Difference between revisions of "Publications"

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(Created page with "{{Navigation Resources}} Several '''publications and books''' have included articles or sections about {{KRZ}}: * '''''Video Game Design''''', Michael Salmond — Bloomsbury...")
 
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{{Navigation Resources}}
 
{{Navigation Resources}}
  
Several '''publications and books''' have included articles or sections about {{KRZ}}:
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Several '''publications''' and '''books''' have included articles or sections about {{KRZ}}:
  
 
* '''''Video Game Design''''', Michael Salmond — Bloomsbury Publishing, 2016 <small>(ISBN [[wikipedia:Special:Booksources/9781472567482|9781472567482]])</small>
 
* '''''Video Game Design''''', Michael Salmond — Bloomsbury Publishing, 2016 <small>(ISBN [[wikipedia:Special:Booksources/9781472567482|9781472567482]])</small>
** ''“Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”'', pages 40–43
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** ''“Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”'', pp. 40–43
  
 
* '''''Kill Screen #9''''' — 2016
 
* '''''Kill Screen #9''''' — 2016
** ''“Disappearing Act”'', Clayton Purdom, pages 32–43
+
** ''“Disappearing Act”'', Clayton Purdom, pp. 32–43
  
 
* '''''Heterotopias #4''''' — 2018
 
* '''''Heterotopias #4''''' — 2018
** ''“The Scenographic South”'', Miguel Penabella, pages 7–16
+
** ''“The Scenographic South”'', Miguel Penabella, pp. 7–16
  
 
* '''''[[Videogames: Design/Play/Disrupt]]''''', Marie Foulston and Kristian Volsing — Victoria and Albert Museum, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9781851779406|9781851779406]])</small>
 
* '''''[[Videogames: Design/Play/Disrupt]]''''', Marie Foulston and Kristian Volsing — Victoria and Albert Museum, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9781851779406|9781851779406]])</small>
** ''“How to get lost in a cave”, [[Jake Elliott]], [[Tamas Kemenczy]] and [[Ben Babbitt]], pages 98–111
+
** ''“How to get lost in a cave”, [[Jake Elliott]], [[Tamas Kemenczy]], and [[Ben Babbitt]], pp. 98–111
  
 
* '''''The Art of Point-and-Click Adventure Games''''', Sam Dyer — Bitmap Books, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9780995658660|9780995658660]])</small>
 
* '''''The Art of Point-and-Click Adventure Games''''', Sam Dyer — Bitmap Books, 2018 <small>(ISBN [[wikipedia:Special:Booksources/9780995658660|9780995658660]])</small>
** Features the game, section title and pages unknown
+
** Features the game; section title and pages unknown
  
 
* '''''Adventure Games: Playing the Outsider''''', Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 <small>(ISBN [[wikipedia:Special:Booksources/9781501346552|9781501346552]])</small>
 
* '''''Adventure Games: Playing the Outsider''''', Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 <small>(ISBN [[wikipedia:Special:Booksources/9781501346552|9781501346552]])</small>
** Features the game, section title and pages unknown
+
** Features the game; section title and pages unknown
 +
 
  
 
[[Category:Real world]]
 
[[Category:Real world]]

Revision as of 00:07, 27 January 2020

Template:Navigation Resources

Several publications and books have included articles or sections about Kentucky Route Zero:

  • Video Game Design, Michael Salmond — Bloomsbury Publishing, 2016 (ISBN 9781472567482)
    • “Case Study: Art Meets Interactive Narrative in Kentucky Route Zero (KRZ)”, pp. 40–43
  • Kill Screen #9 — 2016
    • “Disappearing Act”, Clayton Purdom, pp. 32–43
  • Heterotopias #4 — 2018
    • “The Scenographic South”, Miguel Penabella, pp. 7–16
  • The Art of Point-and-Click Adventure Games, Sam Dyer — Bitmap Books, 2018 (ISBN 9780995658660)
    • Features the game; section title and pages unknown
  • Adventure Games: Playing the Outsider, Aaron A. Reed, John Murray and Anastasia Salter — Bloomsbury Publishing, 2020 (ISBN 9781501346552)
    • Features the game; section title and pages unknown