https://consolidatedpower.co/~donald/zero/api.php?action=feedcontributions&user=Eli&feedformat=atomHighway 0 - User contributions [en]2024-03-29T13:34:48ZUser contributionsMediaWiki 1.34.0https://consolidatedpower.co/~donald/zero/index.php?title=Patreon&diff=3996Patreon2023-08-18T11:32:52Z<p>Eli: </p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
Cardboard Computer's '''Patreon''' is a creator page on the [[wikipedia:Patreon|Patreon]] platform which allows individuals, for a monthly fee of $1 or greater, to more closely follow the work of [[Cardboard Computer]] and the development of {{KRZ}}. Cardboard Computer started their Patreon on September 7, 2018; in the introduction post, they state their goal of "[finding] a more open and community-engaged development process, while keeping the mysteries alive."<br />
<br />
Patron-only posts contain a variety of content, such as spoiler-free development and video streams, articles about process and influences, draft artwork and assets, along with other content such as "one-off short stories, formal experiments, and nano-vignettes." Patrons at the $5+ tier gain access to a development [[wikipedia:Discord|Discord]] server among other rewards, such as occasional [[Postcards|items in the mail]].<br />
<br />
Cardboard Computer's Patreon page is located at https://www.patreon.com/cardboardcomputer.<br />
<br />
== List of posts ==<br />
<br />
=== 2018 ===<br />
<br />
* ''[https://www.patreon.com/posts/why-patreon-21271050 Why Patreon?]'' – September 7<br />
** An introduction post providing background on the creation of the Patreon.<br />
* ''Wow, what a first day -- thank you!'' – September 8<br />
** A thank you post, also providing more details about Patreon rewards. <br />
* ''[https://www.patreon.com/posts/evening-21403011 The Evening Broadcast]'' – September 13<br />
** An in-depth, inside look of the creation of ''[[Un Pueblo De Nada]]''.<br />
* ''Mammoth Metal Foley'' – September 24<br />
** A video by [[Ben Babbitt|Ben]] on the sound design of the [[Mucky Mammoth]].<br />
* ''Here's the poster for Act V!'' – October 3<br />
** A high quality version of the [[Act V]] poster, created by [[Tamas Kemenczy|Tamas]]. A vector version was also posted in the patron-only Discord server.<br />
* ''[https://www.patreon.com/posts/first-postcards-21873215 First postcards ordered]'' – October 5<br />
** Information about mail rewards.<br />
* ''WEVP.TV'' – October 8<br />
** The second post about ''Un Pueblo De Nada'', focusing on the videos on the [[WEVP-TV]] website.<br />
* ''[https://www.patreon.com/posts/community-1-22167852 Community Assemblage #1]'' – October 19<br />
** A post highlighting supporters' personal projects and work, including games, art, music, and writing from the Discord server.<br />
* ''[https://www.patreon.com/posts/krz-t-shirts-pin-22424351 KRZ t-shirts & pin now available to order]'' – October 31<br />
** Announcement of & link to [[Annapurna Interactive|Annapurna]]'s [https://annapurnainteractive.com/en/store webshop] with KRZ merch <br />
* ''KRZ Newsletter Archive'' – November 3<br />
** Announcement of and link to a browser-friendly KRZ [[newsletter]] [http://kentuckyroutezero.com/pub/newsletter-archive/ archive].<br />
* ''Some Musical Inspiration for the KRZ OST- Pt. 1'' – November 17<br />
** Details of specific musical inspirations for the KRZ [[Act I]] and [[Act II]] soundtracks.<br />
* ''[https://www.patreon.com/posts/vga-gallery-of-v-22849709 VGA Gallery print of Act V poster is available now]'' – November 21<br />
** A note that the [https://www.videogameartgallery.com/exhibition/copy-of-cardboard-computer-kentucky-route-zero-act-i-7kx34 VGA Gallery] is now selling prints of the Act V poster.<br />
* ''Dev Stream Timing Poll'' – November 27<br />
** A poll requesting patrons to pick a preferred time for an upcoming development stream of Tamas working on character animations in Blender.<br />
* ''[https://www.patreon.com/posts/second-postcard-22984528 Second postcard order soon!]'' – November 28<br />
** A note about plans to create a second postcard that will be sent out in mid-December, with pledge amounts locked in on December 4.<br />
* ''Dev stream tomorrow - Sat Dec 1st at 1pm CT'' – November 30<br />
** Announcement about the first dev stream.<br />
<br />
=== 2019 ===<br />
<br />
* ''Happy new year!'' – January 6<br />
** An update about Jake, Tamas, and Ben currently teaching classes part-time for a few months at Milan's IULM University, and a note that 2019 will be a big year for them in finishing up KRZ and beginning their next project.<br />
* ''Thoughts On Game Writing Tools, Part 1'' – January 20<br />
** The first of four posts by Jake on game writing tools, this installation focusing on why to use such a tool.<br />
* ''Prehistory of Kentucky Route Zero dialog'' – January 23<br />
** The second post in the series by Jake, focusing on code and XML dialogue structure in games prior to KRZ.<br />
* ''The KRZ dialog format(s)'' – January 27<br />
** The third post in the series by Jake, focusing on the invented "krzdialog" format and Twine's Twee format. This post also links to [https://gist.github.com/jakevsrobots/acc0c56af2b449801b6ce09c9d677269 an early version of the game's opening scene].<br />
* ''Pitfalls of KRZ dialog / Thoughts on other tools''' – February 4<br />
** The fourth and final post in the series by Jake, focusing on perceived problems in the KRZ dialog system and more information on other tools.<br />
* ''Dev stream this Saturday, March 30, 12pm ET'' – March 26<br />
** An announcement of an upcoming livestream, involving a showcase and Q&A about the "map" scenes in Unity.<br />
* ''KRZ Overworlds dev video'' – March 30<br />
** A link to the archive video of the stream.<br />
* ''Spellchecker wordlist.txt'' – April 30<br />
** A post about lists as artifacts, namely the custom dictionary used to augment the game's basic spellcheck script.<br />
* ''KRZ Status Update'' – June 13<br />
** An announcement that Cardboard Computer is wrapping up the last few bits of content, and will begin the QA process (coordinated by Annapurna) next week.<br />
* ''Last leg commit messages'' – July 26<br />
** An update listing humorous commit messages to the game's codebase, and more QA team-related info.<br />
* ''Our Blender (2.69) Middleware'' – July 31<br />
** Information about the [https://github.com/cardboardcomputer/Blender-Middleware GitHub repository] made by Tamas which provides the team's tools, scripts, and modifications for Blender, the 3D art software used for the game.<br />
* ''New ultra high resolution KRZ screenshots'' – September 15<br />
** A post of 36 new [[:Category:HQ renders|HQ screenshots]] of the game created by Tamas, for printing or use as 8K wallpapers.<br />
* ''Another KRZ status update'' & ''KRZ Hero'' – October 9<br />
** An update about the QA process coming up on a big internal milestone, and an ask for the community to pick a canonical name for [[Conway's dog]], for use on future box art/posters for the game.<br />
* ''Looking Back at 2019'' – December 31<br />
** A recap of work done in 2019, divided up by season, along with news and promotions of various Patrons' work.<br />
<br />
=== 2020 ===<br />
<br />
* ''[https://www.patreon.com/posts/act-v-tv-edition-32950636 Act V & the TV Edition will be released January 28th]'' – January 7<br />
** The announcement of the Act V & TV Edition release date and [https://www.youtube.com/watch?v=MjBUVdT-f1U trailer].<br />
* ''[https://www.patreon.com/posts/act-v-tv-edition-33530001 Act V & TV Edition Are Available Now!]'' – January 28<br />
** Release announcement, storefront links, and a [https://www.youtube.com/watch?v=pzXtmls1kFo new trailer].<br />
* ''[https://www.patreon.com/posts/bens-bandcamp-35079153 Ben's Bandcamp Day Recommendations]'' – March 20<br />
** Recommendations by Ben on what to buy on Bandcamp during the [https://daily.bandcamp.com/features/bandcamp-covid-19-fundraiser day of waived revenue share].<br />
* ''Weird times'' – March 31<br />
** A check-in about the Patreon, plans for it, and patrons' support during the COVID-19 pandemic.<br />
* ''The Y2K20 Bug'' – May 29<br />
** A post explaining the math behind a weird bug that led a public build of {{HATATE}} to stop working in the year 2020, and in years divisible by 101.<br />
* ''roog, pt 1 - basics'' – August 24<br />
** A post by Jake discussing a new game engine and programming language he has been developing called "roog," designed for works of interactive fiction and grid-based exploration.<br />
* ''roog, pt 2 - early demo video'' – October 26<br />
** A [https://www.youtube.com/watch?v=t2YZ6DFHCEo video demo] showing off early workings of the roog game engine.<br />
<br />
=== 2021 ===<br />
<br />
* ''roog syntax 2021 '' – February 2<br />
** Notes and details from the past few months of roog research & development.<br />
* ''Stream Schedule Poll '' – April 12<br />
* ''"A Stroll In Town, pt 1" - Live Stream Saturday May 1st 2pm ET'' – April 30<br />
* ''"The Cat's Meows (Post-KRZ Part 2)"'' – June 1<br />
* ''Observers (Post-KRZ Part 3)'' – August 11<br />
* ''Workshop poll'' – November 18<br />
<br />
=== 2022 ===<br />
<br />
* ''[https://www.patreon.com/posts/outcry-interview-60770588 "An Outcry" Interview with Quinn K]'' – January 5<br />
* ''Workshop: Writing Code'' – April 17<br />
* ''Workshop pt. 2: Fiber-on-Fiber'' – May 28<br />
* ''Workshop pt. 3: Sketching'' – July 27<br />
* ''Workshop 3-B, Follow-up Demo, Q+A'' – September 29<br />
* ''Notes From {{Zero}} - Elkhorn Mine'' – September 29<br />
* ''Workshop 4, Composition'' – December 5<br />
* ''[https://www.patreon.com/posts/kentucky-route-75879560 Kentucky Route Zero now on iOS & Android via Netflix]'' – December 13<br />
<br />
=== 2023 ===<br />
<br />
* ''Workshop 5, recursion'' – February 22<br />
* ''Care package'' – May 17<br />
* ''[https://www.patreon.com/posts/kentucky-route-87845941 Kentucky Route Zero - Postmodern Update]'' – August 17<br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Patreon&diff=3995Patreon2023-08-18T11:31:05Z<p>Eli: </p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
Cardboard Computer's '''Patreon''' is a creator page on the [[wikipedia:Patreon|Patreon]] platform which allows individuals, for a monthly fee of $1 or greater, to more closely follow the work of [[Cardboard Computer]] and the development of {{KRZ}}. Cardboard Computer started their Patreon on September 7, 2018; in the introduction post, they state their goal of "[finding] a more open and community-engaged development process, while keeping the mysteries alive."<br />
<br />
Patron-only posts contain a variety of content, such as spoiler-free development and video streams, articles about process and influences, draft artwork and assets, along with other content such as "one-off short stories, formal experiments, and nano-vignettes." Patrons at the $5+ tier gain access to a development [[wikipedia:Discord|Discord]] server among other rewards, such as occasional [[Postcards|items in the mail]].<br />
<br />
Cardboard Computer's Patreon page is located at https://www.patreon.com/cardboardcomputer.<br />
<br />
== List of posts ==<br />
<br />
=== 2018 ===<br />
<br />
==== September ====<br />
<br />
* ''[https://www.patreon.com/posts/why-patreon-21271050 Why Patreon?]'' – September 7<br />
** An introduction post providing background on the creation of the Patreon.<br />
* ''Wow, what a first day -- thank you!'' – September 8<br />
** A thank you post, also providing more details about Patreon rewards. <br />
* ''[https://www.patreon.com/posts/evening-21403011 The Evening Broadcast]'' – September 13<br />
** An in-depth, inside look of the creation of ''[[Un Pueblo De Nada]]''.<br />
* ''Mammoth Metal Foley'' – September 24<br />
** A video by [[Ben Babbitt|Ben]] on the sound design of the [[Mucky Mammoth]].<br />
<br />
==== October ====<br />
<br />
* ''Here's the poster for Act V!'' – October 3<br />
** A high quality version of the [[Act V]] poster, created by [[Tamas Kemenczy|Tamas]]. A vector version was also posted in the patron-only Discord server.<br />
* ''[https://www.patreon.com/posts/first-postcards-21873215 First postcards ordered]'' – October 5<br />
** Information about mail rewards.<br />
* ''WEVP.TV'' – October 8<br />
** The second post about ''Un Pueblo De Nada'', focusing on the videos on the [[WEVP-TV]] website.<br />
* ''[https://www.patreon.com/posts/community-1-22167852 Community Assemblage #1]'' – October 19<br />
** A post highlighting supporters' personal projects and work, including games, art, music, and writing from the Discord server.<br />
* ''[https://www.patreon.com/posts/krz-t-shirts-pin-22424351 KRZ t-shirts & pin now available to order]'' – October 31<br />
** Announcement of & link to [[Annapurna Interactive|Annapurna]]'s [https://annapurnainteractive.com/en/store webshop] with KRZ merch <br />
<br />
==== November ====<br />
<br />
* ''KRZ Newsletter Archive'' – November 3<br />
** Announcement of and link to a browser-friendly KRZ [[newsletter]] [http://kentuckyroutezero.com/pub/newsletter-archive/ archive].<br />
* ''Some Musical Inspiration for the KRZ OST- Pt. 1'' – November 17<br />
** Details of specific musical inspirations for the KRZ [[Act I]] and [[Act II]] soundtracks.<br />
* ''[https://www.patreon.com/posts/vga-gallery-of-v-22849709 VGA Gallery print of Act V poster is available now]'' – November 21<br />
** A note that the [https://www.videogameartgallery.com/exhibition/copy-of-cardboard-computer-kentucky-route-zero-act-i-7kx34 VGA Gallery] is now selling prints of the Act V poster.<br />
* ''Dev Stream Timing Poll'' – November 27<br />
** A poll requesting patrons to pick a preferred time for an upcoming development stream of Tamas working on character animations in Blender.<br />
* ''[https://www.patreon.com/posts/second-postcard-22984528 Second postcard order soon!]'' – November 28<br />
** A note about plans to create a second postcard that will be sent out in mid-December, with pledge amounts locked in on December 4.<br />
* ''Dev stream tomorrow - Sat Dec 1st at 1pm CT'' – November 30<br />
** Announcement about the first dev stream.<br />
<br />
=== 2019 ===<br />
<br />
==== January ====<br />
<br />
* ''Happy new year!'' – January 6<br />
** An update about Jake, Tamas, and Ben currently teaching classes part-time for a few months at Milan's IULM University, and a note that 2019 will be a big year for them in finishing up KRZ and beginning their next project.<br />
* ''Thoughts On Game Writing Tools, Part 1'' – January 20<br />
** The first of four posts by Jake on game writing tools, this installation focusing on why to use such a tool.<br />
* ''Prehistory of Kentucky Route Zero dialog'' – January 23<br />
** The second post in the series by Jake, focusing on code and XML dialogue structure in games prior to KRZ.<br />
* ''The KRZ dialog format(s)'' – January 27<br />
** The third post in the series by Jake, focusing on the invented "krzdialog" format and Twine's Twee format. This post also links to [https://gist.github.com/jakevsrobots/acc0c56af2b449801b6ce09c9d677269 an early version of the game's opening scene].<br />
<br />
==== February ====<br />
<br />
* ''Pitfalls of KRZ dialog / Thoughts on other tools''' – February 4<br />
** The fourth and final post in the series by Jake, focusing on perceived problems in the KRZ dialog system and more information on other tools.<br />
<br />
==== March ====<br />
<br />
* ''Dev stream this Saturday, March 30, 12pm ET'' – March 26<br />
** An announcement of an upcoming livestream, involving a showcase and Q&A about the "map" scenes in Unity.<br />
* ''KRZ Overworlds dev video'' – March 30<br />
** A link to the archive video of the stream.<br />
<br />
==== April ====<br />
<br />
* ''Spellchecker wordlist.txt'' – April 30<br />
** A post about lists as artifacts, namely the custom dictionary used to augment the game's basic spellcheck script.<br />
<br />
==== June ====<br />
<br />
* ''KRZ Status Update'' – June 13<br />
** An announcement that Cardboard Computer is wrapping up the last few bits of content, and will begin the QA process (coordinated by Annapurna) next week.<br />
<br />
==== July ====<br />
<br />
* ''Last leg commit messages'' – July 26<br />
** An update listing humorous commit messages to the game's codebase, and more QA team-related info.<br />
* ''Our Blender (2.69) Middleware'' – July 31<br />
** Information about the [https://github.com/cardboardcomputer/Blender-Middleware GitHub repository] made by Tamas which provides the team's tools, scripts, and modifications for Blender, the 3D art software used for the game.<br />
<br />
==== September ====<br />
<br />
* ''New ultra high resolution KRZ screenshots'' – September 15<br />
** A post of 36 new [[:Category:HQ renders|HQ screenshots]] of the game created by Tamas, for printing or use as 8K wallpapers.<br />
<br />
==== October ====<br />
<br />
* ''Another KRZ status update'' & ''KRZ Hero'' – October 9<br />
** An update about the QA process coming up on a big internal milestone, and an ask for the community to pick a canonical name for [[Conway's dog]], for use on future box art/posters for the game.<br />
<br />
==== December ====<br />
<br />
* ''Looking Back at 2019'' – December 31<br />
** A recap of work done in 2019, divided up by season, along with news and promotions of various Patrons' work.<br />
<br />
=== 2020 ===<br />
<br />
==== January ====<br />
<br />
* ''[https://www.patreon.com/posts/act-v-tv-edition-32950636 Act V & the TV Edition will be released January 28th]'' – January 7<br />
** The announcement of the Act V & TV Edition release date and [https://www.youtube.com/watch?v=MjBUVdT-f1U trailer].<br />
* ''[https://www.patreon.com/posts/act-v-tv-edition-33530001 Act V & TV Edition Are Available Now!]'' – January 28<br />
** Release announcement, storefront links, and a [https://www.youtube.com/watch?v=pzXtmls1kFo new trailer].<br />
<br />
==== March ====<br />
* ''[https://www.patreon.com/posts/bens-bandcamp-35079153 Ben's Bandcamp Day Recommendations]'' – March 20<br />
** Recommendations by Ben on what to buy on Bandcamp during the [https://daily.bandcamp.com/features/bandcamp-covid-19-fundraiser day of waived revenue share].<br />
* ''Weird times'' – March 31<br />
** A check-in about the Patreon, plans for it, and patrons' support during the COVID-19 pandemic.<br />
<br />
==== May ====<br />
* ''The Y2K20 Bug'' – May 29<br />
** A post explaining the math behind a weird bug that led a public build of {{HATATE}} to stop working in the year 2020, and in years divisible by 101.<br />
<br />
==== August ====<br />
* ''roog, pt 1 - basics'' – August 24<br />
** A post by Jake discussing a new game engine and programming language he has been developing called "roog," designed for works of interactive fiction and grid-based exploration.<br />
<br />
==== October ====<br />
* ''roog, pt 2 - early demo video'' – October 26<br />
** A [https://www.youtube.com/watch?v=t2YZ6DFHCEo video demo] showing off early workings of the roog game engine.<br />
<br />
=== 2021 ===<br />
* ''roog syntax 2021 '' – February 2<br />
** Notes and details from the past few months of roog research & development.<br />
* ''Stream Schedule Poll '' – April 12<br />
* ''"A Stroll In Town, pt 1" - Live Stream Saturday May 1st 2pm ET'' – April 30<br />
* ''"The Cat's Meows (Post-KRZ Part 2)"'' – June 1<br />
* ''Observers (Post-KRZ Part 3)'' – August 11<br />
* ''Workshop poll'' – November 18<br />
<br />
=== 2022 ===<br />
* ''[https://www.patreon.com/posts/outcry-interview-60770588 "An Outcry" Interview with Quinn K]'' – January 5<br />
* ''Workshop: Writing Code'' – April 17<br />
* ''Workshop pt. 2: Fiber-on-Fiber'' – May 28<br />
* ''Workshop pt. 3: Sketching'' – July 27<br />
* ''Workshop 3-B, Follow-up Demo, Q+A'' – September 29<br />
* ''Notes From {{Zero}} - Elkhorn Mine'' – September 29<br />
* ''Workshop 4, Composition'' – December 5<br />
* ''[https://www.patreon.com/posts/kentucky-route-75879560 Kentucky Route Zero now on iOS & Android via Netflix]'' – December 13<br />
<br />
=== 2023 ===<br />
* ''Workshop 5, recursion'' – February 22<br />
* ''Care package'' – May 17<br />
* ''[https://www.patreon.com/posts/kentucky-route-87845941 Kentucky Route Zero - Postmodern Update]'' – August 17<br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Patreon&diff=3994Patreon2023-08-18T11:26:58Z<p>Eli: /* 2023 */</p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
Cardboard Computer's '''Patreon''' is a creator page on the [[wikipedia:Patreon|Patreon]] platform which allows individuals, for a monthly fee of $1 or greater, to more closely follow the work of [[Cardboard Computer]] and the development of {{KRZ}}. Cardboard Computer started their Patreon on September 7, 2018; in the introduction post, they state their goal of "[finding] a more open and community-engaged development process, while keeping the mysteries alive."<br />
<br />
Patron-only posts contain a variety of content, such as spoiler-free development and video streams, articles about process and influences, draft artwork and assets, along with other content such as "one-off short stories, formal experiments, and nano-vignettes." Patrons at the $5+ tier gain access to a development [[wikipedia:Discord|Discord]] server among other rewards, such as occasional [[Postcards|items in the mail]].<br />
<br />
Cardboard Computer's Patreon page is located at https://www.patreon.com/cardboardcomputer.<br />
<br />
== List of posts ==<br />
<br />
=== 2018 ===<br />
<br />
==== September ====<br />
<br />
* ''Why Patreon?'' – September 7<br />
** An introduction post providing background on the creation of the Patreon.<br />
* ''Wow, what a first day -- thank you!'' – September 8<br />
** A thank you post, also providing more details about Patreon rewards. <br />
* ''The Evening Broadcast'' – September 13<br />
** An in-depth, inside look of the creation of ''[[Un Pueblo De Nada]]''.<br />
* ''Mammoth Metal Foley'' – September 24<br />
** A video by [[Ben Babbitt|Ben]] on the sound design of the [[Mucky Mammoth]].<br />
<br />
==== October ====<br />
<br />
* ''Here's the poster for Act V!'' – October 3<br />
** A high quality version of the [[Act V]] poster, created by [[Tamas Kemenczy|Tamas]]. A vector version was also posted in the patron-only Discord server.<br />
* ''First postcards ordered'' – October 5<br />
** Information about mail rewards.<br />
* ''WEVP.TV'' – October 8<br />
** The second post about ''Un Pueblo De Nada'', focusing on the videos on the [[WEVP-TV]] website.<br />
* ''Community Assemblage #1'' – October 19<br />
** A post highlighting supporters' personal projects and work, including games, art, music, and writing from the Discord server.<br />
* ''KRZ t-shirts & pin now available to order'' – October 31<br />
** Announcement of & link to [[Annapurna Interactive|Annapurna]]'s [https://store.annapurna.pictures/ webshop] with KRZ merch <br />
<br />
==== November ====<br />
<br />
* ''KRZ Newsletter Archive'' – November 3<br />
** Announcement of and link to a browser-friendly KRZ [[newsletter]] [http://kentuckyroutezero.com/pub/newsletter-archive/ archive].<br />
* ''Some Musical Inspiration for the KRZ OST- Pt. 1'' – November 17<br />
** Details of specific musical inspirations for the KRZ [[Act I]] and [[Act II]] soundtracks.<br />
* ''VGA Gallery print of Act V poster is available now'' – November 21<br />
** A note that the [https://www.videogameartgallery.com/exhibition/copy-of-cardboard-computer-kentucky-route-zero-act-i-7kx34 VGA Gallery] is now selling prints of the Act V poster.<br />
* ''Dev Stream Timing Poll'' – November 27<br />
** A poll requesting patrons to pick a preferred time for an upcoming development stream of Tamas working on character animations in Blender.<br />
* ''Second postcard order soon!'' – November 28<br />
** A note about plans to create a second postcard that will be sent out in mid-December, with pledge amounts locked in on December 4.<br />
* ''Dev stream tomorrow - Sat Dec 1st at 1pm CT'' – November 30<br />
** Announcement about the first dev stream.<br />
<br />
=== 2019 ===<br />
<br />
==== January ====<br />
<br />
* ''Happy new year!'' – January 6<br />
** An update about Jake, Tamas, and Ben currently teaching classes part-time for a few months at Milan's IULM University, and a note that 2019 will be a big year for them in finishing up KRZ and beginning their next project.<br />
* ''Thoughts On Game Writing Tools, Part 1'' – January 20<br />
** The first of four posts by Jake on game writing tools, this installation focusing on why to use such a tool.<br />
* ''Prehistory of Kentucky Route Zero dialog'' – January 23<br />
** The second post in the series by Jake, focusing on code and XML dialogue structure in games prior to KRZ.<br />
* ''The KRZ dialog format(s)'' – January 27<br />
** The third post in the series by Jake, focusing on the invented "krzdialog" format and Twine's Twee format. This post also links to [https://gist.github.com/jakevsrobots/acc0c56af2b449801b6ce09c9d677269 an early version of the game's opening scene].<br />
<br />
==== February ====<br />
<br />
* ''Pitfalls of KRZ dialog / Thoughts on other tools''' – February 4<br />
** The fourth and final post in the series by Jake, focusing on perceived problems in the KRZ dialog system and more information on other tools.<br />
<br />
==== March ====<br />
<br />
* ''Dev stream this Saturday, March 30, 12pm ET'' – March 26<br />
** An announcement of an upcoming livestream, involving a showcase and Q&A about the "map" scenes in Unity.<br />
* ''KRZ Overworlds dev video'' – March 30<br />
** A link to the archive video of the stream.<br />
<br />
==== April ====<br />
<br />
* ''Spellchecker wordlist.txt'' – April 30<br />
** A post about lists as artifacts, namely the custom dictionary used to augment the game's basic spellcheck script.<br />
<br />
==== June ====<br />
<br />
* ''KRZ Status Update'' – June 13<br />
** An announcement that Cardboard Computer is wrapping up the last few bits of content, and will begin the QA process (coordinated by Annapurna) next week.<br />
<br />
==== July ====<br />
<br />
* ''Last leg commit messages'' – July 26<br />
** An update listing humorous commit messages to the game's codebase, and more QA team-related info.<br />
* ''Our Blender (2.69) Middleware'' – July 31<br />
** Information about the [https://github.com/cardboardcomputer/Blender-Middleware GitHub repository] made by Tamas which provides the team's tools, scripts, and modifications for Blender, the 3D art software used for the game.<br />
<br />
==== September ====<br />
<br />
* ''New ultra high resolution KRZ screenshots'' – September 15<br />
** A post of 36 new [[:Category:HQ renders|HQ screenshots]] of the game created by Tamas, for printing or use as 8K wallpapers.<br />
<br />
==== October ====<br />
<br />
* ''Another KRZ status update'' & ''KRZ Hero'' – October 9<br />
** An update about the QA process coming up on a big internal milestone, and an ask for the community to pick a canonical name for [[Conway's dog]], for use on future box art/posters for the game.<br />
<br />
==== December ====<br />
<br />
* ''Looking Back at 2019'' – December 31<br />
** A recap of work done in 2019, divided up by season, along with news and promotions of various Patrons' work.<br />
<br />
=== 2020 ===<br />
<br />
==== January ====<br />
<br />
* ''Act V & the TV Edition will be released January 28th'' – January 7<br />
** The announcement of the Act V & TV Edition release date and [https://www.youtube.com/watch?v=MjBUVdT-f1U trailer].<br />
* ''Act V & TV Edition Are Available Now!'' – January 28<br />
** Release announcement, storefront links, and a [https://www.youtube.com/watch?v=pzXtmls1kFo new trailer].<br />
<br />
==== March ====<br />
* ''Ben's Bandcamp Day Recommendations'' – March 20<br />
** Recommendations by Ben on what to buy on Bandcamp during the [https://daily.bandcamp.com/features/bandcamp-covid-19-fundraiser day of waived revenue share].<br />
* ''Weird times'' – March 31<br />
** A check-in about the Patreon, plans for it, and patrons' support during the COVID-19 pandemic.<br />
<br />
==== May ====<br />
* ''The Y2K20 Bug'' – May 29<br />
** A post explaining the math behind a weird bug that led a public build of {{HATATE}} to stop working in the year 2020, and in years divisible by 101.<br />
<br />
==== August ====<br />
* ''roog, pt 1 - basics'' – August 24<br />
** A post by Jake discussing a new game engine and programming language he has been developing called "roog," designed for works of interactive fiction and grid-based exploration.<br />
<br />
==== October ====<br />
* ''roog, pt 2 - early demo video'' – October 26<br />
** A [https://www.youtube.com/watch?v=t2YZ6DFHCEo video demo] showing off early workings of the roog game engine.<br />
<br />
=== 2021 ===<br />
* ''roog syntax 2021 '' – February 2<br />
** Notes and details from the past few months of roog research & development.<br />
* ''Stream Schedule Poll '' – April 12<br />
* ''"A Stroll In Town, pt 1" - Live Stream Saturday May 1st 2pm ET'' – April 30<br />
* ''"The Cat's Meows (Post-KRZ Part 2)"'' – June 1<br />
* ''Observers (Post-KRZ Part 3)'' – August 11<br />
* ''Workshop poll'' – November 18<br />
<br />
=== 2022 ===<br />
* ''"An Outcry" Interview with Quinn K'' – January 5<br />
* ''Workshop: Writing Code'' – April 17<br />
* ''Workshop pt. 2: Fiber-on-Fiber'' – May 28<br />
* ''Workshop pt. 3: Sketching'' – July 27<br />
* ''Workshop 3-B, Follow-up Demo, Q+A'' – September 29<br />
* ''Notes From {{Zero}} - Elkhorn Mine'' – September 29<br />
* ''Workshop 4, Composition'' – December 5<br />
* ''Kentucky Route Zero now on iOS & Android via Netflix'' – December 13<br />
<br />
=== 2023 ===<br />
* ''Workshop 5, recursion'' – February 22<br />
* ''Care package'' – May 17<br />
* ''[https://www.patreon.com/posts/87845941 Kentucky Route Zero - Postmodern Update]'' – August 17<br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Kentucky_Route_Zero&diff=3993Kentucky Route Zero2023-08-18T11:25:42Z<p>Eli: </p>
<hr />
<div>{{DISPLAYTITLE:''Kentucky Route Zero''}}<br />
{{Acts}}<br />
{{Infobox<br />
|title = ''Kentucky Route Zero''<br />[[File:GameIcon.png|75px|frameless]]<br />
|image = KrzGameIconTvEdition TopTitle.png<br />
|developer = [[Cardboard Computer]]<br />
|publisher = Cardboard Computer (PC) <br> [[Annapurna Interactive]] (Console; Mobile)<br />
|designer = [[Jake Elliott]] <br> [[Tamas Kemenczy]] <br />
|composer = [[Ben Babbitt]]<br />
|engine = [[wikipedia:Unity (game engine)|Unity]]<br />
|platform = PC <small>(Windows, macOS, Linux)</small> <br> Console <small>(Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S)</small> <br> Mobile <small>(Android, iOS)</small><br />
|rating = <small><sup>NA </sup></small>[[wikipedia:Entertainment Software Rating Board|ESRB]]: <abbr title="Teen">T</abbr> <br> <small><sup>EU </sup></small>[[wikipedia:Pan European Game Information|PEGI]]: 12 <br> <small><sup>AU </sup></small>[[wikipedia:Australian Classification Board|ACB]]: <abbr title="Parental Guidance">PG</abbr><br />
|release = 2013–2020 ({{anchor|Release history|info}})<br />
}}<br />
'''''Kentucky Route Zero''''' is a magical realist adventure game about a secret highway in the caves beneath Kentucky and the mysterious folks who travel it. The game is developed and published by [[Cardboard Computer]], an independent studio consisting of [[Jake Elliott]], [[Tamas Kemenczy]], and [[Ben Babbitt]]. It follows an episodic format, mirroring the dramatic structure of a five-act play.<br />
<br />
The game's five acts follow the narrative of a truck driver named [[Conway]] and the often-enigmatic people he meets as he tries to travel the fictional [[Route Zero|Route {{Zero}}]] to make his final delivery for an antique company. The [[Act I|first act]] was released in January 2013. The [[Act II|second]], [[Act III|third]], [[Act IV|fourth]], and [[Act V|fifth acts]] were released over the following seven years, along with shorter, supplemental, free-to-play "interlude" games, [[WEVP-TV|video art]], tie-in [[phone numbers]], and [[Here And There Along The Echo#Weird Telephones|custom electronics]]. The game's final act and console ports were released in January 2020. In cooperation with [[wikipedia:Netflix|Netflix]], Android and iOS ports were released in December 2022.<br />
<br />
The "PC Edition" of the game is available via [https://store.steampowered.com/app/231200/Kentucky_Route_Zero/ Steam], [https://cardboardcomputer.itch.io/kentucky-route-zero itch.io], [https://www.gog.com/en/game/kentucky_route_zero GOG.com], and the [https://www.humblebundle.com/store/p/kentuckyroutezero_storefront Humble Store], while the identical "TV Edition" is available on [https://www.nintendo.com/games/detail/kentucky-route-zero-tv-edition-switch/ Nintendo Switch], [https://www.playstation.com/en-us/games/kentucky-route-zero-tv-edition/ PlayStation 4 and 5], [https://www.xbox.com/en-US/games/store/kentucky-route-zero-tv-edition/9P6FTM76L1S7 Xbox One], and [https://www.xbox.com/en-US/games/store/kentucky-route-zero-tv-edition/9P6FTM76L1S7 Xbox Series X/S]. The mobile version is available on [https://play.google.com/store/apps/details?id=com.netflix.NGP.KentuckyRouteZero Google Play] and the [https://apps.apple.com/us/app/kentucky-route-zero/id1608096851 App Store].<br />
<br />
== Gameplay ==<br />
<br />
[[File:Apologies.png|thumb|right|Players choose between different dialogue options.]]<br />
''Kentucky Route Zero'' is a point-and-click adventure game. Players are able to control Conway (and other characters) by clicking on the screen, either to guide them to a location or interact with characters and objects. Players navigate between locations using maps and travel by driving, sailing, and flying. The game focuses on storytelling, atmosphere, and developing characters' internal thoughts and feelings, favoring these literary aspects over more traditional puzzle-solving challenges common to the genre.<br />
<br />
Players are able to choose characters' dialogue during in-game, text-based conversations, mirroring the style of a theatrical script or stage directions. These decisions do not impact the storyline or serve to direct a branching narrative; rather, they influence the poetic dialogue of characters later on, affect aspects of stories that are told to the player, or change which characters may be encountered.<br />
<br />
== Release history ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Title !! Medium !! Release date<br />
|-<br />
| [[Act I]] || rowspan=3 | Videogame || January 7, 2013<br />
|-<br />
| ''[[Limits & Demonstrations]]'' || February 8, 2013<br />
|-<br />
| [[Act II]] || May 31, 2013<br />
|-<br />
| ''[[The Entertainment]]'' || Videogame, Play || November 22, 2013<br />
|-<br />
| [[Act III]] || Videogame || May 6, 2014<br />
|-<br />
| {{HATATE}} || Videogame, [[wikipedia:Interactive voice response|IVR system]] || October 30, 2014<br />
|-<br />
| Gamepad support || {{n/a}} || February 11, 2015<br />
|-<br />
| [[Act IV]] || Videogame || July 19, 2016<br />
|-<br />
| [[WEVP-TV]] ([http://wevp.tv/ wevp.tv]) || [[wikipedia:Web television|Web television]] || August 19, 2016<br />
|-<br />
| {{UPDN}} || Videogame, [[wikipedia:Video art|Video art]] || January 25, 2018<br />
|-<br />
| [[Act V]] || rowspan=2 | Videogame || rowspan=3 | January 28, 2020<br />
|-<br />
| {{DOTHM}}<br />
|-<br />
| TV Edition (console release) || rowspan=3 {{n/a}}<br />
|-<br />
| Mobile release || December 13, 2022<br />
|-<br />
| Postmodern Update ([https://www.patreon.com/posts/87845941 info]) || August 17, 2023<br />
|-<br />
|}<br />
<br />
== Story ==<br />
<br />
[[File:Equus Oils.png|thumb|right|''An old hound in a straw hat. Both have seen better days.'']]<br />
=== Act I ===<br />
{{main|Act I#Synopsis}}<br />
[[Conway]], a truck driver, works as a deliveryman for an antique shop run by a woman named [[Lysette]]. Conway's last job before retirement is to make a delivery to [[5 Dogwood Drive]]. The game opens with a lost Conway, together with his [[Conway's dog|dog]], pulling into the parking lot of a dimly-lit gas station, [[Equus Oils]].<br />
<br />
Conway asks for directions, and [[Joseph Wheattree|Joseph]], the owner, informs him that the only way to reach his destination is to take the mysterious [[Route Zero|Route {{Zero}}]]. He tasks Conway to fix the circuit breaker to restore power to the station so that he may use the computer to locate directions. In the basement, Conway encounters [[Emily, Ben, and Bob]] who are playing a game; they ignore him, apparently unable to see or hear him. He finds their lost [[D20|twenty-sided die]] but, on attempting to return it, discovers that they have disappeared. Conway uses the computer to find directions to the [[Márquez Farmhouse]], and also sees an overdue notice from the energy company [[Consolidated Power Company|Consolidated Power Co.]] Joseph tells him that, at the farmhouse, he can talk to [[Weaver Márquez]] who has a better understanding of the roads. As he leaves, he tells Conway that he loaded Weaver's old TV into the back of the truck to take to her.<br />
<br />
[[File:Elkhorn Valley.png|thumb|left|''SHANNON: We all lost people down here. Well, not all of us. But most of us.'']]<br />
Conway drives north on Interstate 65 to the Márquez residence, optionally encountering a variety of hidden locations and characters on the way. At the farmhouse he meets Weaver, who asks him strange questions and to set up the TV before she'll explain how to get to the {{Zero}}. As Conway looks into the screen, his gaze drifts to the barn out back and he spaces out. Weaver informs him that the TV is picking up the wrong signal but that her cousin [[Shannon Márquez|Shannon]] can fix it, and proceeds to give him directions to the {{Zero}} on-ramp. When Conway looks away from the screen, Weaver has vanished. He walks back to his truck as Emily, Ben, and Bob play a [[You've Got to Walk|folk song]] in the foreground.<br />
<br />
Arriving at the destination, Conway discovers it is actually an abandoned mineshaft called [[Elkhorn Mine]]. He walks into the entrance to find Shannon Márquez and explains his predicament, to which she reveals that she had encountered Weaver earlier that evening, and that Weaver sent her to the mine to "find something she's been looking for." The two head into the mine and test a P.A. system to measure the tunnels. However, the reverberations cause the roof of the mine to collapse, crushing Conway's leg. [[File:Farmhouse hill.png|thumb|right|''SHANNON: Do you have any debts? <br />CONWAY: I owe some people some apologies.'']] [[File:Onramp.png|thumb|right|''SHANNON: There, just gotta turn it north/south, and —'']]<br />
<br />
Shannon frees Conway and helps him onto an old mine cart. While exploring, Shannon reveals that the mine flooded at one point, killing the miners trapped inside. The two discover a turntable and explore the mine and its history; turning off the lamplight reveals ghostly visions of the miners. Conway exits the mine alone while Shannon goes back to check on something, and when she returns, reveals her parents were killed in the flood.<br />
<br />
The two head to [[Shannon's workshop]], located at the back of a small bait shop to search for Weaver, but she is nowhere to be found. On the way back to the farmhouse, Conway can choose to return to Equus Oils where he and Shannon meet Joseph's friend [[Carrington]] who is looking for a venue for his upcoming play, and asks the two to keep an eye out for a location.<br />
<br />
Back at the farmhouse, Shannon reveals Weaver fled after learning of their family's debt, and tonight was the first time she had seen her since then. Shannon attempts to repair the TV by cleaning moss off the vacuum tubes, and Conway looks in again; this time, however, both the picture on the screen and the barn behind the house begin to warp and separate, forming an image of the opening to the {{Zero}} and the truck driving into it.<br />
<br />
{{clear|left}}<br />
=== Act II ===<br />
{{main|Act II#Synopsis}}<br />
[[File:Bureau front.png|thumb|left|''SHANNON: This is weird, but ... do you think we're ''inside'' or ''outside'' right now? <br />CONWAY: Inside. ''/'' Outside. ''/'' Both.'']]<br />
Act II opens with a prelude in which [[Lula Chamberlain]], an installation artist whose work is featured in ''[[Limits & Demonstrations]]'', receives a rejection letter from an [[Gaston Trust for Imagined Architecture|organization]] to which she had submitted her portfolio. She continues on to sort through proposals for reclaiming spaces for alternate to their current function, such as one to reclaim a distillery as a graveyard. If encountered in [[Act I]], [[Carrington]] comes up to her and asks her about the space for his performance.<br />
<br />
Thoroughly lost on the {{ZeroLink}}, Conway and Shannon stop at a large, brick, open air building known as the [[Bureau of Reclaimed Spaces]] and ask for directions to [[5 Dogwood Drive]]. Unable to assign them to any of the proper clerks, the receptionist sends them upstairs to Lula who, upon hearing their request, ponders if her former lover [[Joseph]] sent them to her to get her attention or if her former intern [[Weaver]] overestimated her capabilities. Lula suggests the relevant records have not yet been transferred to the new building from the former site of the Bureau, the [[Saint Thomas Church]], and directs them there. She also recommends Conway visit a man named [[Dr. Truman]] to look at his hurt leg.<br />
<br />
The two head for the church, which is located inside a [[Random Access Self Storage|self storage facility]], and navigate there by following a series of ritualistic directions. Shannon finds the records while Conway chats with the [[Brandon|janitor]]. Shannon returns with the information but, upon leaving the building, Conway collapses from his injury. Shannon decides their first priority should be to find Dr. Truman and obtain treatment. [[File:Zero.png|thumb|right|''MARY ANN: Just get back on the {{Zero}} and drive until you hit the crystal. Then turn around. It'll make sense once you get on the road.'']]<br />
<br />
[[File:Museum roof.png|thumb|left|''EZRA: Julian's my brother. He's a lot bigger and stronger, and he has more feathers than me, but he's still my brother.'']]<br />
They return to the Bureau and, while Lula is gone, they find that she has processed the files needed for them to return to the surface roads. [[Carrington]] appears and asks for a venue recommendation, and Conway is able to suggest either [[Elkhorn Mine]], the self storage facility, or [[Equus Oils]]. <br />
<br />
Conway and Shannon head above ground and follow Lula's directions to Dr. Truman's house. Upon arriving, however, they find the neighborhood has been torn down and replaced with the [[Museum of Dwellings]]. They talk with many of the residents and meet a young girl named [[Flora]] who tells them Dr. Truman has moved away. On the roof, a young boy named [[Ezra]] tells them he and his brother [[Julian]] fly the museum residents' homes out to the [[forest]] at night which is easier to sleep in, and that Dr. Truman has decided to stay there permanently. Ezra agrees to bring Shannon, Conway, and his dog to the doctor and calls Julian, a giant eagle who snatches them off the roof and flies them to the forest. In the air, the group can observe many situations and locations below, such as the [[Márquez Farmhouse|farmhouse]], gas station, and various other establishments and wandering travelers. [[File:Forest.png|thumb|right|''EZRA: You have a way of falling behind, don't you? Me, I'm always too far ahead. Maybe I should slow down a bit, like you.'']]<br />
<br />
The group lands in the forest and walk through the illusory trees as [[Emily, Ben, and Bob]] play a [[Long Journey Home|folk song]] in the foreground. They arrive at Dr. Truman's house and he inspects Conway's leg, who says it's severe but treatable. He gives Conway a dose of an anesthetic called ''Neurypnol TM'', who begins to succumb to the drug. As he falls into into a nebulous sleep, his vision grows black and the walls of the house pull away to reveal the forest beyond.<br />
<br />
{{clear|left}}<br />
=== Act III ===<br />
{{main|Act III#Synopsis}}<br />
[[Conway]] dreams of a conversation with [[Lysette]] from the previous morning. The two reminiscence about [[Ira]], Lysette's deceased husband and Conway's former boss, and her son [[Charlie]] who died in a tragic roofing accident. Lysette tells Conway of a final mail-order delivery before the shop closes, as she is to leave and move in with her [[Cora|sister]] due to her old age and poor health.<br />
<br />
[[File:Conway's leg.png|thumb|left|''LYSETTE: It wasn't anyone's fault, Conway. That's what we mean when we say it's ... <br />CONWAY: An accident. ''/'' A tragedy. ''/'' A shame.'''']]<br />
Conway wakes from his drug-induced sleep and stares at his leg, which has been replaced with a ghostly, skeletal limb with a yellow glow. [[Dr. Truman]] tells him that while he may feel a sense of "lost time" or "lateness," dreaming would have been highly unlikely. He suggests Conway look over the bill as his employer has recently been bought out by the [[Consolidated Power Company]] and they have changed the payment system.<br />
<br />
Conway, [[Shannon]], and [[Ezra]] return to the [[Museum of Dwellings]] and find it closed for the night. [[Emily, Ben, and Bob]] stand at the entrance, and debate whether to enter after finding the door unlocked. The three set out to search for [[Lula Chamberlain|Lula]] in Conway's truck, but are quickly stopped as the engine breaks down in front of a large tree. [[File:The Lower Depths.png|thumb|right|''JOHNNY: Test. Test. One. One. One. Three. Fifty. Lamentation. La — men — ta — tion.'']]<br />
<br />
[[Junebug and Johnny]] speed by the tree on their motorcycle and notice the truck. They are musicians and, while they are already late to their performance, decide to go back and help the group in hopes of gaining an audience. The two fix the truck's engine, and Conway, Shannon, and Ezra agree to accompany them to [[The Lower Depths]] tavern.<br />
<br />
At the bar, Junebug and Johnny sing [[Too Late to Love You|a song]] as the roof of the bar seemingly disappears to reveal the full moon overhead. After the show, the group talks with [[Harry Esperanza|Harry]] who admits he can't pay, as he was left with nothing but an I.O.U. from the [[Hard Times Distillery]] after he traded his customers' debt for whiskey and the events in ''[[The Entertainment]]''. He suggests they head to the distillery to claim their payment, but that they must take the {{ZeroLink}} to get there. As Junebug and Johnny decide to accompany the trio, Harry gives them directions based on following radio signals, and they set out. The group drives until they see a team of horses standing in the middle of the darkened highway, and immediately appear on the {{Zero}}.<br />
<br />
[[File:Too Late to Love You.png|thumb|left|''Another love came by, and stole my heart away. I wish that I could take it back, but it's too late.'']]<br />
The group soon comes across a large chamber dominated by a rock spire, known as the [[Hall of the Mountain King]]. There they find broken, vintage computers in large piles surrounding a tall, burning fire of discarded electronics. They come across an old man named [[Donald]] who is fixated on a grand project – his life's work – named [[XANADU]], involving a computer growing black mold and an artificial intelligence simulation of his life's missed opportunities from long ago. He claims Lula and Joseph helped design XANADU and, while Lula left long ago, there may be a way to use it to find her. However, Donald says a group of people who he calls "the Strangers" repeatedly sabotaged the computer, leaving its text garbled and unable to be read. The group decides to locate the strangers so they may fix XANADU and find Lula.<br />
<br />
[[File:Hall of the Mountain King.png|thumb|right|''DONALD: The chalky bones of a beautiful dream. But you can see what it once was, can't you? Can't you?'']]<br />
Venturing through a crystal tunnel, the group comes upon a church in a muddy graveyard. Conway and Shannon go inside while Junebug waits outside with Ezra. Junebug reveals that she and Johnny are escaped robots originally manufactured to clear out the flooded [[Elkhorn Mine]].<br />
<br />
Conway and Shannon emerge from the church, shaken, but Shannon says they have what they need. They return to Donald and fix XANADU and play its simulation as it tells an intricate, day-by-day story of its own creation, involving Donald, Lula, Joseph, and many research assistants including the [[Bureau of Reclaimed Spaces|Bureau]] receptionist and [[Weaver]]. The simulation reveals that one day, Weaver followed the strangers into the tunnels, and neither returned. Years pass and mold grows, until one night, ''different'' strangers arrive, and an old friend, Lula, returns. The program exits, and Lula is standing in the cave.<br />
<br />
[[File:Adding machine.png|thumb|left|''He removed his hands from the steering wheel for a moment and felt the car drift into a decision. Years later, he'd think of this as the moment he himself started drifting.'']]<br />
With Lula's help, Donald is able to find information to [[5 Dogwood Drive]], and they decide to wait at the Bureau for the results. As they descend from the Hall of the Mountain King, [[Emily, Ben, and Bob]] can be seen playing a [[What Would You Give|folk song]] in the foreground. At the Bureau, Lula tells them she was able to find a corresponding near a [[Silo of Late Reflections|mail stop]] off the [[Echo River]], and they must take a ferry to reach it.<br />
<br />
As they wait for the ferry, Conway reveals what happened with the strangers: he and Shannon had gone via a hidden elevator to an underground [[Hard Times Distillery|whiskey distillery]] staffed by indistinct glowing skeletons, identical in appearance to Conway's new leg. There, they meet [[Lem Doolittle|Doolittle]] who mistakes Conway for a new hire as a truck driver. He gives them a tour and tells them about The Formula, a revolutionary equation for computing interest introduced to them by a [[Weaver Márquez|brilliant mathematician]], and reveals that many workers are forced to work there due to their debt. Inspecting a truck, Conway recalls his past with Lysette and Ira, and the accident that killed their son Charlie: too hungover to perform a roofing job, Charlie took Conway's place and, in performing the work in the hot sun, slipped and fell to his death. [[File:Mammoth.png|thumb|right|''EZRA: I'm confused. <br />CONWAY: It's just the way these things go, kid.'']]<br />
<br />
After the tour, Doolittle tells them how to repair XANADU, shows them the adding machine which calculates interest, and tells Conway he is hired, offering him a "shift drink" to mark the occasion. Conway, in a daze, is unable to refuse and takes a sip of alcohol. As Shannon insists they must leave, Doolittle reminds them that Conway is now in debt for taking both the alcohol and his time, and will start the next day, as the scene blurs and fades to black.<br />
<br />
Back in the Bureau, the group stands silhouetted in front of Conway's truck, mulling over what's to come next. A tugboat arrives; as it pulls into view, a horn blares, revealing a gigantic, trumpeting wooly mammoth.<br />
<br />
{{clear|left}}<br />
=== Act IV ===<br />
{{main|Act IV#Synopsis}} [[File:Will with mammoth.png|thumb|right|''WILL: Maybe I oughta read it back-to-front ...'']]<br />
Act IV's storyline diverges and reconverges based on player choice to either stay abroad the ''[[Mucky Mammoth]]'' tugboat, or go ashore, at a variety of locations.<br />
<br />
As the silhouette of the animal fades into view, its mechanical body comes to a halt; a man named [[Will]] stands on the edge of the ship. He and [[Junebug]] talk about the [[Echo River]] and their precarious travels on the {{ZeroLink}} to get there.<br />
<br />
[[Shannon]] approaches from the helm and talks to Will about how he was led to meet [[Cate]], the captain, and how he helps with maintenance, mail, trash, and recording their journey. Shannon talks with Cate, who notes that they must make other stops before reaching the [[Silo of Late Reflections]] mail stop, near which [[Dogwood Drive|5 Dogwood Drive]] is located. She introduces Shannon to her dog [[Valkyrie]], or Val, and tells her of the boat's amenities, including a video room with various curious VCR tapes. As Cate back inside, [[Ezra]] runs up to Shannon and asks for batteries for a tape recorder [[Johnny]] lent him.<br />
<br />
[[File:The Mucky Mammoth.png|thumb|left|''CONWAY: I've got to repay my debt. Hell, I should be grateful for the opportunity — if you want to die with any dignity, you've got to settle up. That's why it's such a damned shame when people go sudden.'']]<br />
Inside, Junebug and Johnny sit with another musician named [[Clara]] who has come from Lithuania to play a concert on the Echo. They discuss another musician friend, [[Cyrano]], who's playing at a bar known at the [[Rum Colony]] and where Junebug had an appointment that she missed. Johnny sends Ezra out with his tape recorder to collect "found sounds" for use in the concert; as he exits, Conway walks into the room and grabs a beer from the fridge with his now-skeletal right arm after being sober for 15 months. He heads outside and talks with Shannon, where he reminisces about [[Lysette]]'s kindness and says that he must repay his debt to the [[Hard Times Distillery|distillery]]. [[File:Gas station.png|thumb|right|''AL: GLORYITISGOODTOBEAMONGFRIENDS!'']]<br />
<br />
Cate, Junebug, Johnny, and Ezra debark at a floating gas station, which drifts aimlessly along the Echo. Cate talks with Junebug about the heavy storm outside; while it will bring flooding and damages, it also means she and Val can forage for mushrooms. Various characters enter the gas station, such as [[Norm]] who is waiting to meet a date and [[Al]] who recounts a miraculous story of being saved by a lightning bug's glow after being lost on the Echo with no light. Junebug chats with the station attendant who offers food, drink, and crystals for sale.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, Ezra makes observations from the captain's chair and Cate talks to him about the ship's controls and her home-brewed [[wikipedia:kombucha|kombucha]]. To navigate the Echo, she tells him that she relies heavily on landmarks and lights rather than compasses. Ezra heads to the map room to deliver a message about a nearby landmark to Will and passes Shannon on the way, who is trying out Clara's [[wikipedia:theremin|theremin]]. Will updates his charts based on Ezra's information and, in exchange, offers him a selection of old maps charting underwater islands.<br />
<br />
[[File:Echo River 2.png|thumb|left|''WILL: I'm sure I talk too much — everyone on this river does. The problem is that we ''listen'' twice as much as that. We're only telling you half of the stories we hear!'']]<br />
After sailing for a while longer, the passengers get off at the Rum Colony, a drowsy beachside bar illuminated by torchlight and where Cyrano is playing a lap steel guitar. Shannon wanders the beach with her flashlight and finds various buried trinkets. Will relaxes on a couch while Ezra runs on the beach and Conway sits at a table drinking alcohol by himself.<br />
<br />
At the bar, Shannon, Junebug, and Johnny talk with the bartender [[Patch]]. Junebug notes she was supposed to meet a woman there hours ago but missed her appointment. Patch offers them drinks from dozens of options, but they decline. Nearby, they also talk with a couple named [[Sonny and Dawn]]; Sonny who woefully mourns the world's environmental problems such as melting polar ice caps and toxic runoff while his wife apologizes for him. [[File:The Rum Colony 2.png|thumb|right|''Will never has any money. Good for him.'']]<br />
<br />
Johnny talks with Cyrano and agrees to go around collecting tips for his performance from the bargoers. After Cyrano's [[My Light Heaven|song]], Johnny and Junebug agree that they're ready to set off, and Shannon goes to get Conway. As she approaches, three glowing skeletal figures sit around his table, visible only in her flashlight beam. She asks who he's talking to and, startled by her presence, he says it's nothing to worry about and the two return to the boat.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, Shannon stays aboard and watches old tapes on the TV in the video room. One video features a young Will taking calls about supernatural stories, just to listen. Shannon inserts a tape labeled "???" and begins to hear a humming sound. On the screen, [[Weaver]] stands in a room with video equipment in the corner, looking directly at the camera. Her words appear as captions on the screen:<br />
<br />
[[File:Mammoth video room.png|thumb|left|''That awful hum ... it seems to start before Shannon even hits "play."'']]<br />
:'''''WEAVER:''' ... mail, school, and these magnificent, tragic horses. Go underground, as deep as you can go. The air is cool and the earth is damp, and when you close your eyes you are surrounded by the dead. Remember where that is? You'll find your way from there. I think this place is what you're looking for. Some of it will wash away soon, but I think you'll be happy here, even without the mail, school ...''<br />
<br />
The text repeats on loop and Shannon stops the tape. She walks upstairs to find Will and Cate, who explain that the VCR automatically records over anything left in it, but the only signal available is the public-access community TV station [[WEVP-TV|WEVP]]. Cate suggests Shannon meet [[Dashiell Morse|Dashiell]], who used to do volunteer work for the station, at the [[Echo River Central Exchange]] where they'll be stopping later. [[File:Phone.png|thumb|right|''SHANNON: ''(To WILL.)'' So, any important messages? <br />WILL: Every single one.'']]<br />
<br />
The ''Mammoth'' docks at a floating phone booth. Not wanting to wait in line, [[Conway]] jumps into the water and swims back to the boat to look for more alcohol. Will listens to a variety of calls – audio of [[Here And There Along The Echo|players']] personal anecdotes, stories, and feelings. Next in line, Cate calls a woman named [[Summer]], one of her clients for whom she assists as a birth [[wikipedia:Doula|doula]], and suggests a natural remedy to her sleep problem. Next, Clara calls her older sister [[Nadia]] in Lithuania and they talk about their [[Andrius|uncle]] in hospice care.<br />
<br />
Another man on the floating platform reveals himself as [[Brandon]], the janitor from the [[Random Access Self Storage|self storage facility]], and mentions Conway not only seemed drunk and preoccupied, but also "spiritually distracted." If encountered in [[Act I]], [[James B. Carrington|Carrington]] calls, in attempt to talk with a friend who is a lighting designer in Chicago if not for the phone lines being affected by the storm. Shannon answers, and he asks for advice for his upcoming [[Death Of The Hired Man|play]] which will be held at dawn in the location provided in [[Act II]]. He notes the cast and stage crew are all delayed by the bad weather but hopes the group will be able to make it to the premiere.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, the dogs simply lounge on the ship's lower deck.<br />
<br />
[[File:Radvansky Center 2.png|thumb|left|''MIMI: Weaver's video showed up again right before the flood. Actually, I think it might have been the last thing we ever broadcast.'']]<br />
The crew stop at a place known as the Radvansky Center. Security camera footage begins playing; two employees, [[Mimi]] and [[Jenn]], watch and discuss undated video tapes of the group's visit to the center, which a [[Darryl|coworker]] discovered recently along with old, unprocessed questionnaires. In the first tape, Shannon wanders around a room and answers experimental survey questions about memory and doorways. Upon seeing the name "Márquez" on Shannon's file, Mimi is taken aback, and recollects her time with WEVP-TV, the community television cooperative forcibly-funded by the [[Consolidated Power Company]] who to screen her video art before being demolished in a flood. She says she doesn't know Shannon, but did know a ''Weaver'' Márquez who worked at the station before leaving on "weird terms."<br />
<br />
The two continue looking through tapes. One showing the group's arrival at the dock causes Jenn to remark that Conway, who has stayed back to guard the dinghy, looks like "one of those creepy distillery guys." The next tape shows a cat, [[Coconut]], who Jenn mentions disappeared from the center one day without a trace. Other tapes show Shannon feeding Coconut, flipping a calendar, and doing more questionnaires, plus one of Will sitting in a waiting room. Mimi recalls Will used to work at the university when she was a student, which reminds her of her distressing final year in which her boyfriend, [[Charlie]], died suddenly by falling off a roof. [[File:A grove.png|thumb|right|''EZRA: Nine gray feathers, seven blue petals, three white doves, eight deep breaths, five slow hours.'']]<br />
<br />
Mimi and Jenn discuss what happened with Weaver – soon after her departure, bizarre events started happening around the station that persisted for years, such as interference during regular broadcasts via a jamming signal that blacked out the feed, followed by a Weaver staring at the camera with a sinister-sounding hum and captions in an unconventional font. A final tape of the dock shows Conway talking with three glowing skeletons who disappear as the group rejoins him, and Coconut following Ezra back to the boat.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, Cate, Junebug, Clara, and Ezra play a card game about memory.<br />
<br />
Sailing down the Echo, Will chronicles the group's adventures, noting an open-air gallery they pass by which contains photographs of small-town life, including one of [[Flora]] folding a paper boat. Will notes that the town depicted in the photos was "very recently flattened to make way for a [[Museum of Dwellings|big museum project]]."<br />
<br />
The tugboat stops at a grove and Cate and Ezra step onto a lush, floating island. She teaches him about various kinds of mushrooms as they forage, eating a few in the process. The two have their own introspective moments simultaneously, with players choosing to advance two side-by-side texts at once. Cate remembers how she got started with learning about fungi while Ezra remembers a childhood story of playing in the woods outside, alone. She tells him about her mother's death and how she now considers her family to be those who come aboard her ship, while he talks about about his missing parents and about Julian, his brother. As they talk, a large, old battleship filled with mewing cats floats by, which Cate calls ''[[Iron Pariah|The Iron Pariah]]''.<br />
<br />
[[File:Bat sanctuary.png|thumb|left|''SHANNON: I don't think you ever forget anger like that. <br />CONWAY: I guess that's what a memorial should do, huh? Help you hang on to your feelings. Otherwise, they fade away; that's just what time does.'']]<br />
If the player chooses to stay on board the ''Mammoth'' instead, Ezra heads down to the lower deck and records various sound samples. Will sleeps in his bunk, listening to recorded university lecture titled "History of the Philosophy of Death." At one point, the lecturer takes a question from a student in the audience named [[James B. Carrington|James]]. Will wakes up and tells Ezra of his dream about being a cat aboard the roaming the ''Iron Pariah''.<br />
<br />
As Will cooks a stew in the kitchen and talks with Ezra and Shannon, Cate interrupts to ask Shannon if she and Conway would make a delivery in the dinghy to the Echo River Central Exchange – or, as the power company has called it since they took over, "Consolidated Auxiliary Switch Number 30" – as the ''Mammoth'' is unable to fit through the narrow passage to reach it. She says they'll want to talk to [[Poppy]] about the parcel, reminds Shannon to meet Dashiell, and says that they'll rendezvous on the other side at [[Sam & Ida's]] for an early breakfast. [[File:Echo River Central Exchange 2.png|thumb|right|''FLORA: I'm a romantic. <br />SHANNON: Really? What does that mean to you? <br />FLORA: It means I like poems and rivers and mysteries.'']]<br />
<br />
On their way to the Exchange, Conway, his dog, and Shannon pass through a bat sanctuary-slash-artificial hibernaculum. At its entrance is a shrine to miners who died in the flood of the [[Elkhorn Mine]], comprised of a a central pile of helmets spilled out into the water and large wooden beams with signs nailed on.<br />
<br />
As they drift away, two skeletal figures pass by in a small boat and wave at Conway, who waves back with his skeletal arm. Shannon looks at him oddly; he tells her his leg and arm don't hurt anymore, and instead feels as if nothing's there. He says the distillery workers can help him take care of his medical bills for his leg, get everything together on a plan, and consolidate it. Worried, Shannon tries to talk him out of it, but he says he has a feeling everything will work out and offers Shannon his truck.<br />
<br />
In the entrance to the Exchange, Shannon sees Flora who has come to retrieve her paper boat. On the other side of the river, Shannon talks with Dashiell who is repairing old phones at a reception desk. He tells her about the Exchange's history as a train station, reclaimed by the Bureau for the phone company after a flood. He mentions he works on wiring for WEVP in the "Crystal Room," an underground area of resonant, amplifying rock formations, though doesn't know what happened to Weaver, directs her to the Silo mail stop where other volunteers are located.<br />
<br />
[[File:Sam & Ida's.png|thumb|left|''SAM: Just passing through. Hey, aren't we all?'']]<br />
Shannon meets with Poppy, the Exchange's switchboard operator, and delivers Cate's package to her. She tells Shannon about massive job cuts and automation from when the power company took over, and how she is now its sole remaining employee. As Shannon prepares to leave, she turns her flashlight around to see three buzzing, skeletal figures sailing away in a boat. Conway's dog can choose to either follow or stay behind. Shannon returns to the dinghy alone. On the way back to the tugboat, she shuts the motor off and floats in silence.<br />
<br />
Shannon, now having lost Conway, reconvenes with the ''Mammoth'' crew at Sam & Ida's, a floating, stilted restaurant on [[Lake Lethe]]. Cate, Will, and Junebug sit at a table deciding on a to-go order for Clara; Shannon talks with Johnny and Ezra off to the side, who are playing a crane game, and tells them what happened to Conway. She returns to the table and vows to complete Conway's delivery as Johnny and Ezra look at a display of [[wikipedia:Shellac|shellac]]-covered plates of food. [[File:Clara performance.png|thumb|right|''JUNEBUG: When I met you — when we met, we were nothing, just these little gray shadows. And we grew, and filled in, and ... but we did all that together.'']]<br />
<br />
The cook, [[Ida]], appears, and tells a story of two divers with bottomless appetites who helped kickstart their restaurant's success. Down below, Ida's husband [[Sam]] returns from a diving expedition with a small eel and recounts to himself a different angle of the story about the two divers. As he walks up the stairs, Ida brings out the food, and the group prepares to leave. Shannon walks down to the tugboat as [[Emily, Ben, and Bob]] float by, playing "[[This World Is Not My Home]]."<br />
<br />
[[File:Silo.png|thumb|left|''JUNEBUG: Tired? Don't worry, lady. We're almost there.'']]<br />
The tugboat arrives at a small houseboat neighborhood. From the deck of the ship, Clara plays a [[Music for Rivers|solo theremin piece]]; Ezra can choose to watch from shore or assist her by playing the sounds he recorded as part of the performance. Junebug and Johnny reminisce about a previous performance of hers, and the two discuss Ezra, who seems directionless and lost, and agree that he could join them in their travels, and could teach him to play the drum machine with them.<br />
<br />
The group reconvenes, returns to the ''Mammoth'' and sails to their final stop. Clara decides to travel with Shannon, Junebug, Johnny, and Ezra, and they disembark, while Cate and Will depart on the tugboat. As the group stands at the bottom of a large spiral staircase, with no way to bring the vehicle to the surface, they begin to unload the truck to complete the delivery on foot.<br />
<br />
=== Act V ===<br />
[[File:Destroyed WEVP studio.png|thumb|right|''[Curious meow.]'']]<br />
{{En-WP attribution notice|Kentucky Route Zero|section}}<br />
The final act begins after [[Shannon]] and the group have hauled the contents of [[Conway]]'s truck to the top of the [[Silo of Late Reflections]], which turns out to be a well at the center of an effigy mound in a small [[town]], in which is located [[5 Dogwood Drive]]. The house at the address stands new and pristine (albeit without two walls), though the remaining town has been washed away by a flash flood that occurred the night prior during the cast's underground travels on the {{ZeroLink}} and the [[Echo River]]. The travelers meet and converse with the residents of the town, and learn about its history and landmarks, including a graveyard, a library, a waffle restaurant, a hangar and airstrip, and a [[WEVP-TV|public-access television station]]. Both the travelers and the residents weigh whether they will try to stay and rebuild the community, or leave in hopes of better lives. One of the residents, [[Ron]], digs a grave to bury "The Neighbors," two horses that were fixtures of town life and who died in the flood. An impromptu ceremony is held in honor of the horses; town resident [[Nikki]] reads a poem, and [[Emily]] sings a song, "[[I'm Going That Way]]." The [[5 Dogwood Drive#Appearance|final view]] is of Shannon and the group having moved the items from Conway's truck into 5 Dogwood Drive, completing his delivery, and gathering in the house.<br />
{{expand}}<br />
<br />
[[File:KRZ OST album art.jpg|thumb|250px|right|Cover art of the ''Kentucky Route Zero Original Soundtrack'' album.]]<br />
== Soundtrack ==<br />
{{main|Music}}<br />
The game's ambient soundtrack features music by [[Ben Babbitt]] with bluegrass tracks performed by [[The Bedquilt Ramblers]]. A real-life album featuring songs by in-game musicians [[Junebug and Johnny]], titled ''[[Too Late to Love You]]'', was also released following the game's final act and epilogue.<br />
<br />
== Development ==<br />
[[File:3_ConwayAndEzra.1365634758.jpg|thumb|250px|right|An early version of the dialogue system.]]<br />
The project was first revealed on January 7, 2011 on Kickstarter. By the end of the campaign, the game had acquired USD $8,583 from 205 backers, exceeding its original goal of $6,500.<ref>[https://www.kickstarter.com/projects/149077132/kentucky-route-zero-a-magic-realist-adventure-game Kentucky Route Zero, a magic realist adventure game – Kickstarter]</ref> A heavily-revised trailer with an updated visual style was released on October 17, 2012.<ref>[https://www.youtube.com/watch?v=uCz9T5NgYJQ Kentucky Route Zero (IGF Trailer) – YouTube]</ref><br />
<br />
A revamped user interface, including [[achievements]] and [[ephemera]], was added with the final release of the game in 2020, along with translations into French, Italian, German, Spanish, Japanese, Korean, and Russian.<br />
<br />
The mobile release in December 2022 brought revised and new localizations, including a Simplified Chinese translation by [https://echorivertranslators.wordpress.com/ EchoriverTranslators], a new Japanese localization by Tsuchiya Ayumi, and support for Arabic, Brazilian Portuguese, Polish, Swedish, Thai, Traditional Chinese, and Turkish.<br />
<br />
{{expand}}<br />
<br />
== Reception ==<br />
''Kentucky Route Zero'' has been well-received by critics. It won the award for Excellence in Visual Arts at the [[wikipedia:Independent Games Festival|Independent Games Festival]] in March 2013, with additional nominations for Excellence in Audio, Excellence in Narrative, and the Seumas McNally Grand Prize.<ref>[https://igf.com/2013 2013 Independent Games Festival Winners – IGF]</ref> In the same year, it was named game of the year by ''[[wikipedia:Rock, Paper, Shotgun|Rock Paper Shotgun]]'' and won awards for both Visual Design and Story & Word Design at [[wikipedia:IndieCade|IndieCade]].<ref>[https://www.rockpapershotgun.com/2013/12/24/the-amazing-astonishing-rps-advent-calendar-day-24/ The Amazing & Astonishing RPS Advent Calendar: Day 24 – Rock Paper Shotgun]</ref><ref>[https://web.archive.org/web/20171028150337/http://www.indiecade.com/2013/award_winners/ IndieCade 2013 Award Winners – International Festival of Independent Games]</ref><br />
<br />
In 2014, ''Kentucky Route Zero'''s Act III was named [[wikipedia:Kill Screen|''Kill Screen'']]'s game of the year.<ref>[https://killscreen.com/previously/articles/high-scores-2014-5-1/ High Scores 2014: 5-1 – Kill Screen]</ref> In March 2015, it won Best Narrative at the [[wikipedia:Game Developers Choice Awards|Game Developers Choice Awards]].<ref>[https://gamechoiceawards.com/archive/gdca_15th 15th Annual Game Developers Choice Awards]</ref><br />
<br />
''[[wikipedia:Polygon (website)|Polygon]]'' named ''Kentucky Route Zero'' as the fourth best game of the decade in November 2019, and the following month described it as "the most important game of the decade."<ref>[https://www.polygon.com/features/2019/11/4/20947389/best-games-2019-2010-ps4-switch-xbox-pc-10-1 The 100 best games of the decade (2010-2019): 10-1 – Polygon]</ref><ref>[https://www.polygon.com/2019/11/12/20960055/kentucky-route-zero-the-most-important-game-of-the-decade Why Kentucky Route Zero is the most important game of the decade – Polygon]</ref><br />
<br />
In November 2020, the game was nominated for the Games For Impact award [[wikipedia:The Game Awards|The Game Awards]].<ref>[https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/ The Game Awards 2020: Complete Winners List – Variety]</ref> The following March, it won the 2021 [[wikipedia:BAFTA Games Awards|BAFTA Games Award]] for Original Property, and was nominated for the Narrative award.<ref>[https://www.bafta.org/games/awards/2021-nominations-winners 2021 BAFTA Games Awards: The Winners – The British Academy of Film and Television Arts]</ref> It was also nominated for the [[wikipedia:Nebula Award for Best Game Writing|Best Game Writing]] at the 2021 [[wikipedia:Nebula Awards|Nebula Awards]].<ref>[https://nebulas.sfwa.org/sfwa-announces-the-56th-annual-nebula-award-finalists/ SFWA Announces the 56th Annual Nebula Award Finalists – The Nebula Awards]</ref><br />
== Gallery ==<br />
<gallery><br />
File:KrzAct1.jpg|Act I poster<br />
File:KrzAct2.jpg|Act II poster<br />
File:KrzAct3.jpg|Act III poster<br />
File:Krz-act4-full.jpg|Act IV poster<br />
File:Act V poster.png|Act V poster<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
<br />
[[Category:Games]]<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Kentucky_Route_Zero&diff=3992Kentucky Route Zero2023-08-18T11:12:38Z<p>Eli: /* Release history */</p>
<hr />
<div>{{DISPLAYTITLE:''Kentucky Route Zero''}}<br />
{{Acts}}<br />
{{Infobox<br />
|title = ''Kentucky Route Zero''<br />[[File:GameIcon.png|75px|frameless]]<br />
|image = KrzGameIconTvEdition TopTitle.png<br />
|developer = [[Cardboard Computer]]<br />
|publisher = Cardboard Computer (PC) <br> [[Annapurna Interactive]] (Console; Mobile)<br />
|designer = [[Jake Elliott]] <br> [[Tamas Kemenczy]] <br />
|composer = [[Ben Babbitt]]<br />
|engine = [[wikipedia:Unity (game engine)|Unity]]<br />
|platform = PC <small>(Windows, macOS, Linux)</small> <br> Console <small>(Nintendo Switch, PlayStation 4, Xbox One)</small> <br> Mobile <small>(Android, iOS)</small><br />
|rating = <small><sup>NA </sup></small>[[wikipedia:Entertainment Software Rating Board|ESRB]]: <abbr title="Teen">T</abbr> <br> <small><sup>EU </sup></small>[[wikipedia:Pan European Game Information|PEGI]]: 12 <br> <small><sup>AU </sup></small>[[wikipedia:Australian Classification Board|ACB]]: <abbr title="Parental Guidance">PG</abbr><br />
|release = 2013–2020 ({{anchor|Release history|info}})<br />
}}<br />
'''''Kentucky Route Zero''''' is a magical realist adventure game about a secret highway in the caves beneath Kentucky and the mysterious folks who travel it. The game is developed and published by [[Cardboard Computer]], an independent studio consisting of [[Jake Elliott]], [[Tamas Kemenczy]], and [[Ben Babbitt]]. It follows an episodic format, mirroring the dramatic structure of a five-act play.<br />
<br />
The game's five acts follow the narrative of a truck driver named [[Conway]] and the often-enigmatic people he meets as he tries to travel the fictional [[Route Zero|Route {{Zero}}]] to make his final delivery for an antique company. The [[Act I|first act]] was released in January 2013. The [[Act II|second]], [[Act III|third]], [[Act IV|fourth]], and [[Act V|fifth acts]] were released over the following seven years, along with shorter, supplemental, free-to-play "interlude" games, [[WEVP-TV|video art]], tie-in [[phone numbers]], and [[Here And There Along The Echo#Weird Telephones|custom electronics]]. The game's final act and console ports were released in January 2020. In cooperation with [[wikipedia:Netflix|Netflix]], Android and iOS ports were released in December 2022.<br />
<br />
The "PC Edition" of the game is available via [https://store.steampowered.com/app/231200/Kentucky_Route_Zero/ Steam], [https://cardboardcomputer.itch.io/kentucky-route-zero itch.io], [https://www.gog.com/en/game/kentucky_route_zero GOG.com], and the [https://www.humblebundle.com/store/p/kentuckyroutezero_storefront Humble Store], while the identical "TV Edition" is available on [https://www.nintendo.com/games/detail/kentucky-route-zero-tv-edition-switch/ Nintendo Switch], [https://www.playstation.com/en-us/games/kentucky-route-zero-tv-edition-ps4/ PlayStation 4], and [https://www.microsoft.com/en-us/p/kentucky-route-zero-tv-edition/9p6ftm76l1s7 Xbox One]. The mobile version is available on [https://play.google.com/store/apps/details?id=com.netflix.NGP.KentuckyRouteZero Google Play] and the [https://apps.apple.com/us/app/kentucky-route-zero/id1608096851 App Store].<br />
<br />
== Gameplay ==<br />
<br />
[[File:Apologies.png|thumb|right|Players choose between different dialogue options.]]<br />
''Kentucky Route Zero'' is a point-and-click adventure game. Players are able to control Conway (and other characters) by clicking on the screen, either to guide them to a location or interact with characters and objects. Players navigate between locations using maps and travel by driving, sailing, and flying. The game focuses on storytelling, atmosphere, and developing characters' internal thoughts and feelings, favoring these literary aspects over more traditional puzzle-solving challenges common to the genre.<br />
<br />
Players are able to choose characters' dialogue during in-game, text-based conversations, mirroring the style of a theatrical script or stage directions. These decisions do not impact the storyline or serve to direct a branching narrative; rather, they influence the poetic dialogue of characters later on, affect aspects of stories that are told to the player, or change which characters may be encountered.<br />
<br />
== Release history ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Title !! Medium !! Release date<br />
|-<br />
| [[Act I]] || rowspan=3 | Videogame || January 7, 2013<br />
|-<br />
| ''[[Limits & Demonstrations]]'' || February 8, 2013<br />
|-<br />
| [[Act II]] || May 31, 2013<br />
|-<br />
| ''[[The Entertainment]]'' || Videogame, Play || November 22, 2013<br />
|-<br />
| [[Act III]] || Videogame || May 6, 2014<br />
|-<br />
| {{HATATE}} || Videogame, [[wikipedia:Interactive voice response|IVR system]] || October 30, 2014<br />
|-<br />
| Gamepad support || {{n/a}} || February 11, 2015<br />
|-<br />
| [[Act IV]] || Videogame || July 19, 2016<br />
|-<br />
| [[WEVP-TV]] ([http://wevp.tv/ wevp.tv]) || [[wikipedia:Web television|Web television]] || August 19, 2016<br />
|-<br />
| {{UPDN}} || Videogame, [[wikipedia:Video art|Video art]] || January 25, 2018<br />
|-<br />
| [[Act V]] || rowspan=2 | Videogame || rowspan=3 | January 28, 2020<br />
|-<br />
| {{DOTHM}}<br />
|-<br />
| TV Edition (console release) || rowspan=3 {{n/a}}<br />
|-<br />
| Mobile release || December 13, 2022<br />
|-<br />
| Postmodern Update ([https://steamcommunity.com/games/231200/announcements/detail/7038615889397930406 info]) || August 17, 2023<br />
|-<br />
|}<br />
<br />
== Story ==<br />
<br />
[[File:Equus Oils.png|thumb|right|''An old hound in a straw hat. Both have seen better days.'']]<br />
=== Act I ===<br />
{{main|Act I#Synopsis}}<br />
[[Conway]], a truck driver, works as a deliveryman for an antique shop run by a woman named [[Lysette]]. Conway's last job before retirement is to make a delivery to [[5 Dogwood Drive]]. The game opens with a lost Conway, together with his [[Conway's dog|dog]], pulling into the parking lot of a dimly-lit gas station, [[Equus Oils]].<br />
<br />
Conway asks for directions, and [[Joseph Wheattree|Joseph]], the owner, informs him that the only way to reach his destination is to take the mysterious [[Route Zero|Route {{Zero}}]]. He tasks Conway to fix the circuit breaker to restore power to the station so that he may use the computer to locate directions. In the basement, Conway encounters [[Emily, Ben, and Bob]] who are playing a game; they ignore him, apparently unable to see or hear him. He finds their lost [[D20|twenty-sided die]] but, on attempting to return it, discovers that they have disappeared. Conway uses the computer to find directions to the [[Márquez Farmhouse]], and also sees an overdue notice from the energy company [[Consolidated Power Company|Consolidated Power Co.]] Joseph tells him that, at the farmhouse, he can talk to [[Weaver Márquez]] who has a better understanding of the roads. As he leaves, he tells Conway that he loaded Weaver's old TV into the back of the truck to take to her.<br />
<br />
[[File:Elkhorn Valley.png|thumb|left|''SHANNON: We all lost people down here. Well, not all of us. But most of us.'']]<br />
Conway drives north on Interstate 65 to the Márquez residence, optionally encountering a variety of hidden locations and characters on the way. At the farmhouse he meets Weaver, who asks him strange questions and to set up the TV before she'll explain how to get to the {{Zero}}. As Conway looks into the screen, his gaze drifts to the barn out back and he spaces out. Weaver informs him that the TV is picking up the wrong signal but that her cousin [[Shannon Márquez|Shannon]] can fix it, and proceeds to give him directions to the {{Zero}} on-ramp. When Conway looks away from the screen, Weaver has vanished. He walks back to his truck as Emily, Ben, and Bob play a [[You've Got to Walk|folk song]] in the foreground.<br />
<br />
Arriving at the destination, Conway discovers it is actually an abandoned mineshaft called [[Elkhorn Mine]]. He walks into the entrance to find Shannon Márquez and explains his predicament, to which she reveals that she had encountered Weaver earlier that evening, and that Weaver sent her to the mine to "find something she's been looking for." The two head into the mine and test a P.A. system to measure the tunnels. However, the reverberations cause the roof of the mine to collapse, crushing Conway's leg. [[File:Farmhouse hill.png|thumb|right|''SHANNON: Do you have any debts? <br />CONWAY: I owe some people some apologies.'']] [[File:Onramp.png|thumb|right|''SHANNON: There, just gotta turn it north/south, and —'']]<br />
<br />
Shannon frees Conway and helps him onto an old mine cart. While exploring, Shannon reveals that the mine flooded at one point, killing the miners trapped inside. The two discover a turntable and explore the mine and its history; turning off the lamplight reveals ghostly visions of the miners. Conway exits the mine alone while Shannon goes back to check on something, and when she returns, reveals her parents were killed in the flood.<br />
<br />
The two head to [[Shannon's workshop]], located at the back of a small bait shop to search for Weaver, but she is nowhere to be found. On the way back to the farmhouse, Conway can choose to return to Equus Oils where he and Shannon meet Joseph's friend [[Carrington]] who is looking for a venue for his upcoming play, and asks the two to keep an eye out for a location.<br />
<br />
Back at the farmhouse, Shannon reveals Weaver fled after learning of their family's debt, and tonight was the first time she had seen her since then. Shannon attempts to repair the TV by cleaning moss off the vacuum tubes, and Conway looks in again; this time, however, both the picture on the screen and the barn behind the house begin to warp and separate, forming an image of the opening to the {{Zero}} and the truck driving into it.<br />
<br />
{{clear|left}}<br />
=== Act II ===<br />
{{main|Act II#Synopsis}}<br />
[[File:Bureau front.png|thumb|left|''SHANNON: This is weird, but ... do you think we're ''inside'' or ''outside'' right now? <br />CONWAY: Inside. ''/'' Outside. ''/'' Both.'']]<br />
Act II opens with a prelude in which [[Lula Chamberlain]], an installation artist whose work is featured in ''[[Limits & Demonstrations]]'', receives a rejection letter from an [[Gaston Trust for Imagined Architecture|organization]] to which she had submitted her portfolio. She continues on to sort through proposals for reclaiming spaces for alternate to their current function, such as one to reclaim a distillery as a graveyard. If encountered in [[Act I]], [[Carrington]] comes up to her and asks her about the space for his performance.<br />
<br />
Thoroughly lost on the {{ZeroLink}}, Conway and Shannon stop at a large, brick, open air building known as the [[Bureau of Reclaimed Spaces]] and ask for directions to [[5 Dogwood Drive]]. Unable to assign them to any of the proper clerks, the receptionist sends them upstairs to Lula who, upon hearing their request, ponders if her former lover [[Joseph]] sent them to her to get her attention or if her former intern [[Weaver]] overestimated her capabilities. Lula suggests the relevant records have not yet been transferred to the new building from the former site of the Bureau, the [[Saint Thomas Church]], and directs them there. She also recommends Conway visit a man named [[Dr. Truman]] to look at his hurt leg.<br />
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The two head for the church, which is located inside a [[Random Access Self Storage|self storage facility]], and navigate there by following a series of ritualistic directions. Shannon finds the records while Conway chats with the [[Brandon|janitor]]. Shannon returns with the information but, upon leaving the building, Conway collapses from his injury. Shannon decides their first priority should be to find Dr. Truman and obtain treatment. [[File:Zero.png|thumb|right|''MARY ANN: Just get back on the {{Zero}} and drive until you hit the crystal. Then turn around. It'll make sense once you get on the road.'']]<br />
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[[File:Museum roof.png|thumb|left|''EZRA: Julian's my brother. He's a lot bigger and stronger, and he has more feathers than me, but he's still my brother.'']]<br />
They return to the Bureau and, while Lula is gone, they find that she has processed the files needed for them to return to the surface roads. [[Carrington]] appears and asks for a venue recommendation, and Conway is able to suggest either [[Elkhorn Mine]], the self storage facility, or [[Equus Oils]]. <br />
<br />
Conway and Shannon head above ground and follow Lula's directions to Dr. Truman's house. Upon arriving, however, they find the neighborhood has been torn down and replaced with the [[Museum of Dwellings]]. They talk with many of the residents and meet a young girl named [[Flora]] who tells them Dr. Truman has moved away. On the roof, a young boy named [[Ezra]] tells them he and his brother [[Julian]] fly the museum residents' homes out to the [[forest]] at night which is easier to sleep in, and that Dr. Truman has decided to stay there permanently. Ezra agrees to bring Shannon, Conway, and his dog to the doctor and calls Julian, a giant eagle who snatches them off the roof and flies them to the forest. In the air, the group can observe many situations and locations below, such as the [[Márquez Farmhouse|farmhouse]], gas station, and various other establishments and wandering travelers. [[File:Forest.png|thumb|right|''EZRA: You have a way of falling behind, don't you? Me, I'm always too far ahead. Maybe I should slow down a bit, like you.'']]<br />
<br />
The group lands in the forest and walk through the illusory trees as [[Emily, Ben, and Bob]] play a [[Long Journey Home|folk song]] in the foreground. They arrive at Dr. Truman's house and he inspects Conway's leg, who says it's severe but treatable. He gives Conway a dose of an anesthetic called ''Neurypnol TM'', who begins to succumb to the drug. As he falls into into a nebulous sleep, his vision grows black and the walls of the house pull away to reveal the forest beyond.<br />
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{{clear|left}}<br />
=== Act III ===<br />
{{main|Act III#Synopsis}}<br />
[[Conway]] dreams of a conversation with [[Lysette]] from the previous morning. The two reminiscence about [[Ira]], Lysette's deceased husband and Conway's former boss, and her son [[Charlie]] who died in a tragic roofing accident. Lysette tells Conway of a final mail-order delivery before the shop closes, as she is to leave and move in with her [[Cora|sister]] due to her old age and poor health.<br />
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[[File:Conway's leg.png|thumb|left|''LYSETTE: It wasn't anyone's fault, Conway. That's what we mean when we say it's ... <br />CONWAY: An accident. ''/'' A tragedy. ''/'' A shame.'''']]<br />
Conway wakes from his drug-induced sleep and stares at his leg, which has been replaced with a ghostly, skeletal limb with a yellow glow. [[Dr. Truman]] tells him that while he may feel a sense of "lost time" or "lateness," dreaming would have been highly unlikely. He suggests Conway look over the bill as his employer has recently been bought out by the [[Consolidated Power Company]] and they have changed the payment system.<br />
<br />
Conway, [[Shannon]], and [[Ezra]] return to the [[Museum of Dwellings]] and find it closed for the night. [[Emily, Ben, and Bob]] stand at the entrance, and debate whether to enter after finding the door unlocked. The three set out to search for [[Lula Chamberlain|Lula]] in Conway's truck, but are quickly stopped as the engine breaks down in front of a large tree. [[File:The Lower Depths.png|thumb|right|''JOHNNY: Test. Test. One. One. One. Three. Fifty. Lamentation. La — men — ta — tion.'']]<br />
<br />
[[Junebug and Johnny]] speed by the tree on their motorcycle and notice the truck. They are musicians and, while they are already late to their performance, decide to go back and help the group in hopes of gaining an audience. The two fix the truck's engine, and Conway, Shannon, and Ezra agree to accompany them to [[The Lower Depths]] tavern.<br />
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At the bar, Junebug and Johnny sing [[Too Late to Love You|a song]] as the roof of the bar seemingly disappears to reveal the full moon overhead. After the show, the group talks with [[Harry Esperanza|Harry]] who admits he can't pay, as he was left with nothing but an I.O.U. from the [[Hard Times Distillery]] after he traded his customers' debt for whiskey and the events in ''[[The Entertainment]]''. He suggests they head to the distillery to claim their payment, but that they must take the {{ZeroLink}} to get there. As Junebug and Johnny decide to accompany the trio, Harry gives them directions based on following radio signals, and they set out. The group drives until they see a team of horses standing in the middle of the darkened highway, and immediately appear on the {{Zero}}.<br />
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[[File:Too Late to Love You.png|thumb|left|''Another love came by, and stole my heart away. I wish that I could take it back, but it's too late.'']]<br />
The group soon comes across a large chamber dominated by a rock spire, known as the [[Hall of the Mountain King]]. There they find broken, vintage computers in large piles surrounding a tall, burning fire of discarded electronics. They come across an old man named [[Donald]] who is fixated on a grand project – his life's work – named [[XANADU]], involving a computer growing black mold and an artificial intelligence simulation of his life's missed opportunities from long ago. He claims Lula and Joseph helped design XANADU and, while Lula left long ago, there may be a way to use it to find her. However, Donald says a group of people who he calls "the Strangers" repeatedly sabotaged the computer, leaving its text garbled and unable to be read. The group decides to locate the strangers so they may fix XANADU and find Lula.<br />
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[[File:Hall of the Mountain King.png|thumb|right|''DONALD: The chalky bones of a beautiful dream. But you can see what it once was, can't you? Can't you?'']]<br />
Venturing through a crystal tunnel, the group comes upon a church in a muddy graveyard. Conway and Shannon go inside while Junebug waits outside with Ezra. Junebug reveals that she and Johnny are escaped robots originally manufactured to clear out the flooded [[Elkhorn Mine]].<br />
<br />
Conway and Shannon emerge from the church, shaken, but Shannon says they have what they need. They return to Donald and fix XANADU and play its simulation as it tells an intricate, day-by-day story of its own creation, involving Donald, Lula, Joseph, and many research assistants including the [[Bureau of Reclaimed Spaces|Bureau]] receptionist and [[Weaver]]. The simulation reveals that one day, Weaver followed the strangers into the tunnels, and neither returned. Years pass and mold grows, until one night, ''different'' strangers arrive, and an old friend, Lula, returns. The program exits, and Lula is standing in the cave.<br />
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[[File:Adding machine.png|thumb|left|''He removed his hands from the steering wheel for a moment and felt the car drift into a decision. Years later, he'd think of this as the moment he himself started drifting.'']]<br />
With Lula's help, Donald is able to find information to [[5 Dogwood Drive]], and they decide to wait at the Bureau for the results. As they descend from the Hall of the Mountain King, [[Emily, Ben, and Bob]] can be seen playing a [[What Would You Give|folk song]] in the foreground. At the Bureau, Lula tells them she was able to find a corresponding near a [[Silo of Late Reflections|mail stop]] off the [[Echo River]], and they must take a ferry to reach it.<br />
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As they wait for the ferry, Conway reveals what happened with the strangers: he and Shannon had gone via a hidden elevator to an underground [[Hard Times Distillery|whiskey distillery]] staffed by indistinct glowing skeletons, identical in appearance to Conway's new leg. There, they meet [[Lem Doolittle|Doolittle]] who mistakes Conway for a new hire as a truck driver. He gives them a tour and tells them about The Formula, a revolutionary equation for computing interest introduced to them by a [[Weaver Márquez|brilliant mathematician]], and reveals that many workers are forced to work there due to their debt. Inspecting a truck, Conway recalls his past with Lysette and Ira, and the accident that killed their son Charlie: too hungover to perform a roofing job, Charlie took Conway's place and, in performing the work in the hot sun, slipped and fell to his death. [[File:Mammoth.png|thumb|right|''EZRA: I'm confused. <br />CONWAY: It's just the way these things go, kid.'']]<br />
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After the tour, Doolittle tells them how to repair XANADU, shows them the adding machine which calculates interest, and tells Conway he is hired, offering him a "shift drink" to mark the occasion. Conway, in a daze, is unable to refuse and takes a sip of alcohol. As Shannon insists they must leave, Doolittle reminds them that Conway is now in debt for taking both the alcohol and his time, and will start the next day, as the scene blurs and fades to black.<br />
<br />
Back in the Bureau, the group stands silhouetted in front of Conway's truck, mulling over what's to come next. A tugboat arrives; as it pulls into view, a horn blares, revealing a gigantic, trumpeting wooly mammoth.<br />
<br />
{{clear|left}}<br />
=== Act IV ===<br />
{{main|Act IV#Synopsis}} [[File:Will with mammoth.png|thumb|right|''WILL: Maybe I oughta read it back-to-front ...'']]<br />
Act IV's storyline diverges and reconverges based on player choice to either stay abroad the ''[[Mucky Mammoth]]'' tugboat, or go ashore, at a variety of locations.<br />
<br />
As the silhouette of the animal fades into view, its mechanical body comes to a halt; a man named [[Will]] stands on the edge of the ship. He and [[Junebug]] talk about the [[Echo River]] and their precarious travels on the {{ZeroLink}} to get there.<br />
<br />
[[Shannon]] approaches from the helm and talks to Will about how he was led to meet [[Cate]], the captain, and how he helps with maintenance, mail, trash, and recording their journey. Shannon talks with Cate, who notes that they must make other stops before reaching the [[Silo of Late Reflections]] mail stop, near which [[Dogwood Drive|5 Dogwood Drive]] is located. She introduces Shannon to her dog [[Valkyrie]], or Val, and tells her of the boat's amenities, including a video room with various curious VCR tapes. As Cate back inside, [[Ezra]] runs up to Shannon and asks for batteries for a tape recorder [[Johnny]] lent him.<br />
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[[File:The Mucky Mammoth.png|thumb|left|''CONWAY: I've got to repay my debt. Hell, I should be grateful for the opportunity — if you want to die with any dignity, you've got to settle up. That's why it's such a damned shame when people go sudden.'']]<br />
Inside, Junebug and Johnny sit with another musician named [[Clara]] who has come from Lithuania to play a concert on the Echo. They discuss another musician friend, [[Cyrano]], who's playing at a bar known at the [[Rum Colony]] and where Junebug had an appointment that she missed. Johnny sends Ezra out with his tape recorder to collect "found sounds" for use in the concert; as he exits, Conway walks into the room and grabs a beer from the fridge with his now-skeletal right arm after being sober for 15 months. He heads outside and talks with Shannon, where he reminisces about [[Lysette]]'s kindness and says that he must repay his debt to the [[Hard Times Distillery|distillery]]. [[File:Gas station.png|thumb|right|''AL: GLORYITISGOODTOBEAMONGFRIENDS!'']]<br />
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Cate, Junebug, Johnny, and Ezra debark at a floating gas station, which drifts aimlessly along the Echo. Cate talks with Junebug about the heavy storm outside; while it will bring flooding and damages, it also means she and Val can forage for mushrooms. Various characters enter the gas station, such as [[Norm]] who is waiting to meet a date and [[Al]] who recounts a miraculous story of being saved by a lightning bug's glow after being lost on the Echo with no light. Junebug chats with the station attendant who offers food, drink, and crystals for sale.<br />
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If the player chooses to stay on board the ''Mammoth'' instead, Ezra makes observations from the captain's chair and Cate talks to him about the ship's controls and her home-brewed [[wikipedia:kombucha|kombucha]]. To navigate the Echo, she tells him that she relies heavily on landmarks and lights rather than compasses. Ezra heads to the map room to deliver a message about a nearby landmark to Will and passes Shannon on the way, who is trying out Clara's [[wikipedia:theremin|theremin]]. Will updates his charts based on Ezra's information and, in exchange, offers him a selection of old maps charting underwater islands.<br />
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[[File:Echo River 2.png|thumb|left|''WILL: I'm sure I talk too much — everyone on this river does. The problem is that we ''listen'' twice as much as that. We're only telling you half of the stories we hear!'']]<br />
After sailing for a while longer, the passengers get off at the Rum Colony, a drowsy beachside bar illuminated by torchlight and where Cyrano is playing a lap steel guitar. Shannon wanders the beach with her flashlight and finds various buried trinkets. Will relaxes on a couch while Ezra runs on the beach and Conway sits at a table drinking alcohol by himself.<br />
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At the bar, Shannon, Junebug, and Johnny talk with the bartender [[Patch]]. Junebug notes she was supposed to meet a woman there hours ago but missed her appointment. Patch offers them drinks from dozens of options, but they decline. Nearby, they also talk with a couple named [[Sonny and Dawn]]; Sonny who woefully mourns the world's environmental problems such as melting polar ice caps and toxic runoff while his wife apologizes for him. [[File:The Rum Colony 2.png|thumb|right|''Will never has any money. Good for him.'']]<br />
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Johnny talks with Cyrano and agrees to go around collecting tips for his performance from the bargoers. After Cyrano's [[My Light Heaven|song]], Johnny and Junebug agree that they're ready to set off, and Shannon goes to get Conway. As she approaches, three glowing skeletal figures sit around his table, visible only in her flashlight beam. She asks who he's talking to and, startled by her presence, he says it's nothing to worry about and the two return to the boat.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, Shannon stays aboard and watches old tapes on the TV in the video room. One video features a young Will taking calls about supernatural stories, just to listen. Shannon inserts a tape labeled "???" and begins to hear a humming sound. On the screen, [[Weaver]] stands in a room with video equipment in the corner, looking directly at the camera. Her words appear as captions on the screen:<br />
<br />
[[File:Mammoth video room.png|thumb|left|''That awful hum ... it seems to start before Shannon even hits "play."'']]<br />
:'''''WEAVER:''' ... mail, school, and these magnificent, tragic horses. Go underground, as deep as you can go. The air is cool and the earth is damp, and when you close your eyes you are surrounded by the dead. Remember where that is? You'll find your way from there. I think this place is what you're looking for. Some of it will wash away soon, but I think you'll be happy here, even without the mail, school ...''<br />
<br />
The text repeats on loop and Shannon stops the tape. She walks upstairs to find Will and Cate, who explain that the VCR automatically records over anything left in it, but the only signal available is the public-access community TV station [[WEVP-TV|WEVP]]. Cate suggests Shannon meet [[Dashiell Morse|Dashiell]], who used to do volunteer work for the station, at the [[Echo River Central Exchange]] where they'll be stopping later. [[File:Phone.png|thumb|right|''SHANNON: ''(To WILL.)'' So, any important messages? <br />WILL: Every single one.'']]<br />
<br />
The ''Mammoth'' docks at a floating phone booth. Not wanting to wait in line, [[Conway]] jumps into the water and swims back to the boat to look for more alcohol. Will listens to a variety of calls – audio of [[Here And There Along The Echo|players']] personal anecdotes, stories, and feelings. Next in line, Cate calls a woman named [[Summer]], one of her clients for whom she assists as a birth [[wikipedia:Doula|doula]], and suggests a natural remedy to her sleep problem. Next, Clara calls her older sister [[Nadia]] in Lithuania and they talk about their [[Andrius|uncle]] in hospice care.<br />
<br />
Another man on the floating platform reveals himself as [[Brandon]], the janitor from the [[Random Access Self Storage|self storage facility]], and mentions Conway not only seemed drunk and preoccupied, but also "spiritually distracted." If encountered in [[Act I]], [[James B. Carrington|Carrington]] calls, in attempt to talk with a friend who is a lighting designer in Chicago if not for the phone lines being affected by the storm. Shannon answers, and he asks for advice for his upcoming [[Death Of The Hired Man|play]] which will be held at dawn in the location provided in [[Act II]]. He notes the cast and stage crew are all delayed by the bad weather but hopes the group will be able to make it to the premiere.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, the dogs simply lounge on the ship's lower deck.<br />
<br />
[[File:Radvansky Center 2.png|thumb|left|''MIMI: Weaver's video showed up again right before the flood. Actually, I think it might have been the last thing we ever broadcast.'']]<br />
The crew stop at a place known as the Radvansky Center. Security camera footage begins playing; two employees, [[Mimi]] and [[Jenn]], watch and discuss undated video tapes of the group's visit to the center, which a [[Darryl|coworker]] discovered recently along with old, unprocessed questionnaires. In the first tape, Shannon wanders around a room and answers experimental survey questions about memory and doorways. Upon seeing the name "Márquez" on Shannon's file, Mimi is taken aback, and recollects her time with WEVP-TV, the community television cooperative forcibly-funded by the [[Consolidated Power Company]] who to screen her video art before being demolished in a flood. She says she doesn't know Shannon, but did know a ''Weaver'' Márquez who worked at the station before leaving on "weird terms."<br />
<br />
The two continue looking through tapes. One showing the group's arrival at the dock causes Jenn to remark that Conway, who has stayed back to guard the dinghy, looks like "one of those creepy distillery guys." The next tape shows a cat, [[Coconut]], who Jenn mentions disappeared from the center one day without a trace. Other tapes show Shannon feeding Coconut, flipping a calendar, and doing more questionnaires, plus one of Will sitting in a waiting room. Mimi recalls Will used to work at the university when she was a student, which reminds her of her distressing final year in which her boyfriend, [[Charlie]], died suddenly by falling off a roof. [[File:A grove.png|thumb|right|''EZRA: Nine gray feathers, seven blue petals, three white doves, eight deep breaths, five slow hours.'']]<br />
<br />
Mimi and Jenn discuss what happened with Weaver – soon after her departure, bizarre events started happening around the station that persisted for years, such as interference during regular broadcasts via a jamming signal that blacked out the feed, followed by a Weaver staring at the camera with a sinister-sounding hum and captions in an unconventional font. A final tape of the dock shows Conway talking with three glowing skeletons who disappear as the group rejoins him, and Coconut following Ezra back to the boat.<br />
<br />
If the player chooses to stay on board the ''Mammoth'' instead, Cate, Junebug, Clara, and Ezra play a card game about memory.<br />
<br />
Sailing down the Echo, Will chronicles the group's adventures, noting an open-air gallery they pass by which contains photographs of small-town life, including one of [[Flora]] folding a paper boat. Will notes that the town depicted in the photos was "very recently flattened to make way for a [[Museum of Dwellings|big museum project]]."<br />
<br />
The tugboat stops at a grove and Cate and Ezra step onto a lush, floating island. She teaches him about various kinds of mushrooms as they forage, eating a few in the process. The two have their own introspective moments simultaneously, with players choosing to advance two side-by-side texts at once. Cate remembers how she got started with learning about fungi while Ezra remembers a childhood story of playing in the woods outside, alone. She tells him about her mother's death and how she now considers her family to be those who come aboard her ship, while he talks about about his missing parents and about Julian, his brother. As they talk, a large, old battleship filled with mewing cats floats by, which Cate calls ''[[Iron Pariah|The Iron Pariah]]''.<br />
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[[File:Bat sanctuary.png|thumb|left|''SHANNON: I don't think you ever forget anger like that. <br />CONWAY: I guess that's what a memorial should do, huh? Help you hang on to your feelings. Otherwise, they fade away; that's just what time does.'']]<br />
If the player chooses to stay on board the ''Mammoth'' instead, Ezra heads down to the lower deck and records various sound samples. Will sleeps in his bunk, listening to recorded university lecture titled "History of the Philosophy of Death." At one point, the lecturer takes a question from a student in the audience named [[James B. Carrington|James]]. Will wakes up and tells Ezra of his dream about being a cat aboard the roaming the ''Iron Pariah''.<br />
<br />
As Will cooks a stew in the kitchen and talks with Ezra and Shannon, Cate interrupts to ask Shannon if she and Conway would make a delivery in the dinghy to the Echo River Central Exchange – or, as the power company has called it since they took over, "Consolidated Auxiliary Switch Number 30" – as the ''Mammoth'' is unable to fit through the narrow passage to reach it. She says they'll want to talk to [[Poppy]] about the parcel, reminds Shannon to meet Dashiell, and says that they'll rendezvous on the other side at [[Sam & Ida's]] for an early breakfast. [[File:Echo River Central Exchange 2.png|thumb|right|''FLORA: I'm a romantic. <br />SHANNON: Really? What does that mean to you? <br />FLORA: It means I like poems and rivers and mysteries.'']]<br />
<br />
On their way to the Exchange, Conway, his dog, and Shannon pass through a bat sanctuary-slash-artificial hibernaculum. At its entrance is a shrine to miners who died in the flood of the [[Elkhorn Mine]], comprised of a a central pile of helmets spilled out into the water and large wooden beams with signs nailed on.<br />
<br />
As they drift away, two skeletal figures pass by in a small boat and wave at Conway, who waves back with his skeletal arm. Shannon looks at him oddly; he tells her his leg and arm don't hurt anymore, and instead feels as if nothing's there. He says the distillery workers can help him take care of his medical bills for his leg, get everything together on a plan, and consolidate it. Worried, Shannon tries to talk him out of it, but he says he has a feeling everything will work out and offers Shannon his truck.<br />
<br />
In the entrance to the Exchange, Shannon sees Flora who has come to retrieve her paper boat. On the other side of the river, Shannon talks with Dashiell who is repairing old phones at a reception desk. He tells her about the Exchange's history as a train station, reclaimed by the Bureau for the phone company after a flood. He mentions he works on wiring for WEVP in the "Crystal Room," an underground area of resonant, amplifying rock formations, though doesn't know what happened to Weaver, directs her to the Silo mail stop where other volunteers are located.<br />
<br />
[[File:Sam & Ida's.png|thumb|left|''SAM: Just passing through. Hey, aren't we all?'']]<br />
Shannon meets with Poppy, the Exchange's switchboard operator, and delivers Cate's package to her. She tells Shannon about massive job cuts and automation from when the power company took over, and how she is now its sole remaining employee. As Shannon prepares to leave, she turns her flashlight around to see three buzzing, skeletal figures sailing away in a boat. Conway's dog can choose to either follow or stay behind. Shannon returns to the dinghy alone. On the way back to the tugboat, she shuts the motor off and floats in silence.<br />
<br />
Shannon, now having lost Conway, reconvenes with the ''Mammoth'' crew at Sam & Ida's, a floating, stilted restaurant on [[Lake Lethe]]. Cate, Will, and Junebug sit at a table deciding on a to-go order for Clara; Shannon talks with Johnny and Ezra off to the side, who are playing a crane game, and tells them what happened to Conway. She returns to the table and vows to complete Conway's delivery as Johnny and Ezra look at a display of [[wikipedia:Shellac|shellac]]-covered plates of food. [[File:Clara performance.png|thumb|right|''JUNEBUG: When I met you — when we met, we were nothing, just these little gray shadows. And we grew, and filled in, and ... but we did all that together.'']]<br />
<br />
The cook, [[Ida]], appears, and tells a story of two divers with bottomless appetites who helped kickstart their restaurant's success. Down below, Ida's husband [[Sam]] returns from a diving expedition with a small eel and recounts to himself a different angle of the story about the two divers. As he walks up the stairs, Ida brings out the food, and the group prepares to leave. Shannon walks down to the tugboat as [[Emily, Ben, and Bob]] float by, playing "[[This World Is Not My Home]]."<br />
<br />
[[File:Silo.png|thumb|left|''JUNEBUG: Tired? Don't worry, lady. We're almost there.'']]<br />
The tugboat arrives at a small houseboat neighborhood. From the deck of the ship, Clara plays a [[Music for Rivers|solo theremin piece]]; Ezra can choose to watch from shore or assist her by playing the sounds he recorded as part of the performance. Junebug and Johnny reminisce about a previous performance of hers, and the two discuss Ezra, who seems directionless and lost, and agree that he could join them in their travels, and could teach him to play the drum machine with them.<br />
<br />
The group reconvenes, returns to the ''Mammoth'' and sails to their final stop. Clara decides to travel with Shannon, Junebug, Johnny, and Ezra, and they disembark, while Cate and Will depart on the tugboat. As the group stands at the bottom of a large spiral staircase, with no way to bring the vehicle to the surface, they begin to unload the truck to complete the delivery on foot.<br />
<br />
=== Act V ===<br />
[[File:Destroyed WEVP studio.png|thumb|right|''[Curious meow.]'']]<br />
{{En-WP attribution notice|Kentucky Route Zero|section}}<br />
The final act begins after [[Shannon]] and the group have hauled the contents of [[Conway]]'s truck to the top of the [[Silo of Late Reflections]], which turns out to be a well at the center of an effigy mound in a small [[town]], in which is located [[5 Dogwood Drive]]. The house at the address stands new and pristine (albeit without two walls), though the remaining town has been washed away by a flash flood that occurred the night prior during the cast's underground travels on the {{ZeroLink}} and the [[Echo River]]. The travelers meet and converse with the residents of the town, and learn about its history and landmarks, including a graveyard, a library, a waffle restaurant, a hangar and airstrip, and a [[WEVP-TV|public-access television station]]. Both the travelers and the residents weigh whether they will try to stay and rebuild the community, or leave in hopes of better lives. One of the residents, [[Ron]], digs a grave to bury "The Neighbors," two horses that were fixtures of town life and who died in the flood. An impromptu ceremony is held in honor of the horses; town resident [[Nikki]] reads a poem, and [[Emily]] sings a song, "[[I'm Going That Way]]." The [[5 Dogwood Drive#Appearance|final view]] is of Shannon and the group having moved the items from Conway's truck into 5 Dogwood Drive, completing his delivery, and gathering in the house.<br />
{{expand}}<br />
<br />
[[File:KRZ OST album art.jpg|thumb|250px|right|Cover art of the ''Kentucky Route Zero Original Soundtrack'' album.]]<br />
== Soundtrack ==<br />
{{main|Music}}<br />
The game's ambient soundtrack features music by [[Ben Babbitt]] with bluegrass tracks performed by [[The Bedquilt Ramblers]]. A real-life album featuring songs by in-game musicians [[Junebug and Johnny]], titled ''[[Too Late to Love You]]'', was also released following the game's final act and epilogue.<br />
<br />
== Development ==<br />
[[File:3_ConwayAndEzra.1365634758.jpg|thumb|250px|right|An early version of the dialogue system.]]<br />
The project was first revealed on January 7, 2011 on Kickstarter. By the end of the campaign, the game had acquired USD $8,583 from 205 backers, exceeding its original goal of $6,500.<ref>[https://www.kickstarter.com/projects/149077132/kentucky-route-zero-a-magic-realist-adventure-game Kentucky Route Zero, a magic realist adventure game – Kickstarter]</ref> A heavily-revised trailer with an updated visual style was released on October 17, 2012.<ref>[https://www.youtube.com/watch?v=uCz9T5NgYJQ Kentucky Route Zero (IGF Trailer) – YouTube]</ref><br />
<br />
A revamped user interface, including [[achievements]] and [[ephemera]], was added with the final release of the game in 2020, along with translations into French, Italian, German, Spanish, Japanese, Korean, and Russian.<br />
<br />
The mobile release in December 2022 brought revised and new localizations, including a Simplified Chinese translation by [https://echorivertranslators.wordpress.com/ EchoriverTranslators], a new Japanese localization by Tsuchiya Ayumi, and support for Arabic, Brazilian Portuguese, Polish, Swedish, Thai, Traditional Chinese, and Turkish.<br />
<br />
{{expand}}<br />
<br />
== Reception ==<br />
''Kentucky Route Zero'' has been well-received by critics. It won the award for Excellence in Visual Arts at the [[wikipedia:Independent Games Festival|Independent Games Festival]] in March 2013, with additional nominations for Excellence in Audio, Excellence in Narrative, and the Seumas McNally Grand Prize.<ref>[https://igf.com/2013 2013 Independent Games Festival Winners – IGF]</ref> In the same year, it was named game of the year by ''[[wikipedia:Rock, Paper, Shotgun|Rock Paper Shotgun]]'' and won awards for both Visual Design and Story & Word Design at [[wikipedia:IndieCade|IndieCade]].<ref>[https://www.rockpapershotgun.com/2013/12/24/the-amazing-astonishing-rps-advent-calendar-day-24/ The Amazing & Astonishing RPS Advent Calendar: Day 24 – Rock Paper Shotgun]</ref><ref>[https://web.archive.org/web/20171028150337/http://www.indiecade.com/2013/award_winners/ IndieCade 2013 Award Winners – International Festival of Independent Games]</ref><br />
<br />
In 2014, ''Kentucky Route Zero'''s Act III was named [[wikipedia:Kill Screen|''Kill Screen'']]'s game of the year.<ref>[https://killscreen.com/previously/articles/high-scores-2014-5-1/ High Scores 2014: 5-1 – Kill Screen]</ref> In March 2015, it won Best Narrative at the [[wikipedia:Game Developers Choice Awards|Game Developers Choice Awards]].<ref>[https://gamechoiceawards.com/archive/gdca_15th 15th Annual Game Developers Choice Awards]</ref><br />
<br />
''[[wikipedia:Polygon (website)|Polygon]]'' named ''Kentucky Route Zero'' as the fourth best game of the decade in November 2019, and the following month described it as "the most important game of the decade."<ref>[https://www.polygon.com/features/2019/11/4/20947389/best-games-2019-2010-ps4-switch-xbox-pc-10-1 The 100 best games of the decade (2010-2019): 10-1 – Polygon]</ref><ref>[https://www.polygon.com/2019/11/12/20960055/kentucky-route-zero-the-most-important-game-of-the-decade Why Kentucky Route Zero is the most important game of the decade – Polygon]</ref><br />
<br />
In November 2020, the game was nominated for the Games For Impact award [[wikipedia:The Game Awards|The Game Awards]].<ref>[https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/ The Game Awards 2020: Complete Winners List – Variety]</ref> The following March, it won the 2021 [[wikipedia:BAFTA Games Awards|BAFTA Games Award]] for Original Property, and was nominated for the Narrative award.<ref>[https://www.bafta.org/games/awards/2021-nominations-winners 2021 BAFTA Games Awards: The Winners – The British Academy of Film and Television Arts]</ref> It was also nominated for the [[wikipedia:Nebula Award for Best Game Writing|Best Game Writing]] at the 2021 [[wikipedia:Nebula Awards|Nebula Awards]].<ref>[https://nebulas.sfwa.org/sfwa-announces-the-56th-annual-nebula-award-finalists/ SFWA Announces the 56th Annual Nebula Award Finalists – The Nebula Awards]</ref><br />
== Gallery ==<br />
<gallery><br />
File:KrzAct1.jpg|Act I poster<br />
File:KrzAct2.jpg|Act II poster<br />
File:KrzAct3.jpg|Act III poster<br />
File:Krz-act4-full.jpg|Act IV poster<br />
File:Act V poster.png|Act V poster<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
<br />
[[Category:Games]]<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Articles&diff=3991Articles2023-08-18T10:59:37Z<p>Eli: </p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
Many '''articles''' have been published about {{KRZ}}, and its developers have participated in multiple written '''interviews'''.<br />
<br />
== 2012 ==<br />
<br />
* ''''''Kentucky Route Zero' is a bluegrass adventure with robots and cats''''' by Andrew Webster. October 26, 2012.<br />
** https://www.theverge.com/2012/10/26/3558366/kentucky-route-zero-adventure-game-cardboard-computer<br />
<br />
== 2013 ==<br />
<br />
* '''''Wot I Think: Kentucky Route Zero Act I''''' by Adam Smith. January 11, 2013.<br />
** https://www.rockpapershotgun.com/2013/01/11/wot-i-think-kentucky-route-zero-act-i/<br />
<br />
* '''''Interview: Kentucky Route Zero's Mountain Of Meanings''''' by Nathan Grayson. January 22, 2013.<br />
** https://www.rockpapershotgun.com/2013/01/22/interview-kentucky-route-zeros-mountain-of-meanings/<br />
<br />
* '''''Where the road takes you: investigating Kentucky Route Zero''''' by Dan Whitehead. January 28, 2013.<br />
** https://www.eurogamer.net/articles/2013-01-28-where-the-road-takes-you-investigating-kentucky-route-zero<br />
<br />
* '''''Road to the IGF: Cardboard Computer's ''Kentucky Route Zero''' by Mike Rose. January 29, 2013.<br />
** https://www.gamasutra.com/view/news/185603/Road_to_the_IGF_Cardboard_Computers_Kentucky_Route_Zero.php<br />
<br />
* '''''From Kickstarter to burgeoning cult hit, we explore the origins of Kentucky Route Zero''''' by Adam Rosenber. February 5, 2013.<br />
** https://www.digitaltrends.com/gaming/exploring-the-magical-reality-of-cardboard-computers-kentucky-route-zero/<br />
<br />
* '''''On Kentucky Route Zero, Act 1''''' by Tara Ogaick. March 11, 2013.<br />
** https://thiscageisworms.com/2013/03/11/on-kentucky-route-zero-act-1/<br />
<br />
* '''''Breathe In The Road: Cardboard Computer and Kentucky Route Zero''''' by Charlie Hall. April 11, 2013.<br />
** https://www.polygon.com/features/2013/4/11/4158338/breathe-in-the-road-kentucky-route-zero<br />
<br />
* '''''Kentucky Fried Zero''''' ''parts 1, 2, and 3'', by Magnus Hildebrandt (English translations by Dennis Kogel and Josefiene Pertosa).<br />
** https://superlevel.rip/spiele/indie-spiele/kentucky-fried-zero-english-edition/ April 21, 2013.<br />
** https://superlevel.rip/spiele/indie-spiele/kentucky-fried-zero-act-2-english-edition/ July 24, 2013.<br />
** https://superlevel.rip/spiele/indie-spiele/kentucky-fried-zero-act-3-english-edition/ February 27, 2015.<br />
<br />
* ''''''Taking genre conventions as your starting point is kinda boring'''''' by Kris Ligman. May 29, 2013.<br />
** https://www.gamasutra.com/view/news/193239/Taking_genre_conventions_as_your_starting_point_is_kinda_boring.php<br />
<br />
* '''''Wot I Think: Kentucky Route Zero Act II''''' by John Walker. June 4, 2013.<br />
** https://www.rockpapershotgun.com/2013/06/04/wot-i-think-kentucky-route-zero-act-ii/<br />
<br />
* '''''The Making Of: Kentucky Route Zero''''' by ''Edge'' staff. October 10, 2013.<br />
** https://web.archive.org/web/20140222023509/http://www.edge-online.com:80/features/the-making-of-kentucky-route-zero/<br />
<br />
* '''''Making 'Kentucky Route Zero,' a Magical Realist Adventure in Five Acts''''' by Michael Rougeau. December 12, 2013.<br />
** http://animalnewyork.com/2013/game-plan-making-kentucky-route-zero-magical-realist-adventure-five-acts/<br />
<br />
* '''''The Indifference of 'Kentucky Route Zero' to the Platonic Ideal of Video Games''''' by Eric Swain. December 17, 2013.<br />
** https://www.popmatters.com/177535-kentucky-route-zero-indifference-to-the-platonic-ideal-of-video-game-2495700024.html<br />
<br />
== 2014 ==<br />
<br />
* '''''Interview: Cardboard Computer''''' by Benjamin Filitz. February 20, 2014.<br />
** https://superlevel.de/spiele/interview-cardboard-computer/<br />
<br />
* '''''"Try to Perceive Life": An Interview with Kentucky Route Zero Developers Jake Elliot and Tamas Kemenczy''''' by Drew Dixon. May 2, 2014.<br />
** http://gamechurch.com/try-to-perceive-life-an-interview-with-kentucky-route-zero-developers-jake-elliot-and-tamas-kemenczy/<br />
<br />
* '''''Wot I Think: Kentucky Route Zero – Act III''''' by Adam Smith. May 7, 2014.<br />
** https://www.rockpapershotgun.com/2014/05/07/wot-i-think-kentucky-route-zero-act-iii/<br />
<br />
* '''''The Kentucky Route Zero Guide To Film''''' by Brandon Boyer. May 20, 2014.<br />
** http://venuspatrol.com/2014/05/venus-patrol-presents-kentucky-route-zero-guide-film/<br />
<br />
* '''''Kentucky Route Zero's Musical Centerpiece and the Power of Choice''''' by Ansh Patel. July 14, 2014.<br />
** https://www.pastemagazine.com/articles/2014/07/kentucky-route-zeros-musical-centerpiece.html<br />
<br />
== 2015 ==<br />
<br />
* '''''The Poetics of Space''''' by Cara Ellison. January 3, 2015.<br />
** https://www.eurogamer.net/articles/2015-01-03-cara-ellison-on-the-poetics-of-space<br />
<br />
* '''''Pulling the Strings''''' by Lindsey Joyce. February 7, 2015.<br />
** http://www.haywiremag.com/features/pulling-strings/<br />
<br />
* '''''A Psychogeography Of Games #1: Kentucky Route Zero''''' by Hannah Nicklin. July 3, 2015.<br />
** https://www.rockpapershotgun.com/2015/07/03/a-psychogeography-of-games-1-kentucky-route-zero/<br />
<br />
* '''''The Point N' Click meets Modernism — Frost, Joyce, and Conrad in Cardboard Computer’s Kentucky Route Zero''''' by Hannah Nicklin. December 16, 2015.<br />
** https://medium.com/@disembodiedbird/the-point-n-click-meets-modernism-frost-joyce-and-conrad-in-cardboard-computer-s-kentucky-ea5ffb61c802<br />
<br />
== 2016 ==<br />
<br />
* '''''Where the hell is 'Kentucky Route Zero'?''''' by Jessica Conditt. February 16, 2016.<br />
** https://www.engadget.com/2016/02/16/kentucky-route-zero-act-4-interview/<br />
<br />
* '''''Opened World: Art Imitates Art''''' by Miguel Penabella. March 27, 2016.<br />
** http://www.haywiremag.com/columns/opened-world-art-imitates-art/<br />
<br />
* '''''Finding poetry in the caves beneath Kentucky''''' by [[User:eli|eli fessler]]. April 19, 2016.<br />
** https://elifessler.com/games/blog/posts/finding-poetry-caves-beneath-kentucky<br />
<br />
* '''''What Makes Kentucky Route Zero's Dialogue So Good?''''' by Alex Wiltshire. June 3, 2016.<br />
** https://www.rockpapershotgun.com/2016/06/03/kentucky-route-zero-dialogue-analysis/p<br />
<br />
* '''''We Talked to Cardboard Computer About ‘Kentucky Route Zero’ and the Politics of Debt''''' by Lewis Gordon. June 27, 2016.<br />
** https://www.vice.com/en_us/article/8gea93/kentucky-route-zero-and-the-politics-of-debt-an-interview-with-cardboard-computer-123-58477fecace19e023cedc910<br />
<br />
* '''''Wot I Think: Kentucky Route Zero Act IV''''' by Alec Meer. July 22, 2016.<br />
** https://www.rockpapershotgun.com/2016/07/22/kentucky-route-zero-act-iv-review/<br />
<br />
* '''''American Spaces, American Burdens''''' by Carolyn Petit. July 23, 2016.<br />
** https://carolynpetit.tumblr.com/post/147863575015/american-spaces-american-burdens<br />
<br />
* '''''The Unsteady Steadying The Unsteady''''' by Cara Ellison. August 11, 2016.<br />
** http://caraellison.co.uk/essay/the-unsteady-steadying-the-unsteady/<br />
<br />
* '''''A Melancholy Journey Through the Lost American Dream''''' by Laura Hudson. August 16, 2016.<br />
** http://www.slate.com/articles/technology/future_tense/2016/08/kentucky_route_zero_reviewed_a_perfect_depiction_of_quiet_economic_desperation.html<br />
<br />
* '''''Kentucky Route Zero: How Ben Babbitt scored a Lynchian modern classic''''' by Lewis Gordon. August 23, 2016.<br />
** http://www.factmag.com/2016/08/23/kentucky-route-zero-ben-babbitt/<br />
<br />
* '''''Kentucky Route Zero's android musicians are releasing a whole album''''' by Reid McCarter. August 23, 2016.<br />
** https://killscreen.com/previously/articles/kentucky-route-zeros-junebug-set-release-tktk-album-androids/<br />
<br />
* '''''Play Kentucky Route Zero now, before it’s too late''''' by Dan Solberg. September 30, 2016.<br />
** https://killscreen.com/previously/articles/play-kentucky-route-zero-now-late/<br />
<br />
== 2017 ==<br />
<br />
* '''''Kentucky Route Zero, Act IV: All but Done''''' by Richard Herndon. January 22, 2017.<br />
** https://medium.com/the-cube/kentucky-route-zero-act-iv-all-but-done-664ecae2d896<br />
<br />
* '''''Welcome to The Zero: the making of Kentucky Route Zero's open road''''' by Joe Donnelly. January 27, 2017.<br />
** https://www.pcgamer.com/welcome-to-the-zero-the-making-of-kentucky-route-zeros-open-road/<br />
<br />
* '''''Reexamining the American Road Trip in'' Kentucky Route Zero''' by Patrick Larose. September 2, 2017.<br />
** http://blog.pshares.org/index.php/reexamining-the-american-road-trip-in-kentucky-route-zero/<br />
<br />
* '''''The Forgetting Game''''' by Sam Dibella. November 29, 2017.<br />
** http://www.heterotopiaszine.com/2017/11/29/forgetting-game-kentucky-route-zero/<br />
<br />
* '''''The Making of Kentucky Route Zero''''' – Games™ Magazine, Issue 194. November 30, 2017.<br />
** https://www.reddit.com/r/kentuckyroutezero/comments/7tzhsf/games_magazine_issue_194_the_making_of_kentucky/<br />
<br />
== 2018 ==<br />
<br />
* '''''Video killed the video star: on "Un Pueblo De Nada" by Cardboard Computer''''' by Robert Yang. February 2, 2018.<br />
** https://www.blog.radiator.debacle.us/2018/02/video-killed-video-star-on-un-pueblo-de.html<br />
<br />
* '''''The Dismantled Book of 'Kentucky Route Zero'''''' by Preston Johnston. February 5, 2018.<br />
** https://epiloguegaming.com/the-dismantled-book-of-kentucky-route-zero/<br />
<br />
* '''''Opened World: Kentucky Route Zero''''' ''Acts I, II, III, and IV'' by Miguel Penabella.<br />
** http://www.haywiremag.com/columns/opened-world-kentucky-route-zero-act-i/ March 7, 2018.<br />
** http://www.haywiremag.com/columns/opened-world-kentucky-route-zero-act-ii/ April 1, 2018.<br />
** http://www.haywiremag.com/columns/opened-world-kentucky-route-zero-act-iii/ May 10, 2018.<br />
** http://www.haywiremag.com/columns/opened-world-kentucky-route-zero-act-iv/ July 17, 2018.<br />
<br />
* '''''The Scenographic South''''' by Miguel Penabella. April 26, 2018.<br />
** http://www.heterotopiaszine.com/004-2/<br />
<br />
== 2019 ==<br />
<br />
* '''''Player Two: An Interview with Ben Babbitt''''' by Miguel Penabella. July 31, 2019.<br />
** https://invalidmemory.wordpress.com/2019/07/31/player-two-an-interview-with-ben-babbitt/<br />
* '''''Critical Compilation: Kentucky Route Zero''''' by Nicholas O’Brien. September 26, 2019.<br />
** https://critical-distance.com/2019/09/26/kentucky-route-zero/<br />
* '''''Why Kentucky Route Zero is the most important game of the decade''''' by Chris Plante. November 12, 2019.<br />
** https://www.polygon.com/2019/11/12/20960055/kentucky-route-zero-the-most-important-game-of-the-decade<br />
<br />
== 2020 ==<br />
<br />
* '''''Hard Times: Revisiting Acts I-IV of Kentucky Route Zero While Desperately Looking for Work''''' by Carolyn Petit. January 25, 2020.<br />
** https://medium.com/@carolynpetit/hard-times-revisiting-acts-i-iv-of-kentucky-route-zero-while-desperately-looking-for-work-6991f2707516<br />
<br />
* '''''Kentucky Route Zero's final act was worth the wait''''' by Andrew Webster. January 27, 2020.<br />
** https://www.theverge.com/2020/1/27/21083368/kentucky-route-zero-act-v-review-pc-switch-ps4-xbox<br />
<br />
* '''''Kentucky Route Zero Review: Hard Times Served''''' by Caty McCarthy. January 27, 2020.<br />
** https://www.usgamer.net/articles/kentucky-route-zero-review<br />
<br />
* '''''This is the end of 'Kentucky Route Zero'''''' by Jessica Conditt. January 27, 2020.<br />
** https://www.engadget.com/2020/01/27/kentucky-route-zero-act-v-review-tv-edition-interview/<br />
<br />
* '''''Kentucky Route Zero review: a grim road trip about the stops along the way''''' by Russ Frushtick. January 27, 2020.<br />
** https://www.polygon.com/reviews/2020/1/27/21080362/kentucky-route-zero-review-switch-pc-ps4-xbox-one-cardboard-computer<br />
<br />
* '''''Kentucky Route Zero is immersive theater for your Nintendo Switch''''' by Scott Stein. January 28, 2020.<br />
** https://www.cnet.com/news/kentucky-route-zero-is-immersive-theater-for-your-nintendo-switch/<br />
<br />
* '''''The long road to Kentucky Route Zero''''' by Andrew Webster. January 28, 2020.<br />
** https://www.theverge.com/2020/1/28/21112356/kentucky-route-zero-act-v-interview-cardboard-computer-xbox-ps4-switch<br />
<br />
* '''''How the creators of Kentucky Route Zero ended their seven-year saga''''' by Andrew Kuhar. January 28, 2020.<br />
** https://www.polygon.com/features/2020/1/28/21111029/cardboard-computer-kentucky-route-zero-seven-years<br />
<br />
* '''''"It Feels Like We Made 10 Games:" Kentucky Route Zero at the End of the Road''''' by Caty McCarthy. January 28, 2020.<br />
** https://www.usgamer.net/articles/kentucky-route-zeros-creators-at-the-end-of-the-road-it-feels-like-we-made-10-games<br />
<br />
* '''''A Dystopian, David Lynch-Inspired Video Game That Leaves Its Meaning Up to You''''' by Dan Schindel. January 28, 2020.<br />
** https://hyperallergic.com/539015/a-dystopian-david-lynch-inspired-video-game-that-leaves-its-meaning-up-to-you/<br />
<br />
* ''''''Kentucky Route Zero' Pays Off on Nine Years of Hope and Doubt''''' by Austin Walker. January 29, 2020.<br />
** https://www.vice.com/en_us/article/bvgjma/kentucky-route-zero-pays-off-on-nine-years-of-hope-and-doubt-review<br />
<br />
* '''''The Tragedy and Mystery of the 'Best Game of the Decade'''''' by Laura Hudson. January 29, 2020.<br />
** https://www.wired.com/story/kentucky-route-zero-5/<br />
<br />
* '''Kentucky Route Zero'''s 'Multiplayer' Isn't What You'd Expect, But It Fits''''' by Riley MacLeod. January 29, 2020.<br />
** https://kotaku.com/kentucky-route-zeros-multiplayer-isnt-what-youd-expect-1841333451<br />
<br />
* '''''USG Game of the Month for January 2020: Kentucky Route Zero Gave Us a Brilliant Final Act''''' by Caty McCarthy. January 30, 2020.<br />
** https://www.usgamer.net/articles/usg-game-of-the-month-for-january-2020-kentucky-route-zero-gave-us-a-brilliant-final-act<br />
<br />
* '''''It Took Nearly 10 Years to Finish 'Kentucky Route Zero,' But It's Done''''' by Patrick Klepek. January 30, 2020.<br />
** https://www.vice.com/en_us/article/jge5v7/it-took-nearly-10-years-to-finish-kentucky-route-zero-but-its-done<br />
<br />
* '''''Wot I Think – Kentucky Route Zero: Act V''''' by Alec Meer. January 30, 2020.<br />
** https://www.rockpapershotgun.com/2020/01/30/kentucky-route-zero-act-v-review/<br />
<br />
* '''''« Kentucky Route Zero » est-il le jeu vidéo narratif le plus influent de la décennie ?''''' by Corentin Lamy. February 3, 2020.<br />
** https://www.lemonde.fr/pixels/article/2020/02/03/kentucky-route-zero-est-il-le-jeu-video-narratif-le-plus-influent-de-la-decennie_6028250_4408996.html<br />
<br />
* '''''Kentucky Route Zero review: A point-and-click adventure well worth the wait''''' by Carli Velocci. February 3, 2020.<br />
** https://www.windowscentral.com/kentucky-route-zero-review<br />
<br />
* '''''The creators of Kentucky Route Zero open up about the ending of their game''''' by Chris Plante. February 5, 2020.<br />
** https://www.polygon.com/interviews/2020/2/5/21117009/kentucky-route-zero-ending-act-5-interview<br />
<br />
* ''''''Kentucky Route Zero' Creators on Finding Hope and the Burden of 4K Gaming''''' by Lewis Gordon. February 14, 2020.<br />
** https://www.vice.com/en_us/article/dygdkx/kentucky-route-zero-creators-on-finding-hope-and-the-burden-of-4k-gaming<br />
<br />
* '''''Machines for Getting Lost on Purpose: Kentucky Route Zero and the Future(s) of Adventure''''' parts 1 & 2 by Aaron A. Reed.<br />
** https://medium.com/@aareed/machines-for-getting-lost-on-purpose-7f66e3c56712 June 20, 2020.<br />
** https://medium.com/@aareed/machines-for-getting-lost-on-purpose-4af910f70ed7 June 23, 2020.<br />
<br />
== 2021 ==<br />
<br />
* '''''Scott Benson's Top 10 Games of 2020''''' by Scott Benson. January 21, 2021.<br />
** https://www.giantbomb.com/articles/scott-bensons-top-10-games-of-2020/1100-6094/<br />
<br />
* '''''Reading The Game: Kentucky Route Zero''''' by Jason Sheehan. February 11, 2021.<br />
** https://www.npr.org/2021/02/11/966499158/reading-the-game-kentucky-route-zero<br />
<br />
**'''''What makes Kentucky Route Zero a classic?''''' by Noelle Warner. March 27, 2021.<br />
** https://www.destructoid.com/what-makes-kentucky-route-zero-a-classic/<br />
<br />
* '''''Kentucky Route Zero and the Desperate Reality of Liminality''''' by George Parr. July 22, 2021.<br />
** https://astralnoizeuk.com/2021/07/22/kentucky-route-zero-and-the-desperate-reality-of-liminality/<br />
<br />
== 2023 ==<br />
<br />
*'''''Kentucky Route Zero: Homesick for a place that I've never been''''' by Beidi (Betty) Guo. August 16, 2023.<br />
** https://www.tinystorm.co.uk/post/kentucky-route-zero-homesick-for-a-place-that-i-ve-never-been<br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Postcards&diff=3990Postcards2023-07-26T00:11:24Z<p>Eli: /* May 2023 */</p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
[[Cardboard Computer]] have mailed multiple '''postcards''' and other items to [[Patreon]] patrons who have pledged support at the $5/month tier or higher. The items that have been sent to date are listed below.<br />
<br />
== October 2018 ==<br />
<br />
The postcard [[:File:EchoRiverPostcard.jpg|pictured]] on the {{HATATE}} website, featuring the [[Bureau of Secret Tourism]]'s phone number.<br />
<br />
<gallery><br />
File:Postcard 1.jpg|First postcard, front<br />
File:Postcard 1 back.jpg|First postcard, back<br />
</gallery><br />
<br />
== December 2018 ==<br />
<br />
A postcard featuring the [[earthwork path]]. This image was also posted to Cardboard Computer's [https://www.instagram.com/p/BnW9raJBiXx/ Instagram] on September 5, 2018.<br />
<br />
<gallery><br />
File:Postcard 2.jpg|Second postcard, front<br />
File:Postcard 2 back.jpg|Second postcard, back<br />
</gallery><br />
<br />
== May 2023 ==<br />
<br />
Stickers of in-game [[Fonts#Icon fonts|interaction icons]] and the [[WEVP-TV]] logo were sent out in an envelope-sized "care package" between May and July 2023.<br />
<br />
<gallery><br />
File:Stickers.jpg|Stickers<br />
File:Sticker envelope.jpg|Containing envelope<br />
</gallery><br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Sticker_envelope.jpg&diff=3989File:Sticker envelope.jpg2023-07-26T00:11:08Z<p>Eli: ==Source==
skinarcik</p>
<hr />
<div>== Summary ==<br />
==Source==<br />
<br />
skinarcik<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Silo_of_Late_Reflections&diff=3988Silo of Late Reflections2023-07-25T07:48:01Z<p>Eli: </p>
<hr />
<div>[[File:Silo.png|thumb|right|A view looking down the cylindrical interior of the Silo.]]<br />
The '''{{PAGENAME}}''' is a mail stop along the underground [[Echo River]]. It consists of a platform at the base of a tall [[wikipedia:Silo|silo]] with a winding spiral staircase leading to the top. The top is open, forming a hole at the center of a [[town]].<br />
<br />
In [[Act IV]], [[Cate]] reveals that [[Dogwood Drive]] is located near the Silo mail stop.<br />
<br />
== Gallery ==<br />
<br />
{{expand}}<br />
<br />
<br />
[[Category:Locations]]<br />
[[Category:Here And There Along The Echo]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]<br />
[[Category:Echo River]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Conway&diff=3987Conway2023-07-25T07:46:48Z<p>Eli: </p>
<hr />
<div>[[File:Conway_pk.png|right|border|150px]]<br />
[[File:Conway.png|thumb|right|''JUNEBUG: Good to stretch a bit. How's your leg? <br />CONWAY: Not my leg.'']]<br />
'''{{PAGENAME}}''' is an older man who works as an antique deliveryman for [[Lysette's Antiques]], and previously as a roofer for [[Ira]]. He has a [[Conway's dog|dog]]. Throughout the main story, he works to make his final delivery to [[5 Dogwood Drive]], discovering and traveling the {{ZeroLink}} in the process. He is the character around which events in {{KRZ}} focus, and is the main character controlled by players at the start of the game.<br />
<br />
== Life & work ==<br />
<br />
Conway has struggled with alcoholism throughout his life and is implied to have been a delinquent from a relatively young age, ditching school with [[Lysette]] in favor of bars. He worked odd jobs for some time afterward until he was hired by a small roof repair company run by Lysette's husband, [[Ira]]. He was fired and re-hired multiple times due to his alcoholism and unreliability, and slept in their barn. Conway feels responsible for the death of [[Charlie]], Ira and Lysette's son who slipped off a roof while filling in for Conway, who at the time was too drunk to perform the job. At some point, he gave up drinking. After Ira's death, Conway adopted Ira's dog and, using Ira's old truck, became a deliveryman for Lysette's Antiques.<br />
<br />
In the [[Museum of Dwellings]] found in [[Act II]], Conway encounters an empty cabin which he identifies as his childhood home.<br />
<br />
Conway has a brother, but says he doesn't know how to get ahold of him these days.<br />
<br />
== Name ==<br />
<br />
Conway is likely named after [[wikipedia:John Horton Conway|John Conway]], a famous mathematician known for [[wikipedia:Conway's Game of Life|Conway's Game of Life]].<br />
<br />
== Gallery ==<br />
<gallery><br />
Conway-Portrait.png|Closeup of Conway's face, sans-hat<br />
Equus Oils night.png|Conway, his dog, [[Shannon]], [[Joseph]], and [[Carrington]] at Equus Oils<br />
Forest.png|Conway, his dog, Shannon, [[Ezra]], and [[Julian]] in the [[forest]]<br />
Conway's leg.png|Conway and his treated leg in [[Dr. Truman]]'s house<br />
The Mucky Mammoth.png|Conway and Shannon aboard the [[Mucky Mammoth]]<br />
Bat sanctuary.png|Conway, his dog, and Shannon sail through the [[Echo River]] bat sanctuary<br />
</gallery><br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Act I]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Postcards&diff=3986Postcards2023-07-25T06:11:35Z<p>Eli: /* May 2023 */</p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
[[Cardboard Computer]] have mailed multiple '''postcards''' and other items to [[Patreon]] patrons who have pledged support at the $5/month tier or higher. The items that have been sent to date are listed below.<br />
<br />
== October 2018 ==<br />
<br />
The postcard [[:File:EchoRiverPostcard.jpg|pictured]] on the {{HATATE}} website, featuring the [[Bureau of Secret Tourism]]'s phone number.<br />
<br />
<gallery><br />
File:Postcard 1.jpg|First postcard, front<br />
File:Postcard 1 back.jpg|First postcard, back<br />
</gallery><br />
<br />
== December 2018 ==<br />
<br />
A postcard featuring the [[earthwork path]]. This image was also posted to Cardboard Computer's [https://www.instagram.com/p/BnW9raJBiXx/ Instagram] on September 5, 2018.<br />
<br />
<gallery><br />
File:Postcard 2.jpg|Second postcard, front<br />
File:Postcard 2 back.jpg|Second postcard, back<br />
</gallery><br />
<br />
== May 2023 ==<br />
<br />
Stickers of in-game [[Fonts#Icon fonts|interaction icons]] and the [[WEVP-TV]] logo were sent out in an envelope-sized "care package" between May and July 2023.<br />
<br />
<gallery><br />
File:Stickers.jpg|Stickers<br />
</gallery><br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Postcards&diff=3985Postcards2023-07-25T06:07:41Z<p>Eli: </p>
<hr />
<div>{{Resources}}<br />
{{Materials|skinny}}<br />
[[Cardboard Computer]] have mailed multiple '''postcards''' and other items to [[Patreon]] patrons who have pledged support at the $5/month tier or higher. The items that have been sent to date are listed below.<br />
<br />
== October 2018 ==<br />
<br />
The postcard [[:File:EchoRiverPostcard.jpg|pictured]] on the {{HATATE}} website, featuring the [[Bureau of Secret Tourism]]'s phone number.<br />
<br />
<gallery><br />
File:Postcard 1.jpg|First postcard, front<br />
File:Postcard 1 back.jpg|First postcard, back<br />
</gallery><br />
<br />
== December 2018 ==<br />
<br />
A postcard featuring the [[earthwork path]]. This image was also posted to Cardboard Computer's [https://www.instagram.com/p/BnW9raJBiXx/ Instagram] on September 5, 2018.<br />
<br />
<gallery><br />
File:Postcard 2.jpg|Second postcard, front<br />
File:Postcard 2 back.jpg|Second postcard, back<br />
</gallery><br />
<br />
== May 2023 ==<br />
<br />
Stickers of in-game interaction icons and the [[WEVP-TV]] logo were sent out in an envelope-sized "care package" between May and July 2023.<br />
<br />
<gallery><br />
File:Stickers.jpg|Stickers<br />
</gallery><br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Stickers.jpg&diff=3984File:Stickers.jpg2023-07-25T06:07:18Z<p>Eli: </p>
<hr />
<div><br />
== Licensing ==<br />
{{self}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=The_Entertainment&diff=3983The Entertainment2023-07-25T05:58:51Z<p>Eli: </p>
<hr />
<div>{{DISPLAYTITLE:''The Entertainment''}}<br />
{{Acts}}<br />
{{title}} is the second {{KRZ}} interlude, released online on November 22, 2013. It takes place between [[Act II|Acts II]] and [[Act III|III]].<br />
<br />
[[File:EntertainmentHead.png|thumb|right|The cover for the ''Entertainment'' script.]]<br />
It is also the name of a play directed by [[James B. Carrington]], with adaptation by [[Joseph Wheattree]] of two original plays: ''A Reckoning'' and ''A Bar-fly'' (both written by [[Lem Doolittle]]), to be performed simultaneously. The setting was designed by [[Lula Chamberlain]]. In the interlude, it is performed in [[the Lower Depths]].<br />
<br />
''The Entertainment'' is available for download [http://kentuckyroutezero.com/the-entertainment/ here].<br />
<br />
== Development & background ==<br />
<br />
The game was originally developed for the [[wikipedia:Oculus Rift|Oculus Rift]] headset. This '''virtual reality version''' is now unavailable and unsupported, and instructions on its operation have since been amended to direct players on how to instead host a live stage production of the play. The former VR design gave players direct control of the camera, constrained detailed action to happen close to the player character and resulted in the decision to put the player on-stage as an actor, albeit one with no lines.<br />
<br />
[[Cardboard Computer]] stated in a December 2013 [[newsletter]] that the game and one-act play was inspired by modern-era playwrights [[wikipedia:Eugene O'Neill|Eugene O'Neill]], [[wikipedia:Samuel Beckett|Samuel Beckett]], and [[wikipedia:Maxim Gorky|Maxim Gorky]].<ref>[http://kentuckyroutezero.com/pub/newsletter-archive/2013-dec-kentucky-route-zero-release-schedule-update-the-entertainment-other-news.html Kentucky Route Zero - Release schedule update, "The Entertainment" & other news]</ref> The "brick sandwich" on the Bar-fly's table is in reference to a circumvention of [[wikipedia:Raines law|Raines law]], a prohibition-era law outlawing the sale of alcohol on Sunday except for in hotels (the setting of both ''The Entertainment'' and O'Neill's ''[[wikipedia:The Iceman Cometh|The Iceman Cometh]]''). Some bar owners would mock the law by serving a clay brick between two slices of bread – as seen in the play – thus satisfying the minimal legal requirement of serving food.<br />
<br />
=== Print version ===<br />
<br />
The [http://www.lulu.com/shop/http://www.lulu.com/shop/lem-doolittle/the-entertainment/paperback/product-21312732.html "Paper and Ink" version] of the script is printed with a Library of Congress Control Number (LCCN) of {{Code|57-6498}}, which it shares with a published version of [https://lccn.loc.gov/57006498 ''The Iceman Cometh'']. Of note, the LCCN listed is in a format that was in use before the year 2000. A modern printing would require the LCCN to adhere to the present format, which in this case would be {{Code|57006498}}.<br />
<br />
A PDF of the print version can be found [[:File:TheEntertainment_Final.pdf|here]] and the sound cues can be downloaded from the ZIP linked [http://kentuckyroutezero.com/the-entertainment/vr.txt in this document] (direct link [https://web.archive.org/web/20230725054424/http://kentuckyroutezero.com/the-entertainment/TheEntertainment_SoundCues.zip here]).<br />
<br />
== Cast list ==<br />
<br />
In the world of ''Kentucky Route {{Zero}}'', the play was first presented at the Buffalo Street Student Theatre on the evening of November 16, 1973 with the following cast:<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[Harry Esperanza]]<br />
| Edgar Foy<br />
|-<br />
| [[Lawrence Slade]]<br />
| Allen Vogel<br />
|-<br />
| [[Pearl Slade]]<br />
| Sarah Wakefield<br />
|-<br />
| [[Rosa Slade]]<br />
| Sydney Mueller<br />
|-<br />
| [[Evelyn Hickman]]<br />
| Paula Graves<br />
|-<br />
| Bar-fly<br />
| Uncredited<br />
|}<br />
<br />
== Real-life productions ==<br />
<br />
=== WordPlay premiere ===<br />
<br />
''The Entertainment'' debuted at the 2013 edition of WordPlay, a festival hosted by the Hand Eye Society in Toronto, Canada. The event, which took place on November 16, 2013, featured a recreation of the table set where guests could sit and play the VR version of the game.<ref>[https://www.handeyesociety.com/event/wordplay-schedule-announcements-a-brick-sandwich/ WordPlay Schedule, Announcements, a Brick Sandwich – Hand Eye Society]</ref><ref>[https://www.handeyesociety.com/event/wordplay-fest-pics-and-showcase-links/ WordPlay Fest Pics and Showcase Links – Hand Eye Society]</ref><br />
<br />
=== Beta Public performance ===<br />
<br />
Beta Public, an event series at the Camden People's Theatre in London, hosted a production of ''The Entertainment'' on April 21, 2016.<ref>[http://www.beta-public.com/beta-public-presents/ Beta Public Presents – Beta Public]</ref><ref>[https://www.cptheatre.co.uk/production/beta-public-presents/ Beta Public Presents – Camden People's Theatre]</ref><br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:The Entertainment 1.png|Opening scene to ''The Entertainment''<br />
File:The Entertainment 2.png|The Bar-fly's table<br />
File:The Entertainment 3.png|Evelyn and Harry<br />
File:The Entertainment 4 draft.jpg|A [[Hard Times boys|Hard Times boy]] appears at the end<br />
File:WordPlay 1.jpg|A player at WordPlay 2013<br />
File:December 2013 newsletter - the entertainment wordplay 2 scaled.png|Another player at WordPlay 2013<br />
File:WordPlay 2.jpg|A talk by the developers at WordPlay 2013<br />
File:Beta Public Entertainment.jpg|Rehearsal ahead of the Beta Public show<br />
</gallery><br />
<br />
== References ==<br />
<br />
<references/><br />
<br />
<br />
[[Category:Games]]<br />
[[Category:The Entertainment|*]]<br />
[[Category:The Lower Depths]]<br />
[[Category:Real world]]<br />
[[Category:Fictional]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=The_Entertainment&diff=3982The Entertainment2023-07-25T05:58:21Z<p>Eli: </p>
<hr />
<div>{{DISPLAYTITLE:''The Entertainment''}}<br />
{{Acts}}<br />
{{title}} is the second {{KRZ}} interlude, released online on November 22, 2013. It takes place between [[Act II|Acts II]] and [[Act III|III]].<br />
<br />
[[File:EntertainmentHead.png|thumb|right|The cover for the ''Entertainment'' script.]]<br />
It is also the name of a play directed by [[James B. Carrington]], with adaptation by [[Joseph Wheattree]] of two original plays: ''A Reckoning'' and ''A Bar-fly'' (both written by [[Lem Doolittle]]), to be performed simultaneously. The setting was designed by [[Lula Chamberlain]]. In the interlude, it is performed in [[the Lower Depths]].<br />
<br />
''The Entertainment'' is available for download [http://kentuckyroutezero.com/the-entertainment/ here].<br />
<br />
== Development & background ==<br />
<br />
The game was originally developed for the [[wikipedia:Oculus Rift|Oculus Rift]] headset. This '''virtual reality version''' is now unavailable and unsupported, and instructions on its operation have since been amended to direct players on how to instead host a live stage production of the play. The former VR design gave players direct control of the camera, constrained detailed action to happen close to the player character and resulted in the decision to put the player on-stage as an actor, albeit one with no lines.<br />
<br />
[[Cardboard Computer]] stated in a December 2013 [[newsletter]] that the game and one-act play was inspired by modern-era playwrights [[wikipedia:Eugene O'Neill|Eugene O'Neill]], [[wikipedia:Samuel Beckett|Samuel Beckett]], and [[wikipedia:Maxim Gorky|Maxim Gorky]].<ref>[http://kentuckyroutezero.com/pub/newsletter-archive/2013-dec-kentucky-route-zero-release-schedule-update-the-entertainment-other-news.html Kentucky Route Zero - Release schedule update, "The Entertainment" & other news]</ref> The "brick sandwich" on the Bar-fly's table is in reference to a circumvention of [[wikipedia:Raines law|Raines law]], a prohibition-era law outlawing the sale of alcohol on Sunday except for in hotels (the setting of both ''The Entertainment'' and O'Neill's ''[[wikipedia:The Iceman Cometh|The Iceman Cometh]]''). Some bar owners would mock the law by serving a clay brick between two slices of bread – as seen in the play – thus satisfying the minimal legal requirement of serving food.<br />
<br />
=== Print version ===<br />
The [http://www.lulu.com/shop/http://www.lulu.com/shop/lem-doolittle/the-entertainment/paperback/product-21312732.html "Paper and Ink" version] of the script is printed with a Library of Congress Control Number (LCCN) of {{Code|57-6498}}, which it shares with a published version of [https://lccn.loc.gov/57006498 ''The Iceman Cometh'']. Of note, the LCCN listed is in a format that was in use before the year 2000. A modern printing would require the LCCN to adhere to the present format, which in this case would be {{Code|57006498}}.<br />
<br />
A PDF of the print version can be found [[:File:TheEntertainment_Final.pdf|here]] and the sound cues can be downloaded from the ZIP linked [http://kentuckyroutezero.com/the-entertainment/vr.txt in this document] (direct link [https://web.archive.org/web/20230725054424/http://kentuckyroutezero.com/the-entertainment/TheEntertainment_SoundCues.zip here]).<br />
<br />
== Cast list ==<br />
<br />
In the world of ''Kentucky Route {{Zero}}'', the play was first presented at the Buffalo Street Student Theatre on the evening of November 16, 1973 with the following cast:<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[Harry Esperanza]]<br />
| Edgar Foy<br />
|-<br />
| [[Lawrence Slade]]<br />
| Allen Vogel<br />
|-<br />
| [[Pearl Slade]]<br />
| Sarah Wakefield<br />
|-<br />
| [[Rosa Slade]]<br />
| Sydney Mueller<br />
|-<br />
| [[Evelyn Hickman]]<br />
| Paula Graves<br />
|-<br />
| Bar-fly<br />
| Uncredited<br />
|}<br />
<br />
== Real-life productions ==<br />
=== WordPlay premiere ===<br />
<br />
''The Entertainment'' debuted at the 2013 edition of WordPlay, a festival hosted by the Hand Eye Society in Toronto, Canada. The event, which took place on November 16, 2013, featured a recreation of the table set where guests could sit and play the VR version of the game.<ref>[https://www.handeyesociety.com/event/wordplay-schedule-announcements-a-brick-sandwich/ WordPlay Schedule, Announcements, a Brick Sandwich – Hand Eye Society]</ref><ref>[https://www.handeyesociety.com/event/wordplay-fest-pics-and-showcase-links/ WordPlay Fest Pics and Showcase Links – Hand Eye Society]</ref><br />
<br />
=== Beta Public performance ===<br />
<br />
Beta Public, an event series at the Camden People's Theatre in London, hosted a production of ''The Entertainment'' on April 21, 2016.<ref>[http://www.beta-public.com/beta-public-presents/ Beta Public Presents – Beta Public]</ref><ref>[https://www.cptheatre.co.uk/production/beta-public-presents/ Beta Public Presents – Camden People's Theatre]</ref><br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:The Entertainment 1.png|Opening scene to ''The Entertainment''<br />
File:The Entertainment 2.png|The Bar-fly's table<br />
File:The Entertainment 3.png|Evelyn and Harry<br />
File:The Entertainment 4 draft.jpg|A [[Hard Times boys|Hard Times boy]] appears at the end<br />
File:WordPlay 1.jpg|A player at WordPlay 2013<br />
File:December 2013 newsletter - the entertainment wordplay 2 scaled.png|Another player at WordPlay 2013<br />
File:WordPlay 2.jpg|A talk by the developers at WordPlay 2013<br />
File:Beta Public Entertainment.jpg|Rehearsal ahead of the Beta Public show<br />
</gallery><br />
<br />
== References ==<br />
<br />
<references/><br />
<br />
<br />
[[Category:Games]]<br />
[[Category:The Entertainment|*]]<br />
[[Category:The Lower Depths]]<br />
[[Category:Real world]]<br />
[[Category:Fictional]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=The_Lower_Depths&diff=3981The Lower Depths2023-07-25T05:52:13Z<p>Eli: </p>
<hr />
<div>'''The Lower Depths''' is a bar tended by [[Harry]]. The group travels to the bar in [[Act III]], where [[Junebug and Johnny]] perform a concert there. It is also the setting of the interludes ''[[The Entertainment]]'' and {{DOTHM}}.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:LowerDepths-Outside.png|Outside view of the bar<br />
File:LowerDepths-Ceiling.png|"[[Too Late to Love You]]"<br />
File:Too Late to Love You.png|Another view of the performance<br />
</gallery><br />
<br />
<br />
[[Category:Locations]]<br />
[[Category:Act III]]<br />
[[Category:The Lower Depths|*]]<br />
[[Category:The Entertainment]]<br />
[[Category:Death Of The Hired Man]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=The_Lower_Depths&diff=3980The Lower Depths2023-07-25T05:52:09Z<p>Eli: </p>
<hr />
<div>'''The Lower Depths''' is a bar tended by [[Harry]]. The group travels to the bar in [[Act III]], where [[Junebug and Johnny]] perform a concert there. It is also the setting of the interludes ''[[The Entertainment]]'' and {{DOTHM}}.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:LowerDepths-Outside.png|Outside view of the bar<br />
File:LowerDepths-Ceiling.png|"[[Too Late to Love You]]"<br />
File:Too Late to Love You.png|Another view of the performance<br />
</gallery><br />
<br />
[[Category:Locations]]<br />
[[Category:Act III]]<br />
[[Category:The Lower Depths|*]]<br />
[[Category:The Entertainment]]<br />
[[Category:Death Of The Hired Man]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:TheEntertainment_Final.pdf&diff=3979File:TheEntertainment Final.pdf2023-07-25T05:49:08Z<p>Eli: Category:The Entertainment</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:The Entertainment]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=The_Evening_Broadcast&diff=3977The Evening Broadcast2023-07-21T13:09:57Z<p>Eli: Changed redirect target from WEVP-TV to WEVP-TV#Programs</p>
<hr />
<div>#REDIRECT [[WEVP-TV#Programs]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Phone_numbers&diff=3976Phone numbers2023-07-21T13:09:42Z<p>Eli: /* List of Kentucky Route Zero-related phone numbers */</p>
<hr />
<div>{{Resources|skinny}}<br />
{{Materials}}<br />
Various real-life '''phone numbers''' tie in with {{KRZ}}, its various interludes, and the development of the game itself.<br />
<br />
== List of ''Kentucky Route Zero''-related phone numbers ==<br />
<br />
* [[1-858-WHEN-KRZ|{{Code|(858) WHEN-KRZ}}]] / {{Code|(858) 943-6579}} – Department of the Real (previously the ''Kentucky Route Zero'' Development Status Hotline)<br />
* {{Code|(270) 301-5797}} – The [[Bureau of Secret Tourism]]<br />
** Analogous to the phone system featured in {{HATATE}}. Also the title of track 4 on the ''[[Music|Memory Overflow]]'' album.<br />
* {{Code|(270) 216-5556}} – [[WEVP-TV]]<br />
** Featured in {{UPDN}} as ''[[The Evening Broadcast]]'' is playing<br />
<br />
<br />
[[Category:Real world]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Earthwork_path&diff=3975Earthwork path2023-07-21T12:57:40Z<p>Eli: /* Appearances */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
[[File:Earthwork Path Xerox.jpg|thumb|right|Symbolic representation of the path]]<br />
[[File:Earthwork Path Town.jpg|thumb|right|The earthwork path in the center of the town]]<br />
<br />
The Seer's '''earthwork path''' is a shape devised by [[The Seer]] and constructed in the center of the [[town]].<br />
<br />
== Description ==<br />
<br />
The Seer conceived the path after what she saw in her scrying game, using dice and diagrams. The path is meant to be a route to escape the next flood and move to a safer place. The Draftsman gave shape to her vision and supervised The Earth Movers, who dug the path in the earth in the form of a long circular mound, creating the earthwork path. The Diver learned the route, and was sent to follow it, which he did along the {{ZeroLink}}. The earthwork path is now located in the middle of the [[town]], encircling the opening of the [[Silo of Late Reflections]].<br />
<br />
The path is made of spiraling arcs of a circle, connected together, describing concentric clockwise and counterclockwise turns. As a route from the center moving outward, it can be read as follows:<br />
<br />
# Go counterclockwise for 1.75 full turns.<br />
# Go clockwise for half a turn.<br />
# Go counterclockwise for roughly 1/6 of a turn.<br />
# Go clockwise for roughly 1/10 of a turn.<br />
<br />
On the {{ZeroLink}}, the route leads from [[the cenote]]/[[the staircase]] (representing the [[Silo of Late Reflections|Silo]]) to [[the campfire]].<br />
<br />
== Appearances ==<br />
<br />
In addition to being featured centrally in [[Act V]] as the shape of the mound in the [[town]], the path also appears in other locations:<br />
* In the game's [https://www.youtube.com/watch?v=pzXtmls1kFo launch trailer] from January 28, 2020, the path is prominently displayed on a TV screen in the beginning.<br />
* A [[postcard#December 2018|postcard]] sent to [[Patreon]] supporters features a symbolic drawing of the path. A matching [[:File:Spiral.jpg|image]] was posted to Instagram three months prior.<br />
* The [[achievement]] "The Map" has the path as an icon, and can be obtained by walking along the mound.<br />
* Some of the [[:Category:Wallpapers|wallpapers]] distributed with the game feature the path rendered in different styles.<br />
<br />
<br />
[[Category:Locations]]<br />
[[Category:Act V]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Flora&diff=3974Flora2023-07-21T12:53:33Z<p>Eli: /* Name */</p>
<hr />
<div>[[File:Flora.png|thumb|200px|right|''FLORA: I drew a picture of Ezra on it before I folded it up. He's my ''paramour''. I'm a romantic.'']]<br />
'''Flora''' is a young girl who crosses paths with various characters as they work to complete [[Conway]]'s delivery. She lives in the [[Museum of Dwellings]] with her parents, Annie and George. She is the same age as [[Ezra]]. In [[Act II]], she launches a paper boat which can be [[Achievements#Act III|spotted]] on its journey in the following acts.<br />
<br />
== Personality ==<br />
<br />
Flora describes herself as a romantic. She has a crush on Ezra, whom she has many secrets with, and is good at chess. She is well-spoken for her age and thinks of herself as very busy.<br />
<br />
== Appearances ==<br />
<br />
Flora appears in the following locations throughout the game:<br />
<br />
* In [[Act II]], in one of the houses in the [[Museum of Dwellings]].<br />
* In [[Act III]], in the Museum parking lot.<br />
* In [[Act IV]], in the [[Echo River Central Exchange]]. Later, [[Will]] describes an open-air gallery on the [[Echo River]] which features a picture of her folding her paper boat.<br />
* In [[Act V]], in the [[town]].<br />
<br />
== Name & references ==<br />
<br />
Her name, along with those of her parents, are references to pseudonyms found in [[wikipedia:James Agee|James Agee]]'s ''[[wikipedia:Let Us Now Praise Famous Men|Let Us Now Praise Famous Men]]''.<br />
<br />
== Quotes ==<br />
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;"><br />
* '''FLORA:''' I'm a romantic. <br>'''SHANNON:''' Really? What does that mean to you? <br>'''FLORA:''' It means I like poems and rivers and mysteries.<br />
* '''EZRA:''' I don't know what to say. <br>'''FLORA:''' It's OK. I like you anyway.<br />
* '''EZRA:''' Do you play chess? I'm pretty good at it — better than Julian, but not as good as Flora. She knows how to use ''every'' piece.<br />
* '''FLORA:''' I don't have any friends, because I'm so busy.<br />
<br />
* '''FLORA:''' I think you need to get some real horses in the stable. <br>'''MUSEUM STAFF:''' Do you like horses? <br>'''FLORA:''' Not anymore. Now I like jungle cats. You should get some real panthers in the stable.<br />
* '''SHANNON:''' Do you know where the telephone exchange operator is? <br>'''FLORA:''' ''(Singing.)'' I don't know what that means.<br />
* '''FLORA:''' I am always lucky. It's one of my qualities.<br />
</div><br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Museum of Dwellings]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Shannon_M%C3%A1rquez&diff=3973Shannon Márquez2023-07-21T12:53:26Z<p>Eli: /* Name */</p>
<hr />
<div>[[File:Shannon_pk.png|right|border|125px]]<br />
[[File:Shannon.png|thumb|150px|right|''SHANNON: We all lost people down here. Well, not all of us. But most of us.'']]<br />
'''Shannon Márquez''' is a TV repairwoman and the cousin of [[Weaver Márquez]]. In [[Act I]], she joins [[Conway]] on his search for [[Dogwood Drive]].<br />
<br />
== Life ==<br />
<br />
Shannon was born to a family of immigrants. She grew up living with her mother, father, [[J. Márquez|uncle]], aunt [[Remedios Márquez|Remedios]], and cousin [[Weaver Márquez|Weaver]]. Their financial and legal situation was often precarious, and she grew up without health insurance or regular doctors. Shannon's parents worked as miners at [[Elkhorn Mine|Elkhorn]] and drowned when it flooded, presumably leaving Shannon in the care of her aunt and uncle for her later high school years.<br />
<br />
As an adult, she began living and working out of the back room of the [[bait shop]] on the corner of [[Wax Road|Wax]] and [[Peonia Road]], using it as a workshop for TV repairs. However, as flat-screen TVs began replacing CRT TVs, she was unable to keep up with the bills. She is evicted during Act III.<br />
<br />
Depending on the players' choices, she may have an ex named Alejandra or Mark who she still talks to on occasion.<br />
<br />
== Name & references ==<br />
<br />
Shannon is named after the mathematician [[wikipedia:Claude Shannon|Claude Shannon]], the "father of information theory," and the famous Colombian magical realist author [[wikipedia:Gabriel García Márquez|Gabriel García Márquez]]. Her and her cousin's names reference the [[wikipedia:Shannon–Weaver model|Shannon–Weaver model]] of communication, used in the fields of information theory and telecommunications, and the street name and number of their family's farmhouse, 100 Macondo Lane, are references to the town of [[wikipedia:Macondo|Macondo]] in Márquez's novel ''[[wikipedia:One Hundred Years of Solitude|One Hundred Years of Solitude]]''.<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Márquez family]]<br />
[[Category:Act I]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Town-Aerial.jpg&diff=3972File:Town-Aerial.jpg2023-07-21T11:47:23Z<p>Eli: </p>
<hr />
<div>== Summary ==<br />
Aerial view of the [[town]] in [[Act V]].</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3971Maps2023-07-21T11:46:32Z<p>Eli: /* Town */</p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. This article includes official maps, fan creations, and in-game screenshot stitches that may be used for navigation. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 2 cc.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cc.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map (suitable for filling in on your own) can be found [[:File:Zero_map_printable.pdf|here]].<br />
<br />
=== Echo River ===<br />
A printed artistic centerfold, showing a combined map of the {{Zero}}, the [[Echo River]], and [[Lake Lethe]] is included with copies of the game's physical edition and vinyl soundtrack. A scalable PDF version can be found [[:File:Zero Echo Lethe centerfold.pdf|here]].<br />
<br />
[[File:Zero Echo Lethe centerfold.png|500px]]<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.jpg|250px|link=Maps/Town]]<br />
<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps/Town&diff=3970Maps/Town2023-07-21T11:45:49Z<p>Eli: </p>
<hr />
<div>{{Map/Start|base=Town-Aerial.jpg|width={{{width|1000}}}}}<br />
<!--{{Map/Grid|color=rgba(255, 255, 255, 0.5)}}--><br />
{{Map/Label|22|56|[[5 Dogwood Drive]]|length=25|width=6}}<br />
{{Map/Label|34|46|[[WEVP-TV]]|length=20|width=5.5}}<br />
{{Map/Label|50.5|45.5|[[Silo of Late Reflections]]|length=20|width=6.5}}<br />
{{Map/Label|33|34|Hangar|length=30|width=5}}<br />
{{Map/Label|43|76|Old church|length=20|width=6}}<br />
{{Map/Label|60|84|Library|length=30|width=5}}<br />
{{Map/Label|72|45|Barn|length=35|width=3.5}}<br />
{{Map/Label|60.5|45|[[Earthwork path]]|length=40|width=6}}<br />
{{Map/Label|69|18|Graveyard|length=20|width=6}}<br />
{{Map/Label|70|76|Bell tower|length=20|width=6}}<br />
{{Map/Label|53|69|Cafe/Company Store|length=30|width=7.5}}<br />
{{Map/Label|33|65|Garden|length=20|width=5}}<br />
{{Map/Label|59|33|Small cave|length=15|width=6.5}}<br />
{{Map/Label|45|54|Mail stop|length=20|width=5.5}}<br />
<!--Ash Alley--><br />
<!--"Ethnic quarter"--><br />
<!--"New quarter"--><br />
<!--"Marsh quarter" --><br />
{{Map/End}}<noinclude><br />
[[Category:Maps]]<noinclude></div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Town-Aerial.jpg&diff=3969File:Town-Aerial.jpg2023-07-21T11:44:45Z<p>Eli: Eli uploaded a new version of File:Town-Aerial.jpg</p>
<hr />
<div>== Summary ==<br />
Converted from [[:File:Town-Aerial.png]] by [[User:Nclm]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Town-Aerial.jpg&diff=3968File:Town-Aerial.jpg2023-07-21T11:43:50Z<p>Eli: Converted from :File:Town-Aerial.png by User:Nclm</p>
<hr />
<div>== Summary ==<br />
Converted from [[:File:Town-Aerial.png]] by [[User:Nclm]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Junebug_and_Johnny&diff=3966Junebug and Johnny2023-07-21T11:39:09Z<p>Eli: /* Inspiration */</p>
<hr />
<div>[[File:Junebug_and_johnny_pk.png|right|border|150px]]<br />
[[File:Too Late to Love You.png|thumb|right|''JUNEBUG: Johnny found some gear — an old tape player. We hid away in an underwater cave and listened to it over and over, and we knew we weren't miners ...'']]<br />
'''{{PAGENAME}}''' are a pair of mechanical musicians, introduced to the cast in [[Act III]] when they encounter [[Conway]], [[Shannon]], and [[Ezra]] stranded on the highway. The two fix Conway's truck, and travel onward to perform "[[Too Late to Love You]]," a song originally sung by [[Lysette]], at [[the Lower Depths]] tavern. After their performance, Junebug and Johnny decide to accompany Conway, Shannon and Ezra on their travels.<br />
<br />
A [[wrongle]] of Junebug and Johnny is viewable at http://kentuckyroutezero.com/junebug.wrongle.<br />
<br />
== Life ==<br />
<br />
Junebug and Johnny were originally part of a robotic crew manufactured by the [[Consolidated Power Company]] to drain [[Elkhorn Mine]] after its catastrophic flood. Junebug describes her original build as "about a half-foot shorter, and all gray. No eyes." While in the mine, Johnny discovered one of the archivists' tape decks. Listening to the miner's songs, he and Junebug realized they could be something more, leading them to run away and become musicians.<br />
<br />
Junebug has a custom motorcycle, with a sidecar for Johnny, that she built and maintains. Depending on the player's choice, it may be named the [[Weird Vector]], the Sloth-on-wheels, or the Vicious Cycle.<br />
<br />
Johnny once found a pet frog (or toad, depending on who players ask) in a shoebox on a playground and kept it for about six months. According to [[Will]], they are frequent travelers on the [[Echo River]].<br />
<br />
[[File:Junebug artist portrait.jpg|thumb|right|Artist portrait for [[Music#Too Late to Love You|Junebug]], the name of the duo's musical group.]]<br />
[[File:Weird Vector.png|thumb|right|''JUNEBUG: We slipped out onto the road, just these two featureless shadows, and ever since that night we've been detailing. Coloring in. Specifying. I feel more like myself every day.'']]<br />
<br />
== Appearance ==<br />
<br />
Ever since running away, Junebug and Johnny have been adjusting and detailing themselves to reflect their identities and to appear "specific." They both frequently alter their physical appearances between scenes, changing outfits and hair colors. However, Junebug consistently boasts a half-shaved hairstyle while Johnny wears dark sunglasses and a typically-orange flattop hairstyle.<br />
<br />
== Personality ==<br />
<br />
=== Junebug ===<br />
Junebug is the de facto leader of the duo, and is more cynical, sassy, and solitary than Johnny. She has a biting sense of black humor – often dark to the point where her jokes are more tragic than funny – with which she habitually teases and flirts with Johnny, who she calls her "cricket." She tends to keep everyone else at an arm's length.<br />
<br />
Although she buries it in bitterness and denial, Junebug occasionally lets slip glimpses of an identity crisis between person and machine. She seems concerned about genuineness, and tends to dismiss personal problems. At one point, Junebug may explain that she likes looking at porcelain figurines because of how peculiarly non-genuine she finds them – identical figures with their jobs "painted on" – their definition and value being told through little more than a paint job.<br />
<br />
=== Johnny ===<br />
Johnny is the more passive of the duo, and often seems distant from the events unfolding around him. He occasionally finds himself compared to a dog, and often stays behind or at the sidelines with Conway's old [[Conway's dog|hound]]. Despite his assertion that Junebug is the artist – and that he is "only an entertainer" – Johnny appears to be highly creative and poetic. He spends much of his time thinking, daydreaming, composing music, and being distracted by the world around him. He enjoys teasing Junebug, often with her same tragic sense of black humor, and refers to her as "ma'am."<br />
<br />
Johnny has a passion for sound and a particular affinity for animals; the two may explain that he enjoys the digital cacophony of the arcade or the animals at the petting zoo. There are a number of stops along the [[Echo River]] at which Johnny tries (often unsuccessfully) to record various sounds with his tape recorder.<br />
<br />
== Inspiration ==<br />
<br />
[[File:LorettaLynn.png|thumb|right|'''Left:''' Loretta Lynn. <br />'''Center:''' Junebug's original design, as seen in the Kickstarter trailer. <br />'''Right:''' Junebug's final design, as seen in [[Act III]].]]<br />
<br />
The character of Junebug was originally based on [[wikipedia:Loretta Lynn|Loretta Lynn]], a country singer-songwriter known for her song "Coal Miner's Daughter", and [[wikipedia:June Carter Cash|June Carter Cash]]. Although her final design contains significant changes, Junebug's extravagant blue gown remains a reference to Lynn. [[Jake Elliott]] has stated that her character later "took on new dimensions in the context of the rest of the story".<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Junebug_and_Johnny&diff=3965Junebug and Johnny2023-07-21T11:38:57Z<p>Eli: /* Inspiration */</p>
<hr />
<div>[[File:Junebug_and_johnny_pk.png|right|border|150px]]<br />
[[File:Too Late to Love You.png|thumb|right|''JUNEBUG: Johnny found some gear — an old tape player. We hid away in an underwater cave and listened to it over and over, and we knew we weren't miners ...'']]<br />
'''{{PAGENAME}}''' are a pair of mechanical musicians, introduced to the cast in [[Act III]] when they encounter [[Conway]], [[Shannon]], and [[Ezra]] stranded on the highway. The two fix Conway's truck, and travel onward to perform "[[Too Late to Love You]]," a song originally sung by [[Lysette]], at [[the Lower Depths]] tavern. After their performance, Junebug and Johnny decide to accompany Conway, Shannon and Ezra on their travels.<br />
<br />
A [[wrongle]] of Junebug and Johnny is viewable at http://kentuckyroutezero.com/junebug.wrongle.<br />
<br />
== Life ==<br />
<br />
Junebug and Johnny were originally part of a robotic crew manufactured by the [[Consolidated Power Company]] to drain [[Elkhorn Mine]] after its catastrophic flood. Junebug describes her original build as "about a half-foot shorter, and all gray. No eyes." While in the mine, Johnny discovered one of the archivists' tape decks. Listening to the miner's songs, he and Junebug realized they could be something more, leading them to run away and become musicians.<br />
<br />
Junebug has a custom motorcycle, with a sidecar for Johnny, that she built and maintains. Depending on the player's choice, it may be named the [[Weird Vector]], the Sloth-on-wheels, or the Vicious Cycle.<br />
<br />
Johnny once found a pet frog (or toad, depending on who players ask) in a shoebox on a playground and kept it for about six months. According to [[Will]], they are frequent travelers on the [[Echo River]].<br />
<br />
[[File:Junebug artist portrait.jpg|thumb|right|Artist portrait for [[Music#Too Late to Love You|Junebug]], the name of the duo's musical group.]]<br />
[[File:Weird Vector.png|thumb|right|''JUNEBUG: We slipped out onto the road, just these two featureless shadows, and ever since that night we've been detailing. Coloring in. Specifying. I feel more like myself every day.'']]<br />
<br />
== Appearance ==<br />
<br />
Ever since running away, Junebug and Johnny have been adjusting and detailing themselves to reflect their identities and to appear "specific." They both frequently alter their physical appearances between scenes, changing outfits and hair colors. However, Junebug consistently boasts a half-shaved hairstyle while Johnny wears dark sunglasses and a typically-orange flattop hairstyle.<br />
<br />
== Personality ==<br />
<br />
=== Junebug ===<br />
Junebug is the de facto leader of the duo, and is more cynical, sassy, and solitary than Johnny. She has a biting sense of black humor – often dark to the point where her jokes are more tragic than funny – with which she habitually teases and flirts with Johnny, who she calls her "cricket." She tends to keep everyone else at an arm's length.<br />
<br />
Although she buries it in bitterness and denial, Junebug occasionally lets slip glimpses of an identity crisis between person and machine. She seems concerned about genuineness, and tends to dismiss personal problems. At one point, Junebug may explain that she likes looking at porcelain figurines because of how peculiarly non-genuine she finds them – identical figures with their jobs "painted on" – their definition and value being told through little more than a paint job.<br />
<br />
=== Johnny ===<br />
Johnny is the more passive of the duo, and often seems distant from the events unfolding around him. He occasionally finds himself compared to a dog, and often stays behind or at the sidelines with Conway's old [[Conway's dog|hound]]. Despite his assertion that Junebug is the artist – and that he is "only an entertainer" – Johnny appears to be highly creative and poetic. He spends much of his time thinking, daydreaming, composing music, and being distracted by the world around him. He enjoys teasing Junebug, often with her same tragic sense of black humor, and refers to her as "ma'am."<br />
<br />
Johnny has a passion for sound and a particular affinity for animals; the two may explain that he enjoys the digital cacophony of the arcade or the animals at the petting zoo. There are a number of stops along the [[Echo River]] at which Johnny tries (often unsuccessfully) to record various sounds with his tape recorder.<br />
<br />
== Inspiration ==<br />
<br />
[[File:LorettaLynn.png|thumb|right|'''Left:''' Loretta Lynn. <br />'''Center:''' Junebug's original design, as seen in the Kickstarter trailer. <br />'''Right:''' Junebug's final design, as seen in [[Act III]].]]<br />
<br />
The character of Junebug was originally based on [[wikipedia:Loretta Lynn|Loretta Lynn]], a country singer-songwriter known for her song "Coal Miner's Daughter", and [[wikipedia:June Carter Cash|June Carter Cash]]. Although her final design contains significant changes, Junebug's extravagant blue gown remains a reference to Lynn. [[Jake Elliott|Jake]] has stated that her character later "took on new dimensions in the context of the rest of the story".<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Weaver_M%C3%A1rquez&diff=3964Weaver Márquez2023-07-21T11:37:27Z<p>Eli: </p>
<hr />
<div>[[File:Weaver.png|thumb|150px|right|''WEAVER: Nice to know you, Conway. Keep your eyes open. Especially in the dark!'']]<br />
'''Weaver Márquez''' is a gifted mathematician and [[Shannon]]'s cousin and childhood friend. A mysterious woman with a semi-mystical<br />
presence, Weaver guides [[Conway]] and Shannon to the {{ZeroLink}} in [[Act I]].Shannon describes her as having had trouble focusing in high school, saying, "She was so smart, but always going off in different directions, mind racing, like five conversations going on in her head at once and you're lucky if even one of them is with someone in the room." She has a tendency to mysteriously disappear.<br />
<br />
== Life and work ==<br />
<br />
Her childhood residence was the [[Márquez Farmhouse]], constructed at 100 Macondo Lane on top of a hill after her family bought the land. Weaver left her family after learning of their massive debt incurred by the farmhouse. At one point, she was an intern at the [[Bureau of Reclaimed Spaces]], but quickly grew bored; here she befriended [[Lula Chamberlain]], who she remained penpals with after her internship ended.<br />
<br />
Weaver studied mathematics in university. At this time, she also worked as one of [[Donald]]'s research assistants for [[XANADU]]. Along with translation work for the Bureau, she used math to help translate between Spanish and English. She is the inventor of The Formula, used at the [[Hard Times Distillery]]. <br />
<br />
Weaver also previously worked at [[WEVP-TV]], where she handled the archives. According to [[Dashiell]], she had a "head for signals." In [[Act IV]], [[Mimi]] recounts how Weaver suddenly disappeared from the station, although this was not uncommon given the station's transient workforce. However, following her disappearance, a pirate signal began mysteriously intercepting the station's broadcast, transmitting a video in which Weaver stood in the middle of the studio, facing the camera, and mumbled a strange, indecipherable message that came through only as a sinister-sounding hum. The video came with on-screen captions using a non-standard font, which repeated on loop:<br />
<br />
:''"Go underground, as deep as you can go. The air is cool and the earth is damp, and when you close your eyes you are surrounded by the dead. Remember where that is? You'll find your way from there. I think this place is what you're looking for. Some of it will wash away soon, but I think you'll be happy here, even without the mail, school, and these magnificent, tragic horses."''<br />
<br />
This same video appeared dozens of times over multiple years before the station was wiped out by a [[Un Pueblo De Nada|flood]]. Mimi remarks that the video of Weaver may have been the station's last broadcast before the flood.<br />
<br />
The video may be viewed [https://www.youtube.com/watch?v=ANymLv0C_pU here].<br />
<br />
== Family ==<br />
<br />
Weaver is the cousin of [[Shannon Márquez]]. Her parents are [[Remedios Márquez]] and [[J. Márquez]].<br />
<br />
== Name & references ==<br />
<br />
Weaver is named after scientist and mathematician [[wikipedia:Warren Weaver|Warren Weaver]] and the famous Colombian magical realist author [[wikipedia:Gabriel García Márquez|Gabriel García Márquez]]. Her and her cousin's names reference the [[wikipedia:Shannon–Weaver model|Shannon–Weaver model]] of communication, used in the fields of information theory and telecommunications, and the street name and number of their family's farmhouse, 100 Macondo Lane, are references to the town of [[wikipedia:Macondo|Macondo]] in Márquez's novel ''[[wikipedia:One Hundred Years of Solitude|One Hundred Years of Solitude]]''.<br />
<br />
In [[Act I]], Weaver asks Conway, "Which of your parents was it who wouldn't allow you to watch television?", a near-direct quote from the play ''[[wikipedia:Equus (play)|Equus]]''.<br />
<br />
Per the {{V&A}}, Shannon's framing of Weaver – "But Weaver's not a puzzle. She's a mystery." – is a reference to the writings of Gregory Treverton. Treverton differentiates the concepts by describing a puzzle as something solvable if information was not being withheld, while a mystery provides too much information with no guarantee of relevance; puzzles can be solved, but mysteries can only be framed.<br />
<br />
=== Development ===<br />
<br />
According to [[Jake Elliott]], a character named "Aleks" (seen [[:File:1_ConwayAndAleks.1365634735.jpg|here]]) was "going to be one of the marooned grad students working in Donald's cave/lab". Also referred to as Alejandra, Aleksandr, and Alex, the character Alejandra became the basis for Weaver's design.<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Márquez family]]<br />
[[Category:Act I]]<br />
[[Category:Un Pueblo De Nada]]<br />
[[Category:Act V]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3963Maps2023-07-21T11:33:37Z<p>Eli: </p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. This article includes official maps, fan creations, and in-game screenshot stitches that may be used for navigation. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 2 cc.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cc.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map (suitable for filling in on your own) can be found [[:File:Zero_map_printable.pdf|here]].<br />
<br />
=== Echo River ===<br />
A printed artistic centerfold, showing a combined map of the {{Zero}}, the [[Echo River]], and [[Lake Lethe]] is included with copies of the game's physical edition and vinyl soundtrack. A scalable PDF version can be found [[:File:Zero Echo Lethe centerfold.pdf|here]].<br />
<br />
[[File:Zero Echo Lethe centerfold.png|500px]]<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.png|250px|link=Maps/Town]]<br />
<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3962Maps2023-07-21T11:31:27Z<p>Eli: </p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. This article includes official maps, fan creations, and in-game screenshot stitches that may be used for navigation. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 2 cc.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cc.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map (suitable for filling in on your own) can be found [[:File:Zero_map_printable.pdf|here]].<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
== Echo River ==<br />
A printed artistic centerfold, showing a combined map of the {{Zero}}, the [[Echo River]], and [[Lake Lethe]] is included with copies of the game's physical edition and vinyl soundtrack. A scalable PDF version can be found [[:File:Zero Echo Lethe centerfold.pdf|here]].<br />
<br />
[[File:Zero Echo Lethe centerfold.png|500px]]<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.png|250px|link=Maps/Town]]<br />
<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3961Maps2023-07-21T11:30:37Z<p>Eli: /* The {{Zero}} */</p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 2 cc.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cc.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map (suitable for filling in on your own) can be found [[:File:Zero_map_printable.pdf|here]].<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
== Echo River ==<br />
A printed artistic centerfold, showing a combined map of the {{Zero}}, the [[Echo River]], and [[Lake Lethe]] is included with copies of the game's physical edition and vinyl soundtrack. A scalable PDF version can be found [[:File:Zero Echo Lethe centerfold.pdf|here]].<br />
<br />
[[File:Zero Echo Lethe centerfold.png|500px]]<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.png|250px|link=Maps/Town]]<br />
<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Echo_River&diff=3960Echo River2023-07-21T11:29:46Z<p>Eli: </p>
<hr />
<div>[[File:Zero Echo Lethe centerfold.png|thumb|right|300px|An artistic map of the Echo River]]<br />
The '''{{PAGENAME}}''', often referred to as simply '''the Echo''', is an underground river flowing out of [[Lake Lethe]], and the central setting of [[Act IV]]. <br />
<br />
==Flora and fauna==<br />
Bats and insects are found along the river. In addition, multiple species of birds including the Lonesome Teal, American Gridpiper, Rock Sparrow, Gray-beaked Grouse, Mourning Hummingbirds, unidentified pigeon species, Painted Avocet, and Peat-breathed Riverbill.<br />
<br />
==Locations along the Echo==<br />
[[File:Echo River 3.png|thumb|right|300px|The [[Mucky Mammoth]] sailing down the Echo]]<br />
*A [[gas station]]<br />
*The [[Rum Colony]]<br />
*The [[Radvansky Center]]<br />
*A [[phone]]<br />
*A [[grove]]<br />
*[[Echo River Central Exchange]] ("Consolidated Auxiliary Switch Number 30", and formerly the Echo River Avian Post)<br />
*[[Sam & Ida's]]<br />
*A [[neighborhood]]<br />
*The [[Silo of Late Reflections]]<br />
*The ''[[Iron Pariah]]''<br />
*Various shops<br />
**Trapper, Stalker & Sportsman<br />
**Gemini Canoe & Firewood / Gemini School of Beauty <br />
**The Sweater Shoppe / The Balloon Barn (formerly)<br />
**Ratliff Monuments<br />
*Wayfinding points<br />
**Dinosaur Rock<br />
**Duck Island<br />
**The Lighthouse<br />
**The Story Cliff<br />
*Various underwater islands<br />
**Slate Island<br />
**The Red Island<br />
**The Green Island<br />
**The Blue Island<br />
**Island Number 8192<br />
**The Uninhabited Island<br />
**The Entire "Seven (Plus or Minus Two) Islands" Archipelago<br />
**New Konigsberg<br />
**Skeleton Keys<br />
**Fancy Island<br />
**Tearless Rock<br />
**Part-time Island<br />
**Murphy's Weather Station Rock<br />
**Whippoorwill Islet<br />
**Rock of Magnets<br />
**Island of Trivia<br />
**Island of 60 KHz<br />
**Island of 350 and 440Hz<br />
**Island of Interfering Tones<br />
**Island of Eusapia<br />
**Despina Dockyards<br />
**Baucis Keys<br />
**Fish-Jaw Coral<br />
**Angled Island<br />
**Islet of Distraction<br />
**Endless Island<br />
**Soggy Island<br />
**Jerry's Island<br />
**Ted's Island<br />
**Nelson's Island<br />
**Serious Island<br />
**Island of Ringing<br />
**Undocumented Island<br />
**Overdraft Island<br />
**Islet of Overemphasis<br />
**Island of Heartsickness<br />
**Dog Shit Island<br />
**The Beasley Keys<br />
**Hermit Thrush Island<br />
**The Missing Island<br />
**Island of Cones<br />
**The Undefinable Island<br />
**Béton Island<br />
**Bear Island<br />
**Implied Island<br />
**Rock of Boredom<br />
**Loose-Tooth Rock<br />
**Water Tree Keys<br />
**Chorus Keys<br />
**The Doubtful Island<br />
**Island of Negative Space<br />
<br />
[[Category:Locations]]<br />
[[Category:Act IV]]<br />
[[Category:Echo River|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3959Maps2023-07-21T11:29:13Z<p>Eli: </p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 2 cc.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cc.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map (suitable for filling in on your own) can be found [[File:Zero_map_printable.pdf|here]].<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
== Echo River ==<br />
A printed artistic centerfold, showing a combined map of the {{Zero}}, the [[Echo River]], and [[Lake Lethe]] is included with copies of the game's physical edition and vinyl soundtrack. A scalable PDF version can be found [[:File:Zero Echo Lethe centerfold.pdf|here]].<br />
<br />
[[File:Zero Echo Lethe centerfold.png|500px]]<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.png|250px|link=Maps/Town]]<br />
<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3958Maps2023-07-21T11:26:56Z<p>Eli: /* Official centerfold */</p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 2 cc.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cw.png|250px|link=Route Zero#Navigation]] [[File:Zero map act 3 cc.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map (suitable for filling in on your own) can be found [[File:Zero_map_printable.pdf|here]].<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
<br />
== Echo River ==<br />
{{main|Echo River}}<br />
{{expand}}<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.png|250px|link=Maps/Town]]<br />
<br />
== Official centerfold ==<br />
<br />
A printed artistic centerfold, showing a combined map of the {{Zero}}, the Echo River, and [[Lake Lethe]], is included with copies of the game's physical edition and vinyl soundtrack. A scalable PDF version can be found [[:File:Zero Echo Lethe centerfold.pdf|here]].<br />
<br />
[[File:Zero Echo Lethe centerfold.png|500px]]<br />
<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_Echo_Lethe_centerfold.pdf&diff=3957File:Zero Echo Lethe centerfold.pdf2023-07-21T11:26:03Z<p>Eli: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_Echo_Lethe_centerfold.png&diff=3956File:Zero Echo Lethe centerfold.png2023-07-21T11:25:27Z<p>Eli: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Wevp-night-noise-rita.png&diff=3955File:Wevp-night-noise-rita.png2023-07-21T11:19:47Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Wevp-ash-set-2.jpg&diff=3954File:Wevp-ash-set-2.jpg2023-07-21T11:19:37Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Wevp-ash-mireya-ben-joeh-editing.jpg&diff=3953File:Wevp-ash-mireya-ben-joeh-editing.jpg2023-07-21T11:19:33Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Wevp-ash-joeb-editing.jpg&diff=3952File:Wevp-ash-joeb-editing.jpg2023-07-21T11:19:28Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Wevp-ash-hcec.jpg&diff=3951File:Wevp-ash-hcec.jpg2023-07-21T11:19:23Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Updn-table-read.png&diff=3950File:Updn-table-read.png2023-07-21T11:19:17Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Updn-sign.png&diff=3949File:Updn-sign.png2023-07-21T11:19:11Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Updn-script.pdf&diff=3948File:Updn-script.pdf2023-07-21T11:19:04Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Updn-props-2.png&diff=3947File:Updn-props-2.png2023-07-21T11:18:53Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Updn-actors.png&diff=3946File:Updn-actors.png2023-07-21T11:18:48Z<p>Eli: Category:Development images
Category:Un Pueblo De Nada</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
[[Category:Un Pueblo De Nada]]<br />
== Licensing ==<br />
{{fairuse}}</div>Elihttps://consolidatedpower.co/~donald/zero/index.php?title=File:Outline_2.png&diff=3945File:Outline 2.png2023-07-21T11:17:46Z<p>Eli: Category:Development images</p>
<hr />
<div>== Summary ==<br />
<br />
[[Category:Development images]]<br />
== Licensing ==<br />
{{fairuse}}</div>Eli