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[[File:Apologies.png|thumb|right|Players choose between different dialogue options.]]
''Kentucky Route Zero'' is a point-and-click adventure game. Players are able to control [[Conway]] (and other characters) by clicking on the screen, either to guide them to a location or interact with characters and objects. Players navigate between locations using maps and travel by driving, sailing, and flying. The game focuses on storytelling, atmosphere, and developing characters' internal thoughts and feelings, favoring these literary aspects over more traditional puzzle-solving challenges common to the genre.
Players are able to choose characters' dialogue during in-game, text-based conversations, mirroring the style of a theatrical script or stage directions. These decisions do not impact the storyline or serve to direct a branching narrative; rather, they influence the poetic dialogue of characters later on, affect aspects of stories that are told to the player, or change which characters may be encountered.
Shannon frees Conway and helps him onto an old mine cart. While exploring, Shannon reveals that the mine flooded at one point, killing the miners trapped inside. The two discover a turntable and explore the mine and its history; turning off the lamplight reveals ghostly visions of the miners. Conway exits the mine alone while Shannon goes back to check on something, and when she returns, reveals her parents were killed in the flood.
The two head to [[Shannon's workshop]], located at the back of a small [[bait shop]] to search for Weaver, but she is nowhere to be found. On the way back to the farmhouse, Conway can choose to return to Equus Oils where he and Shannon meet Joseph's friend [[Carrington]] who is looking for a venue for his upcoming play, and asks the two to keep an eye out for a location.
Back at the farmhouse, Shannon reveals Weaver fled after learning of their family's debt, and tonight was the first time she had seen her since then. Shannon attempts to repair the TV by cleaning moss off the vacuum tubes, and Conway looks in again; this time, however, both the picture on the screen and the barn behind the house begin to warp and separate, forming an image of the opening to the {{Zero}} and the truck driving into it.
The ''Mammoth'' docks at a floating phone booth. Not wanting to wait in line, [[Conway]] jumps into the water and swims back to the boat to look for more alcohol. Will listens to a variety of calls – audio of [[Here And There Along The Echo|players']] personal anecdotes, stories, and feelings. Next in line, Cate calls a woman named [[Summer]], one of her clients for whom she assists as a birth [[wikipedia:Doula|doula]], and suggests a natural remedy to her sleep problem. Next, Clara calls her older sister [[Nadia]] in Lithuania and they talk about their [[Andrius|uncle]] in hospice care.
Another man on the floating platform reveals himself as [[Brandon]], the janitor from the [[Random Access Self Storage|self storage facility]], and mentions Conway not only seemed drunk and preoccupied, but also "spiritually distracted." If encountered in [[Act I]], [[James B. Carrington|Carrington]] calls, in attempt to talk with a friend who is a lighting designer in Chicago if not for the phone lines being affected by the storm. Shannon answers, and he asks for advice for his upcoming [[Death of the Of The Hired Man|play]] which will be held at dawn in the location provided in [[Act II]]. He notes the cast and stage crew are all delayed by the bad weather but hopes the group will be able to make it to the premiere.
If the player chooses to stay on board the ''Mammoth'' instead, the dogs simply lounge on the ship's lower deck.

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