Notes (as of Act III) & resources (old)

notes

one

Márquez Farm

(From Equus Oils) Head north-east on sixty-five, and turn left as soon as you see that ugly tree that's always on fire.

Kentucky Route Zero On-Ramp

(From Márquez Farm) Get back on sixty-five heading north, then take the first right after the artificial limb factory.

Mines

(From Márquez Farm) Get back on sixty-five heading north, then take the first right after the artificial limb factory.

Shannon Márquez's Workshop

(From Márquez Farm) Up north a ways, by the lake. Right where Peonia and Wax road meet. It's a big bait and tackle shop, and she fixes TVs in the back.

Elkhorn Mine Turntable

The turntable at the center of the mine is surrounded by strange objects.

Some animal bones and a rowboat frame the tracks that lead from the entrance.
Some animal bones and a rowboat frame the tracks between the entrance and exit.

A bat feeder and a scarecrow frame the tracks that lead to a dead end.
A bat feeder and a scarecrow frame the tracks that lead to some broken tracks.
A bat feeder and a scarecrow frame the tracks that between a dead end and some broken tracks.

A pendulum and a casket frame the tracks that lead to a tape player.
A pendulum and a casket frame the tracks that lead to a recording stage.
A pendulum and a casket frame the tracks between a tape player and a recording stage.


two

Dr. Truman's House

(From Márquez Farm) Get on sixty-five going southwest. Take a right just past the observatory, just before the river. If you continue north, you'll be there shortly.

Forest

You have to follow the Green river way out east, and then hop over Lake Cumberland!

Storage Facility

Just go back the way you came. Find the crystal, and then turn around.

Bureau of Secret Tourism: River Tunnels

(From the Bureau of Reclaimed Spaces) Drive clockwise until you reach the feather. Pause for a moment to consider the cave walls. Reverse direction and drive counter-clockwise until you hit the bird house. Now turn around again, and you're almost upon it.
To return, simply find the feather again, and turn around.

Bureau of Secret Tourism: Gallery

(From the Bureau of Reclaimed Spaces) Drive counter-clockwise toward the TV. When you reach the TV, drive clockwise to the antenna. Now turn around again and head just past the barn.
To return to the Bureau, find the TV again, and again turn around.

Bureau of Secret Tourism: Mineral Springs

(From the Bureau of Reclaimed Spaces) Drive clockwise to the feather, then come back to the talon. Turn again, and there you are.
To return to the Bureau, find the feather, and again turn around.

Bureau of Secret Tourism: Meditation Tunnels

(From the Bureau of Reclaimed Spaces) Drive clockwise to the scarecrow, then turn around and head counter-clockwise until you reach the pendulum. Reverse direction once more, keep driving clockwise, and you can't miss it.
To return, find the scarecrow again, turn around, and before long you'll be back at the Bureau.

Bureau of Secret Tourism: Valley

(From the Bureau of Reclaimed Spaces) Drive counter-clockwise to the bottle. Turn around. Drive clockwise to the still. Turn around. You're nearly on top of it.
To return, find the bottle again, turn around, and head back.


three

The Lower Depths

Over by Charlie Moran Highway, just east off sixty-five.
Take a right off sixty-five around the petting zoo.

The Lower Depths

Over by Charlie Moran Highway, just east off sixty-five.
Take a right off sixty-five around the arcade.

The Zero

(From The Lower Depths) Tune the radio looking for a station that's "familiar, but strange."
Drive for a while, until the station cuts out, then turn around.

Shannon's Workshop

Up north, by the lake, where Peonia and Wax meet.

Convenience Store

(From the museum) Take thirty-one heading east. It's just before sixty-five.

Bureau of Reclaimed Spaces

(From The Hall of the Mountain King) Head counter-clockwise to the cathode ray, then turn around. Then it's just clockwise until you find the Bureau.

Consolidated Power Office

(From Bureau of Reclaimed Spaces) Head clockwise for quite some time, until you reach the scarecrow. Then turn around and go back to the bat feeder. Turn around, and it's a short clockwise drive, on your right.

Rust Archives

(From Bureau of Reclaimed Spaces) Clockwise to the anchor, counter-clockwise to the whirlpool, then briefly clockwise.
Carrington's Play

Carrington said to meet him at Equus Oils, just off sixty-five.

Carrington's Play

Carrington said to meet him at the Elkhorn Mine entrance.
(From Márquez Farm) Get back on sixty-five heading north, then take the first right after the artificial limb factory.

Carrington's Play

Carrington said to meet him at the storage facility.
(From the Bureau of Reclaimed Spaces) Find the crystal, and then turn around.


four

Mucky Mammoth Log Entry #1

Refuel at LL. Lucky timing, needle in red. Busy night.

Mucky Mammoth Log Entry #2

Rum Colony. Mail dropped. Glass pickup, 4x bins. Rest. Saw crab below deck carrying whole bagel in claw.

Mucky Mammoth Log Entry #3

Phone stop. All ashore. Val on helm. All back.

Mucky Mammoth Log Entry #4

Radvansky. Mail dropped. Waste pickup, 1x bin. Two ashore. Two back.

Mucky Mammoth Log Entry #4

Radvansky. Mail dropped. Waste pickup, 1x bin. Four ashore. Four back.

Mucky Mammoth Log Entry #5

Leg stretch. Two ashore, two back. Smart kid. Decent haul.

Mucky Mammoth Log Entry #5

Leg stretch. One ashore, one back. Decent haul.

Mucky Mammoth Log Entry #6

Exchange. Two ashore, one back.

Mucky Mammoth Log Entry #7

Breakfast. All ashore, tied, all back. Damn good.

Mucky Mammoth Log Entry #8

Iquitos. Four ashore, four back. Got a little weepy.

confirm-leaving

leave

act-number=1

`(CONWAY gets back on the road.)`
`(CONWAY gets back in the truck.)`
`(CONWAY has places to go.)`
`(CONWAY doesn't want to stay any longer.)`
`(CONWAY is ready to leave.)`
`(CONWAY moves on.)`
`(CONWAY heads back into the night.)`
`(It's time to go.)`

act-number=2

`(They get back on the road.)`
`(They get back in the truck.)`
`(They have places to go.)`
`(They don't want to stay any longer.)`
`(They are ready to leave.)`
`(They move on.)`
`(They head back into the night.)`
`(It's time to go.)`

act-number=3

`(They get back on the road.)`
`(They get back in the truck.)`
`(They have places to go.)`
`(They don't want to stay any longer.)`
`(They are ready to leave.)`
`(They move on.)`
`(They head back into the night.)`
`(It's time to go.)`

act-number=4

`(It's time to go.)`
`(She returns to the tugboat.)`

stay

act-number=1

`(CONWAY sticks around for a bit.)`
`(CONWAY stays put.)`
`(CONWAY stays for a while.)`
`(CONWAY lingers.)`
`(It's not time to go.)`
`(There's more to do here.)`
`(CONWAY slows down a bit.)`
`(CONWAY takes a minute to think.)`
`(CONWAY gets distracted.)`
`(CONWAY has nowhere to go.)`

act-number=2

`(They stick around for a bit.)`
`(They stay put.)`
`(They stay for a while.)`
`(They linger.)`
`(It's not time to go.)`
`(There's more to do here.)`
`(They slow down a bit.)`
`(They take a minute to think.)`
`(They get distracted.)`
`(They have nowhere to go.)`

act-number=3

`(They stick around for a bit.)`
`(They stay put.)`
`(They stay for a while.)`
`(They linger.)`
`(It's not time to go.)`
`(There's more to do here.)`
`(They slow down a bit.)`
`(They take a minute to think.)`
`(They get distracted.)`
`(They have nowhere to go.)`

act-number=4

`(Not yet.)`
`(She listens to the river.)`

intro (PlaceholderDialog)

The policeman's beard is half constructed.



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