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== Synopsis ==
</noinclude>
[[File:Conway's leg.png|thumb|left|''LYSETTE: It wasn't anyone's fault, Conway. That's what we mean when we say it's ...<br /> CONWAY: An accident. ''&nbsp;/&nbsp;'' A tragedy. ''&nbsp;/&nbsp;'' A shame.'''']]
The previous morning, [[Conway]] sits at breakfast with [[Lysette]]. The two reminiscence about [[Ira]], Lysette's ex-husband and Conway's former boss, and her son [[Charlie]] who died in a tragic roofing accident. Lysette tells Conway of a mail-order delivery, the "last act" of [[Lysette's Antiques]] before she leaves that day for a nursing home. As the ''Neurypnol TM'' wears off, the dream slowly vanishes and Conway awakens in [[Dr. Truman]]'s house.
Conway stares at his leg, which has been replaced with a ghostly, skeletal limb with a yellow glow. Conway remarks his leg feels foreign and mentions his dream; Dr. Truman tells him that while he may feel a sensation of "lost time" or "lateness," the strength of the drug would make dreaming highly unlikely. He suggests Conway look over the bill, and notes that payment will be handled through the [[Consolidated Power Company]] as they have bought out Dr. Truman's employer. [[File:A Tree.png|thumb|right|''JOHNNY: Do you like music?
<br /> EZRA: I don't like music, but I do like sounds.'']]
Conway, [[Shannon]], and [[Ezra]] return to the [[Museum of Dwellings]] and find it closed for the night. Outside, [[Julian]] sits perched atop a streetlight, and Shannon tells Conway of her previous drug problems with [[Weaver]]'s ADD medication. [[Emily, Ben, and Bob]] stand at the entrance, and debate whether to enter after finding the door unlocked; they are unable to hear Conway. Meanwhile, [[Ezra]] runs around the rain-filled parking lot. He encounters [[Flora]], who is watching her paper boat slowly float away across a large puddle. She says she wishes it was still raining, and suggests they watch her boat until it disappears over the horizon, and hopes Ezra will say something romantic to her. When Ezra returns, the three debate where to head next: to Shannon's [[Shannon's workshop|workshop]] to call a long-distance phone number written in the documents they found, to an all-night convenience store to get something to eat, or to [[Equus Oils]] to ask [[Joseph]] directions to the {{ZeroLink}},
Conway and Shannon emerge from the church, shaken, but Shannon says they have what they need. Returning to the Hall of the Mountain King, they tell Donald that XANADU can be fixed by scraping the mold off of the "timing crystals," along with letting it sit unpowered and typing in a specific phrase. The group boots up XANADU again, this time in a readable state. They find it contains a text adventure-like simulation game with crude graphics, including the history of its creation. It tells a story of Lula, Joseph, and Donald dragging computer equipment into caves to work on the project; however, after encountering what appear to be mute, animate skeletons in a crystal cave, Lula and Joseph abandon the project, with one of them getting lost in exiting the caves. (The same conversation can be heard in ''[[Limits & Demonstrations]]'' in the art exhibit and installation titled ''Overdubbed Nam June Paik installation, in the style of Edward Packer'' by [[Lula Chamberlain]].)
[[File:XANADU.png|thumb|left|LULA: We're on a dirt trail, in the park. Or, well, it's not really a trail ...<br /> DONALD: ''(Distant)'' It's a trail!<br /> LULA: It's more like a tendency.<!-- XANADU: *JOSEPH* says something clever, and *LULA* leans on his shoulder.<br /> XANADU: You wish that, instead, she had taken your hand, or that there were any other option. -->]]
XANADU reveals that Donald stayed in the caves, eventually stumbling into the Hall of the Mountain King, deciding this is where he will set up his equipment and establish his legacy. XANADU turns into a day-by-day simulation describing its own creation, including hiring a research assistant named [[Weaver]] from the University, along with a number of others – [[Mary Ann]], [[Rick]], [[Greg]], [[Andrew]], [[Amy]], and [[Roberta]].
On the way back up to logistics, Doolittle tells Shannon and Conway that the black mold from the Hall of the Mountain King is drawn to ethanol fumes which seep through the air into the cavern; not wanting even a drop of whiskey to go to waste, the workers come to scrape it off the machinery. Arriving upstairs, he shows them the adding machine which calculates each day's interest, and tells Conway he is hired, offering him a "shift drink" to mark the occasion. Shannon protests, but Conway, in a daze, cannot resist, and takes a sip of the alcohol (with the game's cursor slowly, automatically moving toward the "Drink" option, outside the player's control). Shannon firmly states that they have a delivery to make and that Conway will not be working for them, but Doolittle notes that the alcohol he just drank was very expensive, not to mention the time he spent giving them the tour. Doolittle says that Conway will start tomorrow, as the scene blurs and fades to black.
[[File:Mammoth.png|thumb|right|''EZRA: I'm confused.<br /> CONWAY: It's just the way these things go, kid.<br /> JUNEBUG: Huh. Well, that still gives us a few hours to roam, right? Where's that ferry?'']]
Back in the Bureau, the group stands in front of Conway's truck, mulling over what's to come next. A tugboat arrives. As it pulls into view, a horn blares, revealing a gigantic, trumpeting wooly mammoth.

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