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[[File:EchoRiverPostcard.jpg|thumb|right|''Here And There Along The Echo'' [[postcards|postcard]].]] | [[File:EchoRiverPostcard.jpg|thumb|right|''Here And There Along The Echo'' [[postcards|postcard]].]] | ||
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as "dialing software," consists of a phone that can only dial the following number: | {{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as "dialing software," consists of a phone that can only dial the following number: | ||
− | : | + | :<span class="inconsolata">+1 (270) 301-5797</span> |
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]]. | Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]]. | ||
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== Overview == | == Overview == | ||
− | The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam & Ida's]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from | + | The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam & Ida's]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from the town. [[Dogwood Drive]] is one of the streets in this town.<ref name="morse">[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ <nowiki>[SOLVED]</nowiki> Mysterious morse-like code in 'Here and There along the Echo']</ref> |
− | + | Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can't sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question. | |
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− | Dialing the extension | ||
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− | In Act IV, Will checks his answering machine and listens to messages that seem to be responses to | ||
== Encoded messages == | == Encoded messages == | ||
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</gallery> | </gallery> | ||
− | Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude | + | Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude to include a scrap of paper with the phone number written on it, placed on the table next to the phones. |
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | + | Depending on certain criteria, a player may see another phone during Here and There Along the Echo than another player. This list will be updated as we finalize the remaining phone model conditions. | |
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+ | *If there is no applicable save data found, the pink phone will be present. | ||
+ | *If you follow the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than 3 times, the office speaker phone will be present. | ||
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== Weird Telephones == | == Weird Telephones == |