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Many '''articles''' have been published about {{KRZ}}, and its developers have participated in multiple written '''interviews'''. | Many '''articles''' have been published about {{KRZ}}, and its developers have participated in multiple written '''interviews'''. | ||
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== 2013 == | == 2013 == | ||
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* '''''Interview: Kentucky Route Zero's Mountain Of Meanings''''' by Nathan Grayson. January 22, 2013. | * '''''Interview: Kentucky Route Zero's Mountain Of Meanings''''' by Nathan Grayson. January 22, 2013. | ||
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* '''''Kentucky Fried Zero''''' ''parts 1, 2, and 3'', by Magnus Hildebrandt (English translations by Dennis Kogel and Josefiene Pertosa). | * '''''Kentucky Fried Zero''''' ''parts 1, 2, and 3'', by Magnus Hildebrandt (English translations by Dennis Kogel and Josefiene Pertosa). | ||
− | ** https://superlevel. | + | ** https://superlevel.de/spiele/kentucky-fried-zero-english-edition/ April 21, 2013. |
− | ** https://superlevel. | + | ** https://superlevel.de/spiele/kentucky-fried-zero-act-2-english-edition/ July 24, 2013. |
− | ** https://superlevel. | + | ** https://superlevel.de/spiele/kentucky-fried-zero-act-3-english-edition/ February 27, 2015. |
* ''''''Taking genre conventions as your starting point is kinda boring'''''' by Kris Ligman. May 29, 2013. | * ''''''Taking genre conventions as your starting point is kinda boring'''''' by Kris Ligman. May 29, 2013. | ||
** https://www.gamasutra.com/view/news/193239/Taking_genre_conventions_as_your_starting_point_is_kinda_boring.php | ** https://www.gamasutra.com/view/news/193239/Taking_genre_conventions_as_your_starting_point_is_kinda_boring.php | ||
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* '''''The Making Of: Kentucky Route Zero''''' by ''Edge'' staff. October 10, 2013. | * '''''The Making Of: Kentucky Route Zero''''' by ''Edge'' staff. October 10, 2013. | ||
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** https://elifessler.com/games/blog/posts/finding-poetry-caves-beneath-kentucky | ** https://elifessler.com/games/blog/posts/finding-poetry-caves-beneath-kentucky | ||
− | * '''''What Makes Kentucky Route Zero's Dialogue So Good?''''' by Alex Wiltshire | + | * '''''What Makes Kentucky Route Zero's Dialogue So Good?''''' by Alex Wiltshire June 3, 2016. |
** https://www.rockpapershotgun.com/2016/06/03/kentucky-route-zero-dialogue-analysis/p | ** https://www.rockpapershotgun.com/2016/06/03/kentucky-route-zero-dialogue-analysis/p | ||
* '''''We Talked to Cardboard Computer About ‘Kentucky Route Zero’ and the Politics of Debt''''' by Lewis Gordon. June 27, 2016. | * '''''We Talked to Cardboard Computer About ‘Kentucky Route Zero’ and the Politics of Debt''''' by Lewis Gordon. June 27, 2016. | ||
** https://www.vice.com/en_us/article/8gea93/kentucky-route-zero-and-the-politics-of-debt-an-interview-with-cardboard-computer-123-58477fecace19e023cedc910 | ** https://www.vice.com/en_us/article/8gea93/kentucky-route-zero-and-the-politics-of-debt-an-interview-with-cardboard-computer-123-58477fecace19e023cedc910 | ||
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* '''''The Unsteady Steadying The Unsteady''''' by Cara Ellison. August 11, 2016. | * '''''The Unsteady Steadying The Unsteady''''' by Cara Ellison. August 11, 2016. | ||
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* '''''Why Kentucky Route Zero is the most important game of the decade''''' by Chris Plante. November 12, 2019. | * '''''Why Kentucky Route Zero is the most important game of the decade''''' by Chris Plante. November 12, 2019. | ||
** https://www.polygon.com/2019/11/12/20960055/kentucky-route-zero-the-most-important-game-of-the-decade | ** https://www.polygon.com/2019/11/12/20960055/kentucky-route-zero-the-most-important-game-of-the-decade | ||
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[[Category:Real world]] | [[Category:Real world]] |