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{{title}} is a magical realist adventure game about a secret highway in the caves beneath Kentucky and the mysterious folks who travel it. The game is developed and published by [[Cardboard Computer]], an independent studio consisting of [[Jake Elliott]], [[Tamas Kemenczy]], and [[Ben Babbitt]]. It follows an episodic format, mirroring the dramatic structure of a five-act play. The project was first revealed on January 7, 2011 on Kickstarter. By the end of the campaign, the game had acquired USD $8,583 from 205 backers, exceeding its original goal of $6,500. A heavily-revised trailer with an updated visual style was released on October 17, 2012.
The game's five acts follow the narrative of a truck driver named [[Conway]] and the mysterious people he meets as he tries to cross the fictional [[Route Zero|Route {{Zero}}]] to make his final delivery for an antique company. The [[Act I|first act]] was released on January 7, 2013. The [[Act II|second]], [[Act III|third]], and [[Act IV|fourth acts]], along with four shorter, free-to-play supplemental games, have since been released. The [[Act V|final act]] is forthcoming. The game is currently available via [https://store.steampowered.com/app/231200/Kentucky_Route_Zero/ Steam], [https://cardboardcomputer.itch.io/kentucky-route-zero itch.io], [https://www.gog.com/game/kentucky_route_zero_season_pass GOG.com], and the [https://www.humblebundle.com/store/p/kentuckyroutezero_storefront Humble Store], and will release on all major consoles in 20182019. Players receive all available acts upon purchase, with future acts and updates free-of-charge.
== Gameplay ==
[[File:Apologies.png|thumb|right|Players are able to choose between different dialogue options.]]
''Kentucky Route Zero'' is a point-and-click adventure game. However, there are no puzzles or challenges like those commonly found in games of this genre; instead, the game focuses on storytelling and atmosphere. Players are able to control Conway (and other characters) by clicking on the screen, either to guide him to a location or interact with other characters and objects. The game focuses on storytelling and atmosphere and does not feature puzzles or challenges like those commonly found in other games in the genre. Players are also able to choose characters' dialogue during in-game conversations, which are text-basedconversations. These choices do not impact the storyline as in or serve to direct a branching narrative; rather, but they rather influence the poetic dialogue of characters later on, affect aspects of stories that are told to the player, or change which characters may be encountered.
== Release ==

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