Editing Here And There Along The Echo
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{{DISPLAYTITLE:''Here And There Along The Echo''}} | {{DISPLAYTITLE:''Here And There Along The Echo''}} | ||
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[[File:EchoRiverPostcard.jpg|thumb|right|''Here And There Along The Echo'' [[postcards|postcard]].]] | [[File:EchoRiverPostcard.jpg|thumb|right|''Here And There Along The Echo'' [[postcards|postcard]].]] | ||
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as "dialing software," consists of a phone that can only dial the following number: | {{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as "dialing software," consists of a phone that can only dial the following number: | ||
− | : | + | :<span class="inconsolata">+1 (270) 301-5797</span> |
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]]. | Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]]. | ||
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== Overview == | == Overview == | ||
− | The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam & Ida's]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from | + | The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam & Ida's]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from the town. [[Dogwood Drive]] is one of the streets in this town.<ref name="morse">[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ <nowiki>[SOLVED]</nowiki> Mysterious morse-like code in 'Here and There along the Echo']</ref> |
− | + | Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can't sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question. | |
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− | Dialing the extension | ||
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− | In Act IV, Will checks his answering machine and listens to messages that seem to be responses to | ||
== Encoded messages == | == Encoded messages == | ||
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== Phone models == | == Phone models == | ||
− | Five different phone models are available in-game. The | + | Five different phone models are available in-game. The style of the phone can be changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here]. |
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | + | For the TV edition and final PC edition, Cardboard Computer added a scrap of paper with the phone number for Here and There Along the Echo placed on the table. This was done as players would now no longer need to visit the website to play the interlude, and thus would have no way of seeing the postcard to know which number to dial. | |
<gallery> | <gallery> | ||
− | File: | + | File:HATATE1 2.png |
− | File: | + | File:HATATE2 2.png |
− | File: | + | File:HATATE3 2.png |
− | File: | + | File:HATATE4 2.png |
− | File: | + | File:HATATE5 2.png |
</gallery> | </gallery> | ||
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== Weird Telephones == | == Weird Telephones == |