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[[File:EchoRiverPostcard.jpg|thumb|right|''Here And There Along The Echo'' [[postcards|postcard]].]]
 
[[File:EchoRiverPostcard.jpg|thumb|right|''Here And There Along The Echo'' [[postcards|postcard]].]]
 
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as "dialing software," consists of a phone that can only dial the following number:
 
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as "dialing software," consists of a phone that can only dial the following number:
:{{Code|+1 (270) 301-5797}}
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:<span class="inconsolata">+1 (270) 301-5797</span>
 
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].
 
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].
  
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The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam & Ida's]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from it. [[Dogwood Drive]] is one of the streets in this town.<ref name="morse">[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ <nowiki>[SOLVED]</nowiki> Mysterious morse-like code in 'Here and There along the Echo']</ref>
 
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam & Ida's]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from it. [[Dogwood Drive]] is one of the streets in this town.<ref name="morse">[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ <nowiki>[SOLVED]</nowiki> Mysterious morse-like code in 'Here and There along the Echo']</ref>
  
== Extensions ==
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Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can't sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.
 
 
Dialing the extension {{Code|7360}} at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can't sleep.
 
 
 
The extension {{Code|1618}} will lead Will to ask about the last thing players remember before holding a snake.
 
 
 
The extension {{Code|7864}} will lead Will to prompt the player for their earliest memory.
 
 
 
The extension {{Code|1928}} will lead Will to ask for white noise/TV static.
 
 
 
The extension {{Code|0464}} will lead Will to catalogue a new type of weird water.
 
 
 
In Act IV, Will checks his answering machine and listens to messages that seem to be responses to these prompts.
 
  
 
== Encoded messages ==
 
== Encoded messages ==
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The phone model displayed differs from player to player, based on certain criteria:
 
The phone model displayed differs from player to player, based on certain criteria:
  
* If there is no save data found, or none of the below conditions are met, the classic pink phone will be present.
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* If there is no applicable save data found, the pink phone will be present.
* If a player has followed the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than three times, the yellow office-style phone will be present.
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* If a player has followed the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than three times, the office-style phone will be present.
* If a player has seen most or all of the overworld sights, and has talked to all of the [[Hard Times Distillery|distillery]] skeletons, the modern-style tan phone will be present.
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* If a player has seen most or all of the overworld sights, and talked to all of the [[Hard Times Distillery|distillery]] skeletons, the modern-style white phone will be present.
* If a player has not met any of the above conditions, but has named their dog Homer, the vintage-style black phone will be present.
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* If a player has not met any of the above conditions, but has named their dog Homer, the vintage style black phone will be present.
* If a player has not met any of the above conditions, but has named their dog Blue, the white classic phone will be present.
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* If a player has not met any of the above conditions, but has named their dog Blue, the white classic phone will be present.  
  
 
== Weird Telephones ==
 
== Weird Telephones ==

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