Route Zero
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- For the game, see Kentucky Route Zero.
Route Zero, otherwise known as Highway Zero or simply the Zero, is a mysterious, non-euclidean highway beneath the caves of Kentucky.
The main cast of characters travels on the Zero in Acts II and III, attempting to reach the address 5 Dogwood Drive.
Layout
This section needs expansion. |
An unfinished map of the Zero, created by User:eli, can be seen at https://consolidatedpower.co/~eli/map/.
Routes
- Route 31 (via the feather)
- Route 65 (main route)
- Route 70 (via the TV)
- Route 84 (via the sandwich)
- Route 88 (via the scarecrow)
- Route 160 (via the anchor)
- Route 259 (via the bottle)
- Route 4641 (via the cathode ray)
- Route 8192 (via the crystal)
Gallery
This section needs expansion. |
Quotes
- JOSEPH: Listen, you and Blue would've been driving up and down sixty-five all night. Dogwood Drive is on the other side of ... well, to get there you've got to take the Zero.
- LULA: Just navigating, apropos of nothing? The Zero doesn't work like other roads. You can't just drive and expect to find yourself somewhere. You must be more deliberate than when driving on surface roads. And, in a way, much less deliberate ...
- WILL: This old river-rat steers clear of weird highways.
- DONALD: Ah, you came from the road. The Zero. No, you should stay off that road. Not safe. Bizarre topology. You'll never get anywhere. It just brings you right back here.
- LULA: My most vivid memory is a parade of images, like a waking dream or a slide lecture I'll never understand: A television, a scarecrow, a crystal, a feather, a sandwich ... a CRT monitor, a bottle ... an anchor ...
- SHANNON: I'm starting to wonder if the Zero could be my 'third place' now ...