 
[[Category:Real world]]

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