https://consolidatedpower.co/~donald/zero/api.php?action=feedcontributions&user=BabblingFishes&feedformat=atomHighway 0 - User contributions [en]2024-03-29T02:29:57ZUser contributionsMediaWiki 1.34.0https://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3511Maps2020-02-19T01:59:09Z<p>BabblingFishes: </p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Maps/Overworld]]<br />
[[File:Overworld map.png|250px|link=Maps/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map suitable for filling in on your own can be found here:<br />
<br />
[[File:Zero map printable preview.png|250px|link=File:Zero_map_printable.pdf]]<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
<br />
== Echo River ==<br />
<!-- See {{:Maps/Echo River}} --><br />
{{main|Echo River}}<br />
{{expand}}<br />
<br />
== Town ==<br />
:See [[Maps/Town]]<br />
[[File:Town-Aerial.png|250px|link=Maps/Town]]<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3510Maps2020-02-19T01:57:53Z<p>BabblingFishes: Added link to printable Zero map. Shrank Elkhorn map to the size of all other maps. Linked to Town map's own page instead of embedding it.</p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Map/Overworld]]<br />
[[File:Overworld map.png|250px|link=Map/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]]<br />
<br />
An empty, printable map suitable for filling in on your own can be found here:<br />
<br />
[[File:Zero map printable preview.png|250px|link=File:Zero_map_printable.pdf]]<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|250px]]<br />
<br />
<br />
== Echo River ==<br />
<!-- See {{:Maps/Echo River}} --><br />
{{main|Echo River}}<br />
{{expand}}<br />
<br />
== Town ==<br />
:See [[Map/Town]]<br />
[[File:Town-Aerial.png|250px|link=Map/Town]]<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_printable_preview.png&diff=3509File:Zero map printable preview.png2020-02-19T01:47:36Z<p>BabblingFishes: /* Summary */</p>
<hr />
<div>== Summary ==<br />
An image version of: [[:File:Zero_map_printable.pdf]]<br />
<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_printable_preview.png&diff=3508File:Zero map printable preview.png2020-02-19T01:43:23Z<p>BabblingFishes: An image version of: Zero map printable.pdf</p>
<hr />
<div>== Summary ==<br />
An image version of: Zero map printable.pdf<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Maps&diff=3502Maps2020-02-17T06:17:27Z<p>BabblingFishes: Updated Zero Map preview.</p>
<hr />
<div>Various '''maps''' can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].<br />
<br />
== Overworld ==<br />
<br />
=== Driving ===<br />
:See [[Map/Overworld]]<br />
[[File:Overworld map.png|250px|link=Map/Overworld]]<br />
<br />
=== Flying ===<br />
[[File:Julian-Overworld.png|250px]]<br />
<br />
== The {{Zero}} ==<br />
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]<br />
[[File:Zero map act 2 cw.png|250px|link=Route Zero#Navigation]]<br />
<br />
== Elkhorn Mine ==<br />
[[File:Elkhorn Mine map.png|500px]]<br />
<br />
<br />
== Echo River ==<br />
<!-- See {{:Maps/Echo River}} --><br />
{{main|Echo River}}<br />
{{expand}}<br />
<br />
== Town ==<br />
{{:Map/Town}}<br />
<br />
[[Category:Locations|*]]<br />
[[Category:Maps|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Hard_Times_Distillery&diff=3501Hard Times Distillery2020-02-17T05:53:27Z<p>BabblingFishes: Added some history, mostly about Mr. Bishop founding the place.</p>
<hr />
<div>{{todo}}<br />
<!-- cc said inspiration in part came from ken adams' work on james bond & approach to space --><br />
'''Hard Times Distillery''' is a whiskey distillery located deep underneath an abandoned graveyard and chapel.<br />
<br />
== History ==<br />
<br />
Hard Times was founded by [[Mr. Bishop]]. According to [[Doolittle]], the facility was originally "only about eighteen-hundred square feet, and half of that or more was occupied by camouflage to keep the law out."<br />
<br />
Mr. Bishop obtained the yeast for the fermentation process from a baker in Knoxville, who was later sentenced to life in solitary confinement for "the possession of a controlled substance." He also made a deal to have an accelerant delivered -- a dark, viscous, nameless liquid that still arrives monthly in unlabeled barrels on a horse-drawn cart. The still's design came to Mr. Bishop in a dream and was prototyped using an old tea kettle. For casks, the distillery originally exhumed coffins from the surrounding graveyard. When they ran out, they began building their own.<br />
<br />
Hard Times has a long history of dealing in debts, and most of its employees are victim to [[wikipedia:Debt bondage|debt bondage]].<br />
<br />
== Employees ==<br />
<br />
:See [[Hard Times boys]]<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Hard Times Distillery.png|Inside the distillery<br />
File:Adding machine.png|Conway at the distillery<br />
File:Distillery-Lumberyard.png|The distillery lumberyard<br />
</gallery><br />
<br />
[[Category:Locations]]<br />
[[Category:Act III]]<br />
[[Category:Hard Times Distillery|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Hard_Times_boys&diff=3500Hard Times boys2020-02-17T05:11:45Z<p>BabblingFishes: </p>
<hr />
<div>{{todo}}<br />
The '''Hard Times boys''' are employees of the [[Hard Times Distillery]]. To the player, all Hard Times workers appear as opaque gold skeletons. Much like a [[wikipedia:Cathode-ray tube|CRT]] image, they leave afterimages trailing behind, and [[Shannon]] can degauss them. Other characters don't see them as supernatural skeletons. Instead, they describe them as grim strangers.<br />
<br />
[[Category:Characters]]<br />
[[Category:Act III]]<br />
[[Category:Hard Times boys|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Hard_Times_boys&diff=3499Hard Times boys2020-02-17T05:10:14Z<p>BabblingFishes: Added brief description.</p>
<hr />
<div>{{todo}}<br />
<br />
To the player, all Hard Times workers appear as opaque gold skeletons. Much like a [[wikipedia:Cathode-ray tube|CRT]] image, they leave afterimages trailing behind, and [[Shannon]] can degauss them. Other characters don't see them as supernatural skeletons. Instead, they describe them as grim strangers.<br />
<br />
[[Category:Characters]]<br />
[[Category:Act III]]<br />
[[Category:Hard Times boys|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Stephen_Bishop&diff=3498Stephen Bishop2020-02-17T03:50:44Z<p>BabblingFishes: Stephen Bishop and Mr. Bishop unlikely to be the same person. In lieu of deletion, redirected to Wikipedia article of the real Stephen Bishop.</p>
<hr />
<div>#REDIRECT [[wikipedia:Stephen Bishop (cave explorer)]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_printable.pdf&diff=3497File:Zero map printable.pdf2020-02-17T00:03:35Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map printable.pdf</p>
<hr />
<div>== Summary ==<br />
An unlabelled, printable map of the Zero.<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_printable.pdf&diff=3496File:Zero map printable.pdf2020-02-16T23:42:43Z<p>BabblingFishes: An unlabelled, printable map of the Zero.</p>
<hr />
<div>== Summary ==<br />
An unlabelled, printable map of the Zero.<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Route_Zero&diff=3495Route Zero2020-02-16T23:25:57Z<p>BabblingFishes: /* Navigation */</p>
<hr />
<div>{{DISPLAYTITLE:Route {{Zero}}}}{{for|the game|Kentucky Route Zero}}[[File:The Zero.png|thumb|right|The {{Zero}} as viewed from the Bureau in Act III]]<br />
<br />
'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply '''the {{Zero}}''', is a mysterious, non-euclidean highway beneath the caves of Kentucky.<br />
<br />
The main cast of characters travels on the {{Zero}} in Acts [[Act II|II]] and [[Act III|III]], attempting to reach [[5 Dogwood Drive]].<br />
<br />
== Layout ==<br />
The {{Zero}} consists of a series of non-euclidean rings. Each ring is numbered to match an overworld road, with the exception of Route 65, which is two consecutive loops in Act II and three consecutive loops in Act III.<br />
<br />
An unfinished map showing the shape and waypoints of the {{Zero}} can be found [https://consolidatedpower.co/~eli/map/ here].<br />
<br />
== Navigation ==<br />
The {{Zero}} is navigated by turning around at specific waypoints. Symbolic maps showing how to navigate the {{Zero}} may be seen below:<br />
<gallery><br />
File:Zero map act 2 cw.png|Act II, clockwise from the Bureau<br />
File:Zero map act 2 cc.png|Act II, counterclockwise from the Bureau<br />
File:Zero map act 3 cw.png|Act III, clockwise from the Bureau<br />
File:Zero map act 3 cc.png|Act III, counterclockwise from the Bureau<br />
</gallery><br />
<br />
Notes:<br />
* These maps are used in pairs.<br />
* These maps are not proportional. What matters is the direction you're heading and the waypoints you've passed.<br />
* The on and off-ramps connecting the 65 and outer roads are symbolic; they do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads.<br />
* Pay attention to the arrows – outer roads swap directions to minimize the need to switch between maps.<br />
* Any waypoint that is not an on or off-ramp can be safely used for U-turns. If you pull a U-turn in this fashion, switch maps.<br />
* The [[Rust Archives]] and [[Office Building]] can only be reached after reading [[Joseph]]'s emails in Act III.<br />
<br />
== Routes ==<br />
* [[Route 31]] (via [[the feather]])<br />
* '''[[Route 65]] (main route)'''<br />
* [[Route 70]] (via [[the TV]])<br />
* [[Route 84]] (via [[the sandwich]])<br />
* [[Route 88]] (via [[the scarecrow]])<br />
* [[Route 160]] (via [[the anchor]])<br />
* [[Route 259]] (via [[the bottle]])<br />
* [[Route 4641]] (via [[the cathode ray]])<br />
* [[Route 8192]] (via [[the crystal]])<br />
<br />
== Gallery ==<br />
{{expand}}<br />
<br />
== Quotes ==<br />
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;"><br />
* '''JOSEPH:''' Listen, you and Blue would've been driving up and down sixty-five all night. Dogwood Drive is on the other side of ... well, to get there you've got to take the {{Zero}}.<br />
* '''LULA:''' Just navigating, apropos of nothing? The {{Zero}} doesn't work like other roads. You can't just drive and expect to find yourself somewhere. You must be more deliberate than when driving on surface roads. And, in a way, much less deliberate ...<br />
* '''WILL:''' This old river-rat steers clear of weird highways.<br />
<br />
* '''LULA:''' My most vivid memory is a parade of images, like a waking dream or a slide lecture I'll never understand: A television, a scarecrow, a crystal, a feather, a sandwich ... a CRT monitor, a bottle ... an anchor ...<br />
* '''DONALD:''' Ah, you came from the road. The {{Zero}}. No, you should stay off that road. Not safe. Bizarre topology. You'll never get anywhere. It just brings you right back here.<br />
* '''SHANNON:''' I'm starting to wonder if the {{Zero}} could be my 'third place' now ... <br />
</div><br />
<br />
<br />
[[Category:Locations]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_3_cc.png&diff=3494File:Zero map act 3 cc.png2020-02-16T23:23:15Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map act 3 cc.png</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning counterclockwise from the Bureau. <br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_3_cw.png&diff=3493File:Zero map act 3 cw.png2020-02-16T23:22:00Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map act 3 cw.png</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning clockwise from the Bureau. <br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_2_cc.png&diff=3492File:Zero map act 2 cc.png2020-02-16T23:18:55Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map act 2 cc.png</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning counterclockwise from the Bureau.<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Route_Zero&diff=3491Route Zero2020-02-16T21:58:10Z<p>BabblingFishes: </p>
<hr />
<div>{{DISPLAYTITLE:Route {{Zero}}}}{{for|the game|Kentucky Route Zero}}[[File:The Zero.png|thumb|right|The {{Zero}} as viewed from the Bureau in Act III]]<br />
<br />
'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply '''the {{Zero}}''', is a mysterious, non-euclidean highway beneath the caves of Kentucky.<br />
<br />
The main cast of characters travels on the {{Zero}} in Acts [[Act II|II]] and [[Act III|III]], attempting to reach [[5 Dogwood Drive]].<br />
<br />
== Layout ==<br />
The {{Zero}} consists of a series of non-euclidean rings. Each ring is numbered to match an overworld road, with the exception of Route 65, which is two consecutive loops in Act II and three consecutive loops in Act III.<br />
<br />
An unfinished map showing the shape and waypoints of the {{Zero}} can be found [https://consolidatedpower.co/~eli/map/ here].<br />
<br />
== Navigation ==<br />
The {{Zero}} is navigated by turning around at specific waypoints. Symbolic maps showing how to navigate the {{Zero}} may be seen below:<br />
<gallery><br />
File:Zero map act 2 cw.png|Act II, clockwise from the Bureau<br />
File:Zero map act 2 cc.png|Act II, counterclockwise from the Bureau<br />
File:Zero map act 3 cw.png|Act III, clockwise from the Bureau<br />
File:Zero map act 3 cc.png|Act III, counterclockwise from the Bureau<br />
</gallery><br />
<br />
Notes:<br />
* These maps are not proportional. What matters is the direction you're heading and the waypoints you've passed.<br />
* The on and off-ramps connecting the 65 and outer roads are symbolic; they do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads.<br />
* Pay attention to the arrows – the directions invert on outer roads to minimize the need to switch between maps.<br />
* Any waypoint that is not an on or off-ramp can be safely used for U-turns. If you pull a U-turn in this fashion, switch maps.<br />
* The [[Rust Archives]] and [[Office Building]] can only be reached after reading [[Joseph]]'s emails in Act III.<br />
<br />
== Routes ==<br />
* [[Route 31]] (via [[the feather]])<br />
* '''[[Route 65]] (main route)'''<br />
* [[Route 70]] (via [[the TV]])<br />
* [[Route 84]] (via [[the sandwich]])<br />
* [[Route 88]] (via [[the scarecrow]])<br />
* [[Route 160]] (via [[the anchor]])<br />
* [[Route 259]] (via [[the bottle]])<br />
* [[Route 4641]] (via [[the cathode ray]])<br />
* [[Route 8192]] (via [[the crystal]])<br />
<br />
== Gallery ==<br />
{{expand}}<br />
<br />
== Quotes ==<br />
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;"><br />
* '''JOSEPH:''' Listen, you and Blue would've been driving up and down sixty-five all night. Dogwood Drive is on the other side of ... well, to get there you've got to take the {{Zero}}.<br />
* '''LULA:''' Just navigating, apropos of nothing? The {{Zero}} doesn't work like other roads. You can't just drive and expect to find yourself somewhere. You must be more deliberate than when driving on surface roads. And, in a way, much less deliberate ...<br />
* '''WILL:''' This old river-rat steers clear of weird highways.<br />
<br />
* '''LULA:''' My most vivid memory is a parade of images, like a waking dream or a slide lecture I'll never understand: A television, a scarecrow, a crystal, a feather, a sandwich ... a CRT monitor, a bottle ... an anchor ...<br />
* '''DONALD:''' Ah, you came from the road. The {{Zero}}. No, you should stay off that road. Not safe. Bizarre topology. You'll never get anywhere. It just brings you right back here.<br />
* '''SHANNON:''' I'm starting to wonder if the {{Zero}} could be my 'third place' now ... <br />
</div><br />
<br />
<br />
[[Category:Locations]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_3_cc.png&diff=3490File:Zero map act 3 cc.png2020-02-16T21:57:40Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map act 3 cc.png</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning counterclockwise from the Bureau. <br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Route_Zero&diff=3489Route Zero2020-02-16T21:40:17Z<p>BabblingFishes: Switched Zero maps to updated version.</p>
<hr />
<div>{{DISPLAYTITLE:Route {{Zero}}}}{{for|the game|Kentucky Route Zero}}[[File:The Zero.png|thumb|right|The {{Zero}} as viewed from the Bureau in Act III]]<br />
<br />
'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply '''the {{Zero}}''', is a mysterious, non-euclidean highway beneath the caves of Kentucky.<br />
<br />
The main cast of characters travels on the {{Zero}} in Acts [[Act II|II]] and [[Act III|III]], attempting to reach [[5 Dogwood Drive]].<br />
<br />
== Layout ==<br />
The {{Zero}} consists of a series of non-euclidean rings. Each ring is numbered to match an overworld road, with the exception of Route 65, which is two consecutive loops in Act II and three consecutive loops in Act III.<br />
<br />
An unfinished map showing the shape and waypoints of the {{Zero}} can be found [https://consolidatedpower.co/~eli/map/ here].<br />
<br />
== Navigation ==<br />
The {{Zero}} is navigated by turning around at specific waypoints. Symbolic maps showing how to navigate the {{Zero}} may be seen below:<br />
<gallery><br />
File:Zero map act2 cw.png|Act II, clockwise from the Bureau<br />
File:Zero map act 2 cc.png|Act II, counterclockwise from the Bureau<br />
File:Zero map act 3 cw.png|Act III, clockwise from the Bureau<br />
File:Zero map act 3 cc.png|Act III, counterclockwise from the Bureau<br />
</gallery><br />
<br />
Notes:<br />
* These maps are not proportional. What matters is the direction you're heading and the waypoints you've passed.<br />
* The on and off-ramps connecting the 65 and outer roads are symbolic; they do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads.<br />
* Pay attention to the arrows – the directions invert on outer roads to minimize the need to switch between maps.<br />
* Any waypoint that is not an on or off-ramp can be safely used for U-turns. If you pull a U-turn in this fashion, switch maps.<br />
* The [[Rust Archives]] and [[Office Building]] can only be reached after reading [[Joseph]]'s emails in Act III.<br />
<br />
== Routes ==<br />
* [[Route 31]] (via [[the feather]])<br />
* '''[[Route 65]] (main route)'''<br />
* [[Route 70]] (via [[the TV]])<br />
* [[Route 84]] (via [[the sandwich]])<br />
* [[Route 88]] (via [[the scarecrow]])<br />
* [[Route 160]] (via [[the anchor]])<br />
* [[Route 259]] (via [[the bottle]])<br />
* [[Route 4641]] (via [[the cathode ray]])<br />
* [[Route 8192]] (via [[the crystal]])<br />
<br />
== Gallery ==<br />
{{expand}}<br />
<br />
== Quotes ==<br />
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;"><br />
* '''JOSEPH:''' Listen, you and Blue would've been driving up and down sixty-five all night. Dogwood Drive is on the other side of ... well, to get there you've got to take the {{Zero}}.<br />
* '''LULA:''' Just navigating, apropos of nothing? The {{Zero}} doesn't work like other roads. You can't just drive and expect to find yourself somewhere. You must be more deliberate than when driving on surface roads. And, in a way, much less deliberate ...<br />
* '''WILL:''' This old river-rat steers clear of weird highways.<br />
<br />
* '''LULA:''' My most vivid memory is a parade of images, like a waking dream or a slide lecture I'll never understand: A television, a scarecrow, a crystal, a feather, a sandwich ... a CRT monitor, a bottle ... an anchor ...<br />
* '''DONALD:''' Ah, you came from the road. The {{Zero}}. No, you should stay off that road. Not safe. Bizarre topology. You'll never get anywhere. It just brings you right back here.<br />
* '''SHANNON:''' I'm starting to wonder if the {{Zero}} could be my 'third place' now ... <br />
</div><br />
<br />
<br />
[[Category:Locations]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_3_cc.png&diff=3488File:Zero map act 3 cc.png2020-02-16T21:33:46Z<p>BabblingFishes: A map of the Zero, beginning counterclockwise from the Bureau.</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning counterclockwise from the Bureau. <br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_2_cc.png&diff=3487File:Zero map act 2 cc.png2020-02-16T21:32:48Z<p>BabblingFishes: A map of the Zero, beginning counterclockwise from the Bureau.</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning counterclockwise from the Bureau.<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_2_cw.png&diff=3486File:Zero map act 2 cw.png2020-02-16T21:30:59Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map act 2 cw.png</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning clockwise from the Bureau.<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_3_cw.png&diff=3485File:Zero map act 3 cw.png2020-02-16T21:30:19Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:Zero map act 3 cw.png</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning clockwise from the Bureau. <br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_3_cw.png&diff=3482File:Zero map act 3 cw.png2020-02-16T07:46:32Z<p>BabblingFishes: A map of the Zero, beginning clockwise from the Bureau.</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning clockwise from the Bureau. <br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Zero_map_act_2_cw.png&diff=3481File:Zero map act 2 cw.png2020-02-16T07:45:40Z<p>BabblingFishes: A map of the Zero, beginning clockwise from the Bureau.</p>
<hr />
<div>== Summary ==<br />
A map of the Zero, beginning clockwise from the Bureau.<br />
== Licensing ==<br />
{{self}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=WEVP-TV&diff=3475WEVP-TV2020-02-14T08:19:13Z<p>BabblingFishes: /* Programs */ added additional programs mentioned in UPDN</p>
<hr />
<div>[[File:Destroyed WEVP studio.png|thumb|right|The remains of the WEVP broadcast station]]<br />
'''{{PAGENAME}}''' is a community-run television station featured in {{UPDN}}.<br />
<br />
Its website is located at http://wevp.tv/, with an archive of videos available at http://wevp.tv/vdb/.<br />
<br />
== Website ==<br />
<br />
{{expand}}<br />
<br />
== History ==<br />
<br />
{{spoiler|section}}<br />
<br />
WEVP-TV was started by the [[Consolidated Power Company]], who initially used it to broadcast security footage of the woods. They later broadcasted company training videos and propaganda.<br />
<br />
Some time after the [[Out-of-Towner]]'s death, the station was fully handed over to the community, funded by a court-ordered grant from Consolidated. WEVP's studio included the set for ''The Evening Broadcast'', a projector setup for Elmo's weather report, the Video Data Bank, a few cameras, a control board, a [https://en.wikipedia.org/wiki/Sandin_Image_Processor Sandin Image Processor], a cork board, a chalkboard, a couch, and a coffee table.<br />
<br />
By Rita's estimation, the studio had eight thousand, one hundred and ninety-two broadcasts. Its final broadcast was [[Weaver]]'s hijacked message to Shannon.<br />
<br />
The station is destroyed shortly after the events of ''Un Pueblo de Nada''. On the morning of [[Act V]], its remains can be found next door to [[5 Dogwood Drive]]. More than half the roof has collapsed in, destroying the Video Data Bank. Emily picks through its remains to salvage surviving video tapes and equipment.<br />
<br />
== Programs ==<br />
<br />
* ''Night Noise''<br />
* ''The Evening Broadcast''<br />
* ''The Swap Show''<br />
* "Aunt Connie" public service announcements<br />
* Consolidated Power Co. security footage<br />
* Consolidated Power Co. training videos<br />
* Morning broadcast<br />
* An exercise show<br />
* A bird show<br />
* A "naked banjo guy"<br />
<br />
== Employees, volunteers & program guests ==<br />
<br />
* [[Rita]]<br />
* [[Elmo]]<br />
* [[Emily, Ben, and Bob]]<br />
* [[Slow Moe Crow]]<br />
* [[Nikki]]<br />
* [[Maya]]<br />
* [[Cyrano]]<br />
* [[James]]<br />
* [[Ron]]<br />
* [[Dashiell]]<br />
* [[Mimi]]<br />
* [[Weaver]] (formerly)<br />
<br />
== Gallery ==<br />
<br />
{{expand}}<br />
<br />
<br />
[[Category:Act IV]]<br />
[[Category:Un Pueblo De Nada]]<br />
[[Category:Act V]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Shannon_M%C3%A1rquez&diff=3472Shannon Márquez2020-02-11T08:36:02Z<p>BabblingFishes: Rewrote Life section and integrated Family into it.</p>
<hr />
<div>[[File:Shannon_pk.png|thumb|200px|right]][[File:Shannon.png|thumb|150px|right|''SHANNON: We all lost people down here. Well, not all of us. But most of us.'']]<br />
'''Shannon Márquez''' is a TV repairwoman and the cousin of [[Weaver Márquez]]. In [[Act I]], she joins [[Conway]] on his search for [[Dogwood Drive]].<br />
<br />
== Life ==<br />
<br />
Shannon was born to a family of immigrants. She grew up living with her mother, father, [[J. Márquez|uncle]], aunt [[Remedios Márquez|Remedios]], and cousin [[Weaver Márquez|Weaver]]. Their financial and legal situation was often precarious, and she grew up without health insurance or regular doctors. Shannon's parents worked as miners at [[Elkhorn Mine|Elkhorn]] and drowned when it flooded, presumably leaving Shannon in the care of her aunt and uncle for her later high school years.<br />
<br />
As an adult, she began living and working out of the back room of the [[bait shop]] on the corner of [[Wax Road|Wax]] and [[Peonia Road]], using it as a workshop for TV repairs. However, as flat-screen TVs began replacing CRT TVs, she was unable to keep up with the bills. She is evicted during Act III.<br />
<br />
Depending on the players' choices, she may have an ex named Alejandra or Mark who she still talks to on occasion.<br />
<br />
== Name ==<br />
<br />
Shannon is named after the mathematician [[wikipedia:Claude Shannon|Claude Shannon]], the "father of information theory," and the famous Colombian magical realist author [[wikipedia:Gabriel García Márquez|Gabriel García Márquez]].<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Márquez family]]<br />
[[Category:Act I]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Debug_mode&diff=3471Debug mode2020-02-11T08:30:20Z<p>BabblingFishes: Found 'g' shortcut's official name ("first-person") and a second use (in riverworld)</p>
<hr />
<div>{{Resources|skinny}}<br />
{{Materials}}<br />
A '''debug mode''' is available in the PC Edition of {{KRZ}}. Disabled by default, this mode includes functions and features that are not intended to be accessed during normal play, and are not polished enough to be considered for inclusion in the TV Edition. <br />
<br />
Debug tools may be enabled by editing [[settings.krz]], and by changing the {{code|value}} in the line {{code|&lt;setting name&#61;"console" value&#61;"'''False'''" /&gt;}} to instead read {{code|'''True'''}}.<br />
<br />
Some keyboard shortcuts only work with a QWERTY layout. If you are not using a keyboard of this sort, switch your operating system to QWERTY before launching the game. <br />
<br />
== Controls ==<br />
<br />
;General<br />
* {{Shortcut|\}} opens the debug information panel.<br><br />
* {{Shortcut|[}} or {{Shortcut|F1}} opens the "helpers" menu, used to turn on/off logging, adjust pixel scaling, restart scenes, and force-end conversations.<br />
* {{Shortcut|]}} or {{Shortcut|F2}} opens the bookmarks menu, used to quickly skip to different points in various acts.<br />
* {{Shortcut|-}}/{{Shortcut|&#61;}} decreases/increases the text size.<br />
* {{Shortcut|f}} enables "fast mode," where the game runs at multiple times its normal speed.<br />
* {{Shortcut|i}} hides all informational popups.<br />
* {{Shortcut|m}} mutes all sounds.<br />
* {{Shortcut|s}} enables "slow mode," where the game runs at a slowed-down speed.<br />
* {{Shortcut|u}} hides all overlays, including the mouse cursor, dialogue windows, informational popups, and pause menu.<br />
<br />
;Act 2 & 4, flying on Julian and floating down the river<br />
* {{Shortcut|g}} toggles first-person view.<br />
<br />
;Act V-specific<br />
* {{Shortcut|Left Ctrl + Scroll wheel}} zooms in or out with the camera.<br />
* {{Shortcut|Left Ctrl + Middle click}} reverts back to the intended zoom level.<br />
* {{Shortcut|Left Ctrl + Left}}/{{Shortcut|Right}} advances/rewinds the current of time (changes shadows and weather).<br />
* {{Shortcut|z}} changes shadow resolution.<br />
<!-- + letter shortcuts for specific moments of the day --><br />
<br />
== The wrongler ==<br />
<br />
The wrongler enables full control of the camera in the game, similar to navigational abilities in [[wrongle|wrongles]]. A demonstration can be seen [https://www.youtube.com/watch?v=TbNm90H6PjM here].<br />
<br />
;General<br />
* {{Shortcut|F10}} toggles the wrongler on and off.<br />
* {{Shortcut|Tab}} toggles input.<br />
* {{Shortcut|Ctrl + C}} copies the wrongle settings to the clipboard.<br />
* {{Shortcut|Ctrl + V}} pastes the wrongle settings from the clipboard.<br />
<br />
;Navigation<br />
* {{Shortcut|w}}/{{Shortcut|a}}/{{Shortcut|s}}/{{Shortcut|d}} moves the camera forward/left/backwards/right.<br />
* {{Shortcut|Scroll wheel}} adjusts FOV, i.e. zooms in and out.<br />
* {{Shortcut|Shift}} moves downwards.<br />
* {{Shortcut|Space}} moves upwards.<br />
* {{Shortcut|y}} toggles "floor mode."<br />
<br />
;Navigation speed<br />
* {{Shortcut|Ctrl + Scroll wheel}} increases and decreases the speed.<br />
* Speed presets: {{Shortcut|z}} for 0.25, {{Shortcut|x}} for 0.75, {{Shortcut|c}} for 1, {{Shortcut|v}} for 3, {{Shortcut|b}} for 8.<br />
<br />
;Clip planes<br />
* {{Shortcut|Right click}} reverts the default/inclusive position of the near/far clip plane.<br />
* {{Shortcut|Left}}/{{Shortcut|Right}} adjusts the near clip plane.<br />
* {{Shortcut|Up}}/{{Shortcut|Down}} adjusts the far clip plane.<br />
<br />
== High resolution screenshot tool ==<br />
<br />
This tool allows players to take screenshots at a much higher resolution than at their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots folder, generated in the same location as settings.krz.<br />
<br />
"Resolution factor" refers to a multiplier based on a player's in-game resolution, i.e. a factor of 1 is native resolution, while a factor of 2 would be double that.<br />
<br />
Note that high-resolution screenshots only work with "direct" rendering – the game must be set at the default brightness level (4), "modern" rendering mode, and a resolution below 4K. This information is also displayed in the debug information panel ({{Shortcut|\}}) under "RENDER."<br />
<br />
* {{Shortcut|F9}} takes a high resolution screenshot.<br />
* {{Shortcut|Left Ctrl + Up}}/{{Shortcut|Down}} increases/decreases the resolution factor by 1.<br />
* {{Shortcut|Left Ctrl + Page Up}}/{{Shortcut|Page Down}} multiplies/divides the resolution factor by 2.<br />
<br />
== ''Here And There Along The Echo'' phone selection ==<br />
<br />
Debug mode may be used with {{HATATE}} to display different telephone models.<br />
<br />
* {{Shortcut|z}} changes the phone to the classic pink phone.<br />
* {{Shortcut|x}} changes the phone to the office-style yellow phone.<br />
* {{Shortcut|c}} changes the phone to the tan, modern-style phone.<br />
* {{Shortcut|v}} changes the phone to the black, vintage-style phone.<br />
* {{Shortcut|b}} changes the phone to the classic white phone.<br />
<br />
<br />
[[Category:Real world]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Bait_shop&diff=3470Bait shop2020-02-11T02:41:00Z<p>BabblingFishes: Noted that the shop is poorly ventilated</p>
<hr />
<div>[[File:Bait shop map.jpg|thumb|right]]<br />
[[File:Bait shop shannon workshop directions.jpg|thumb|right|Directions to the bait shop]]<br />
<br />
A '''bait and tackle shop''', also housing '''Shannon's workshop''', is located by Lake Nolin at the intersection of Peonia and Wax Road. [[Shannon Márquez|Shannon]]'s TV repair workshop is located in the back, and may be visited in Acts [[Act I|I]], [[Act II|II]], and [[Act III|III]]. The shop is owned by a man from Ukraine, and is poorly ventilated.<br />
<br />
At the [[Elkhorn Mine]] in Act I, Shannon speaks of having to pay "two hundred dollars for two weeks" for the lease on her workshop, and that she is afraid that she'll be locked out. In Act III, she discovers she has been shut out.<br />
<br />
== Real-life shop ==<br />
<br />
{{expand}}<br />
<br />
<br />
[[Category:Locations]]<br />
[[Category:Overworld]]<br />
[[Category:Act I]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Junebug_and_Johnny&diff=3469Junebug and Johnny2020-02-11T01:19:20Z<p>BabblingFishes: Added press kit image</p>
<hr />
<div>[[File:Junebug_and_johnny_pk.png|thumb|right]][[File:Too Late to Love You.png|thumb|right|''JUNEBUG: Johnny found some gear — an old tape player. We hid away in an underwater cave and listened to it over and over, and we knew we weren't miners ...'']]<br />
'''{{PAGENAME}}''' are a pair of mechanical musicians, introduced to the cast in [[Act III]] when they encounter [[Conway]], [[Shannon]], and [[Ezra]] stranded on the highway. The two fix Conway's truck, and travel onward to perform "[[Too Late to Love You]]," a song originally sung by [[Lysette]], at [[the Lower Depths]] tavern. After their performance, Junebug and Johnny decide to accompany Conway, Shannon and Ezra on their travels.<br />
<br />
A [[wrongle]] of Junebug and Johnny is viewable at http://kentuckyroutezero.com/junebug.wrongle.<br />
<br />
== Life ==<br />
<br />
Junebug and Johnny were originally part of a robotic crew manufactured by the [[Consolidated Power Company]] to drain [[Elkhorn Mine]] after its catastrophic flood. Junebug describes her original build as "about a half-foot shorter, and all gray. No eyes." While in the mine, Johnny discovered one of the archivists' tape decks. Listening to the miner's songs, he and Junebug realized they could be something more, leading them to run away and become musicians.<br />
<br />
Junebug has a custom motorcycle, with a sidecar for Johnny, that she built and maintains. Depending on the player's choice, it may be named the [[Weird Vector]], the Sloth-on-wheels, or the Vicious Cycle.<br />
<br />
Johnny once found a pet frog (or toad, depending on who players ask) in a shoebox on a playground and kept it for about six months. According to [[Will]], they are frequent travelers on the [[Echo River]].<br />
<br />
== Appearance ==<br />
<br />
[[File:Weird Vector.png|thumb|right|''JUNEBUG: We slipped out onto the road, just these two featureless shadows, and ever since that night we've been detailing. Coloring in. Specifying. I feel more like myself every day.'']]<br />
<br />
Ever since running away, Junebug and Johnny have been adjusting and detailing themselves to reflect their identities and to appear "specific." They both frequently alter their physical appearances between scenes, changing outfits and hair colors. However, Junebug consistently boasts a half-shaved hairstyle while Johnny wears dark sunglasses and a typically-orange flattop hairstyle.<br />
<br />
== Personality ==<br />
<br />
=== Junebug ===<br />
Junebug is the de facto leader of the duo, and is more cynical, sassy, and solitary than Johnny. She has a biting sense of black humor – often dark to the point where her jokes are more tragic than funny – with which she habitually teases and flirts with Johnny, who she calls her "cricket." She tends to keep everyone else at an arm's length.<br />
<br />
Although she buries it in bitterness and denial, Junebug occasionally lets slip glimpses of an identity crisis between person and machine. She seems concerned about genuineness, and tends to dismiss personal problems. At one point, Junebug may explain that she likes looking at porcelain figurines because of how peculiarly non-genuine she finds them – identical figures with their jobs "painted on" – their definition and value being told through little more than a paint job.<br />
<br />
=== Johnny ===<br />
Johnny is the more passive of the duo, and often seems distant from the events unfolding around him. He occasionally finds himself compared to a dog, and often stays behind or at the sidelines with Conway's old [[Conway's dog|hound]]. Despite his assertion that Junebug is the artist – and that he is "only an entertainer" – Johnny appears to be highly creative and poetic. He spends much of his time thinking, daydreaming, composing music, and being distracted by the world around him. He enjoys teasing Junebug, often with her same tragic sense of black humor, and refers to her as "ma'am."<br />
<br />
Johnny has a passion for sound and a particular affinity for animals; the two may explain that he enjoys the digital cacophony of the arcade or the animals at the petting zoo. There are a number of stops along the [[Echo River]] at which Johnny tries (often unsuccessfully) to record various sounds with his tape recorder.<br />
<br />
[[File:LorettaLynn.png|thumb|right|'''Left:''' Loretta Lynn. <br />'''Center:''' Junebug's original design, as seen in the Kickstarter trailer. <br />'''Right:''' Junebug's final design, as seen in [[Act III]].]]<br />
<br />
== Inspiration ==<br />
<br />
The character of Junebug was originally based on [[wikipedia:Loretta Lynn|Loretta Lynn]], a country singer-songwriter known for her song "Coal Miner's Daughter." Although her final design contains significant changes, Junebug's extravagant blue gown remains a reference to Lynn. [[Jake Elliott|Jake]] has also stated her original character took inspiration from June Carter Cash.<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Shannon_M%C3%A1rquez&diff=3468Shannon Márquez2020-02-11T00:44:30Z<p>BabblingFishes: Added press kit image</p>
<hr />
<div>[[File:Shannon_pk.png|thumb|200px|right]][[File:Shannon.png|thumb|150px|right|''SHANNON: We all lost people down here. Well, not all of us. But most of us.'']]<br />
'''Shannon Márquez''' is a TV repair woman and the cousin of [[Weaver Márquez]]. In [[Act I]], she joins [[Conway]] on his search for [[Dogwood Drive]].<br />
<br />
== Life ==<br />
<br />
Shannon's parents were miners who died in a mine flood, leaving her under the care of her aunt, [[Remedios Márquez]]. Her family has financial hardships for much of her life. She owns a [[Shannon's workshop|workshop]] in the back of a bait shop up north by [[Lake Nolin]], where [[Wax Road|Wax]] and [[Peonia Road]] meet. Shannon collected feathers as a child, not as a hobbyist collects trinkets, but rather in the way "a clump of dust collects more dust by static electricity."<br />
<br />
== Family ==<br />
<br />
Shannon is the cousin of [[Weaver Márquez]]. Her aunt and uncle are [[Remedios Márquez]] and [[J. Márquez]].<br />
<br />
== Name ==<br />
<br />
Shannon is named after the mathematician [[wikipedia:Claude Shannon|Claude Shannon]], the "father of information theory," and the famous Colombian magical realist author [[wikipedia:Gabriel García Márquez|Gabriel García Márquez]].<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Márquez family]]<br />
[[Category:Act I]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Ezra&diff=3467Ezra2020-02-11T00:43:56Z<p>BabblingFishes: Added press kit image</p>
<hr />
<div>[[File:Ezra_pk.png|thumb|200px|right]][[File:Ezra.png|thumb|150px|right|''EZRA: I bet you were wild when you were younger. When I'm old like you, I'll still be wild.'']]<br />
<br />
'''Ezra''' is an imaginative young boy and brother to [[Julian]], a giant eagle. In [[Act II]], he joins [[Conway]] and [[Shannon]] in hopes of finding his family.<br />
<br />
== Life ==<br />
<br />
Ezra's family used to live in a large house, but were eventually evicted and left homeless. Finding himself unable to sleep at the bus shelter they were staying at, Ezra took off to fly around with Julian every night. One morning, they returned to find their family was gone, but all their belongings still there.<br />
<br />
Afterward, Ezra and Julian lived both in a nearby [[forest]] and at the [[Museum of Dwellings]] for some time, where he befriended [[Flora]], a girl his age. Because many of the residents were uncomfortable sleeping in the under-construction museum (due to its lack of roof), Ezra and Julian decided to fly the homes out to the [[forest]] at night and bring them back in the morning. While Ezra set off with [[Conway]] and [[Shannon]], Julian continued to fly the houses back and forth.<br />
<br />
== Personality ==<br />
<br />
Ezra loves to explore and and think up dramatic stories, and claims to be an avid reader. He enjoys being alone, and often plays in the woods behind his house. He loves playing games of all sorts, and adds an imaginative viewpoint to many situations.<br />
<br />
== Name & development ==<br />
<br />
Ezra is possibly named after [[wikipedia:Ezra Pound|Ezra Pound]], an Imagist poet. Previous work by [[Cardboard Computer]] and [[Jake Elliott]], namely ''A House in California'', was in part inspired by Imagist poetry.<br />
<br />
Per the {{V&A}}, Ezra was originally imagined to be eight years old.<br />
<br />
<!-- ''CONWAY: You want to see the beginning after the ending?<br />EZRA: Maybe it's better that way.'' --><br />
<br />
[[Category:Characters]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]<br />
[[Category:Act V]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Conway&diff=3466Conway2020-02-11T00:42:59Z<p>BabblingFishes: Added press kit image</p>
<hr />
<div>[[File:Conway_pk.png|thumb|200px|right]][[File:Conway.png|thumb|right|''JUNEBUG: Good to stretch a bit. How's your leg? <br />CONWAY: Not my leg.'']]<br />
'''{{PAGENAME}}''' is an older man who works as an antique deliveryman for [[Lysette's Antiques]], and previously as a roofer for [[Ira]]. He has a [[Conway's dog|dog]]. Throughout the main story, he works to make his final delivery to [[5 Dogwood Drive]], discovering and traveling the {{ZeroLink}} in the process. He is the character around which events in {{KRZ}} focus, and is the main character controlled by players at the start of the game.<br />
<br />
== Life and work ==<br />
<br />
Conway has struggled with alcoholism throughout his life and is implied to have been a delinquent from a relatively young age, ditching school with [[Lysette]] in favor of bars. He worked odd jobs for some time afterward until he was hired by a small roof repair company run by Lysette's husband, [[Ira]]. He was fired and re-hired multiple times due to his alcoholism and unreliability, and slept in their barn. Conway feels responsible for the death of [[Charlie]], Ira and Lysette's son who slipped off a roof while filling in for Conway, who at the time was too drunk to perform the job. At some point, he gave up drinking. After Ira's death, Conway adopted Ira's dog and, using Ira's old truck, became a deliveryman for Lysette's Antiques.<br />
<br />
In the [[Museum of Dwellings]] found in [[Act II]], Conway encounters an empty cabin which he identifies as his childhood home.<br />
<br />
== Family ==<br />
<br />
Conway has a brother, but says he doesn't know how to get ahold of him these days.<br />
<br />
== Name ==<br />
<br />
Conway is likely named after [[wikipedia:John Horton Conway|John Conway]], a famous mathematician known for [[wikipedia:Conway's Game of Life|Conway's Game of Life]].<br />
<br />
<br />
[[Category:Characters]]<br />
[[Category:Act I]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Act IV]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Conway_pk.png&diff=3465File:Conway pk.png2020-02-11T00:36:08Z<p>BabblingFishes: Added to Character images</p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}<br />
<br />
[[Category:Character images]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Shannon_pk.png&diff=3464File:Shannon pk.png2020-02-11T00:35:43Z<p>BabblingFishes: Added to Character images</p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}<br />
<br />
[[Category:Character images]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Ezra_pk.png&diff=3463File:Ezra pk.png2020-02-11T00:35:13Z<p>BabblingFishes: Added to Character images</p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}<br />
<br />
[[Category:Character images]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Junebug_and_johnny_pk.png&diff=3462File:Junebug and johnny pk.png2020-02-11T00:34:44Z<p>BabblingFishes: Added to Character images</p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}<br />
<br />
[[Category:Character images]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Junebug_and_johnny_pk.png&diff=3461File:Junebug and johnny pk.png2020-02-11T00:33:44Z<p>BabblingFishes: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Ezra_pk.png&diff=3460File:Ezra pk.png2020-02-11T00:32:53Z<p>BabblingFishes: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Shannon_pk.png&diff=3459File:Shannon pk.png2020-02-11T00:32:11Z<p>BabblingFishes: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Conway_pk.png&diff=3458File:Conway pk.png2020-02-11T00:31:37Z<p>BabblingFishes: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:Museum_upside_down.png&diff=3457File:Museum upside down.png2020-02-11T00:11:45Z<p>BabblingFishes: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:MuseumParking-2020-02-10-15-28-39.png&diff=3456File:MuseumParking-2020-02-10-15-28-39.png2020-02-11T00:03:11Z<p>BabblingFishes: BabblingFishes uploaded a new version of File:MuseumParking-2020-02-10-15-28-39.png</p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=File:MuseumParking-2020-02-10-15-28-39.png&diff=3455File:MuseumParking-2020-02-10-15-28-39.png2020-02-10T23:57:02Z<p>BabblingFishes: </p>
<hr />
<div><br />
== Licensing ==<br />
{{fairuse}}</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Bureau_of_Reclaimed_Spaces&diff=3445Bureau of Reclaimed Spaces2020-02-06T08:17:23Z<p>BabblingFishes: </p>
<hr />
<div>{{Highway<br />
| Title = BUREAU<br />
| Image = 0_bureau.png<br />
| Route = 65<br />
| Direction = clockwise<br />
| Left = The scare-crow<br />
| Left link = The scarecrow<br />
| Right = The crystal<br />
| 2Route = 65<br />
| 2Direction = counterclockwise<br />
| 2Left = The crystal<br />
| 2Right = The jaws<br />
| 2Right link = The jaws<br />
| Height = 456px<br />
}}The '''Bureau of Reclaimed Spaces''' is an institution that assigns new uses to spaces deemed underused. Its offices are built into the side of a cathedral with architecture partially inspired by [https://en.wikipedia.org/wiki/St_Bride%27s_Church,_East_Kilbride St. Bride's Church of East Kilbride]. Its location between the [[Echo River]] and the main circuit of the {{ZeroLink}} make it a hub of underground travel.<br />
<br />
== Layout ==<br />
<br />
=== Lobby ===<br />
The lobby consists of a small dock with a reception desk and a waiting area. Niches in the walls contain clusters of television sets, each depicting different scenes. The [[Bureau of Secret Tourism]]'s phone, answering machine, and brochures sit on the waiting area coffee table.<br />
<br />
Hermit crabs congregate along the edges of the dock during [[Will]]'s organ performance. Many have repurposed office supplies as shells.<br />
<br />
=== First floor (clerks' offices) ===<br />
The clerks' offices are a relatively average office space — desks, computers, stacks of paperwork. [[Lula Chamberlain]], [[Rebecca Metzstein]], [[Ed Böhm]], and [[Ellen MacMillan]] can be found working at their desks while [[Rick]] idles beside the elevator.<br />
<br />
=== Second floor (conference room) ===<br />
The conference room has a projector screen and a table of employees that watch Conway and Shannon as they pass. There's also a water cooler, coffee, and food. In the back is a small kitchen.<br />
<br />
On a ledge across from this floor, [[Will]] can be found grilling crab beside a large pipe organ. If the player watches him, he will begin playing [[Music#Act_II|"Bureau of Reclaimed Spaces"]], and lights throughout the building will dim.<br />
<br />
Once the lights are out, the conference begins a slideshow of "obscure corners of nameless interiors, astronomical diagrams projecting the distances between celestial bodies, a painting by [https://en.wikipedia.org/wiki/Giorgio_de_Chirico Giorgio de Chirico], a list of 'unpopular anagrams.'"<br />
<br />
=== Third floor (bears) ===<br />
The third floor is inhabited by a sleuth of bears that may have previously lived near the [[town]]. They sit among stacks of buckets, watching Conway and Shannon as they pass.<br />
<br />
=== Fourth floor (archives and records) ===<br />
The fourth floor is crammed with tall stacks of filing boxes containing records beginning with A, B, C, D, E, and F. All other records are stored in unit C315 of the [[Random Access Self Storage]] facility.<br />
<br />
=== Fifth floor (diagrams and drafts) ===<br />
[[Greg]] can be found working on the top floor. [https://en.wikipedia.org/wiki/Symphony_No._3_(Beethoven) Beethoven's Symphony No. 3] plays on a skipping record in the corner.<br />
<br />
<br />
<br />
== Employees ==<br />
=== Current ===<br />
* [[Mary Ann]], receptionist<br />
* [[Lula Chamberlain]], senior clerk<br />
* [[Rick]], ingestion clerk<br />
* [[Wanda]], ingestion clerk<br />
* [[Rebecca Metzstein]], junior clerk<br />
* [[Ed Böhm]], junior clerk<br />
* [[Ellen MacMillan]], junior clerk and "documents czar"<br />
* [[Greg]], interior spatial analyst<br />
* [[Luis]]<br />
<br />
=== Former ===<br />
* [[Weaver Márquez]], intern<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Bureau front.png|Arrival at the Bureau<br />
File:Bureau.png|Overview of the Bureau building<br />
File:Lula.png|Lula at work<br />
</gallery><br />
<br />
[[Category:Locations]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Bureau of Reclaimed Spaces|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Bureau_of_Reclaimed_Spaces&diff=3443Bureau of Reclaimed Spaces2020-02-06T03:25:15Z<p>BabblingFishes: Described each floor. Clarified some employee positions. Removed Zero directions as the highway template already lists them.</p>
<hr />
<div>__NOTOC__{{Highway<br />
| Title = BUREAU<br />
| Image = 0_bureau.png<br />
| Route = 65<br />
| Direction = clockwise<br />
| Left = The scare-crow<br />
| Left link = The scarecrow<br />
| Right = The crystal<br />
| 2Route = 65<br />
| 2Direction = counterclockwise<br />
| 2Left = The crystal<br />
| 2Right = The jaws<br />
| 2Right link = The jaws<br />
| Height = 456px<br />
}}The '''Bureau of Reclaimed Spaces''' is an institution that assigns new uses to spaces -- often uses that they were not originally built for. It is located between the [[Echo River]] and [[Route 65]] of the {{ZeroLink}}.<br />
<br />
== Layout ==<br />
<br />
=== Lobby ===<br />
A small dock with a reception desk and a waiting area. Niches in the walls contain clusters of television sets, each depicting different scenes. The [[Bureau of Secret Tourism]]'s phone, answering machine, and brochures sit on the waiting area coffee table.<br />
<br />
=== First floor (clerks' offices) ===<br />
The first floor is a relatively average office space. [[Lula Chamberlain]], [[Rebecca Metzstein]], [[Ed Böhm]], and [[Ellen MacMillan]] work at their desks while [[Rick]] idles beside the elevator.<br />
<br />
=== Second floor (conference room) ===<br />
The conference room has a projector screen and a table of employees that watch Conway and Shannon as they pass. There's also a water cooler, coffee, and food. In the back is a small kitchen.<br />
<br />
On a ledge across from this floor, [[Will]] can be found grilling crab beside a large pipe organ. If the player watches him, he will begin playing [[Music#Act_II|"Bureau of Reclaimed Spaces"]], and lights throughout the building will dim.<br />
<br />
Once the lights are out, the conference begins a slideshow of "obscure corners of nameless interiors, astronomical diagrams projecting the distances between celestial bodies, a painting by [https://en.wikipedia.org/wiki/Giorgio_de_Chirico Giorgio de Chirico], a list of 'unpopular anagrams.'"<br />
<br />
=== Third floor (bears) ===<br />
The third floor is inhabited by a sleuth of bears that may have previously lived near the [[town]]. They sit among stacks of buckets, watching Conway and Shannon as they pass.<br />
<br />
=== Fourth floor (archives and records) ===<br />
The fourth floor is crammed with tall stacks of filing boxes containing records beginning with A, B, C, D, E, and F. All other records are stored in unit C315 of the [[Random Access Self Storage]] facility.<br />
<br />
=== Fifth floor (diagrams and drafts) ===<br />
[[Greg]] can be found working on the top floor. [https://en.wikipedia.org/wiki/Symphony_No._3_(Beethoven) Beethoven's Symphony No. 3] plays on a skipping record in the corner.<br />
<br />
<br />
<br />
== Employees ==<br />
=== Current ===<br />
* [[Mary Ann]], receptionist<br />
* [[Lula Chamberlain]], senior clerk<br />
* [[Rick]], ingestion clerk<br />
* [[Wanda]], ingestion clerk<br />
* [[Rebecca Metzstein]], junior clerk<br />
* [[Ed Böhm]], junior clerk<br />
* [[Ellen MacMillan]], junior clerk and "documents czar"<br />
* [[Greg]], interior spatial analyst<br />
* [[Luis]]<br />
<br />
=== Former ===<br />
* [[Weaver Márquez]], intern<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Bureau front.png|Arrival at the Bureau<br />
File:Bureau.png|Overview of the Bureau building<br />
File:Lula.png|Lula at work<br />
</gallery><br />
<br />
[[Category:Locations]]<br />
[[Category:Act II]]<br />
[[Category:Act III]]<br />
[[Category:Bureau of Reclaimed Spaces|*]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Music&diff=3442Music2020-02-05T23:42:01Z<p>BabblingFishes: Removed parenthetical names from Act I, as they are no longer named that way on Ben's Bandcamp</p>
<hr />
<div>{{Resources|skinny}}<br />
{{Materials}}<br />
The '''music''' of {{KRZ}} consists of an ambient soundtrack composed by [[Ben Babbitt]] with bluegrass tracks performed by [[The Bedquilt Ramblers]]. Each of the game's acts saw a corresponding album release on Ben's [https://benbabbitt.bandcamp.com/ Bandcamp], along with the remastered full-game soundtrack, a one-song ''[[The Entertainment]]'' soundtrack, and a single from a forthcoming album by [[Junebug]].<br />
<br />
Inspirations for the score include [https://hedia.bandcamp.com/ Hedia], [https://en.wikipedia.org/wiki/Oneohtrix_Point_Never Oneohtrix Point Never], [https://en.wikipedia.org/wiki/Bill_Monroe Bill Monroe], [https://en.wikipedia.org/wiki/Raymond_Scott Raymond Scott], [https://en.wikipedia.org/wiki/Olivier_Messiaen Olivier Messiaen], and [https://en.wikipedia.org/wiki/Gas_(musician) GAS].<br />
<br />
Players who have purchased the game are able to access the audio files for the Acts I–V in the game's installation folder.<br />
<br />
Physical copies of a vinyl version of the soundtrack can be pre-ordered at the [https://www.iam8bit.com/collections/krz iam8bit website].<br />
<br />
== Original Soundtrack ==<br />
<br />
{{Tracklist<br />
| title = Kentucky Route Zero Original Soundtrack<br />
| albumart = KRZ OST album art.jpg<br />
| title1 = Stars Drop Away<br />
| length1 = 4:31<br />
| title2 = Ghosts In the Static<br />
| length2 = 3:27<br />
| title3 = You've Got To Walk<br />
| note3 = by [[The Bedquilt Ramblers]]<br />
| length3 = 2:20<br />
| title4 = Bureau of Reclaimed Spaces<br />
| length4 = 4:24<br />
| title5 = Julian<br />
| length5 = 4:52<br />
| title6 = Long Journey Home (Solo)<br />
| note6 = by The Bedquilt Ramblers<br />
| length6 = 3:17<br />
| title7 = Nameless Interiors<br />
| length7 = 2:04<br />
| title8 = Hall of the Mountain King<br />
| length8 = 3:42<br />
| title9 = Xanadu<br />
| length9 = 2:44<br />
| title10 = Weird Vector<br />
| length10 = 3:07<br />
| title11 = Too Late To Love You<br />
| note11 = by [[Junebug]]<br />
| length11 = 5:57<br />
| title12 = What Would You Give<br />
| note12 = by The Bedquilt Ramblers<br />
| length12 = 3:27<br />
| title13 = Hold Music<br />
| length13 = 4:24<br />
| title14 = Dark Rum Noir<br />
| length14 = 1:57<br />
| title15 = My Light Heaven<br />
| length15 = 3:49<br />
| title16 = Riverworld<br />
| length16 = 4:19<br />
| title17 = Echo River Central Exchange<br />
| length17 = 4:24<br />
| title18 = Angel Wings<br />
| length18 = 5:52<br />
| title19 = This World Is Not My Home<br />
| note19 = by The Bedquilt Ramblers<br />
| length19 = 3:27<br />
| title20 = Un Pueblo De Nada<br />
| length20 = 2:59<br />
| title21 = To Love A Red Moon<br />
| length21 = 3:20<br />
| title22 = The Arrival<br />
| length22 = 1:36<br />
| title23 = The Library<br />
| length23 = 2:15<br />
| title24 = 5 Dogwood Drive<br />
| length24 = 4:01<br />
| title25 = I'm Going That Way ft. Emily Cross<br />
| length25 = 3:09<br />
| title26 = The Clearing<br />
| length26 = 3:18<br />
}}<br />
<br />
{{clear}}<br />
<br />
Released January 28, 2020. Music by Ben Babbitt. Mastered by Theo Karon at Hotel Earth in Los Angeles, CA.<br />
<br />
Listen to this album [https://benbabbitt.bandcamp.com/album/kentucky-route-zero-original-soundtrack here].<br />
<br />
== Act I ==<br />
<br />
{{Tracklist<br />
| title = Kentucky Route Zero, Act I<br />
| albumart = Act I soundtrack album art.jpg<br />
| title1 = The Stars Drop Away<br />
| length1 = 4:29<br />
| title2 = Ghosts in the Static<br />
| length2 = 3:28<br />
| title3 = You've Got to Walk<br />
| note3 = by [[The Bedquilt Ramblers]]<br />
| length3 = 2:19<br />
| title4 = Animal Bones<br />
| length4 = 2:30<br />
}}<br />
<br />
Released January 27, 2013. Produced, recorded, and mixed by Ben Babbitt. Mastered by [[Jake Elliott]].<br />
<br />
"You've Got to Walk" features vocals by Emily Cross, with Bob Buckstaff on upright bass. <br />
<br />
Listen to selected tracks from this album [https://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-i here].<br />
<br />
== Act II ==<br />
<br />
{{Tracklist<br />
| title = Kentucky Route Zero, Act II<br />
| albumart = Act II soundtrack album art.jpg<br />
| title1 = Nameless Interiors<br />
| length1 = 2:04<br />
| title2 = Bureau of Reclaimed Spaces<br />
| length2 = 4:20<br />
| title3 = The Zero<br />
| length3 = 3:34<br />
| title4 = Work and Need<br />
| length4 = 4:09<br />
| title5 = Long Journey Home (Solo)<br />
| note5 = by [[The Bedquilt Ramblers]]<br />
| length5 = 3:13<br />
| title6 = Julian<br />
| length6 = 4:56<br />
| title7 = Long Journey Home (Ensemble)<br />
| length7 = 2:16<br />
| note7 = by The Bedquilt Ramblers<br />
}}<br />
<br />
Released June 14, 2013. Produced, recorded, and mixed by Ben Babbitt. Mastered by Jake Elliott.<br />
<br />
"Bureau of Reclaimed Spaces" was recorded by Ben Babbitt and Andy Spillman at Highland Park Presbyterian Church in Highland Park, IL. "Long Journey Home" features vocals by Emily Cross, with Bob Buckstaff on double bass. <br />
<br />
Listen to selected tracks from this album [https://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-ii here].<br />
<br />
== Act III ==<br />
<br />
{{Tracklist<br />
| title = Kentucky Route Zero, Act III<br />
| albumart = Act III soundtrack album art.jpg<br />
| title1 = Xanadu<br />
| length1 = 2:44<br />
| title2 = Weird Vector<br />
| length2 = 3:06<br />
| title3 = Hall of the Mountain King<br />
| length3 = 3:37<br />
| title4 = Too Late to Love You<br />
| length4 = 6:14<br />
| title5 = What Would You Give<br />
| length5 = 3:30<br />
| note5 = by [[The Bedquilt Ramblers]]<br />
}}<br />
<br />
Released May 6, 2014. Produced, recorded, and mixed by Ben Babbitt.<br />
<br />
"Too Late To Love You" features lyrics by Jake Elliott. "What Would You Give" features vocals by Emily Cross, with Bob Buckstaff on upright bass. <br />
<br />
Listen to this album [https://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-iii here].<br />
<br />
== Act IV ==<br />
<br />
{{Tracklist<br />
| title = Kentucky Route Zero, Act IV<br />
| albumart = Krz-act4-full.jpg<br />
| title1 = Dark Rum Noir<br />
| length1 = 1:58<br />
| title2 = My Light Heaven<br />
| length2 = 3:50<br />
| title3 = Glowing Arms<br />
| length3 = 3:29<br />
| title4 = Riverworld<br />
| length4 = 4:19<br />
| title5 = Angel Wings<br />
| length5 = 5:54<br />
| title6 = Echo River Central Exchange<br />
| length6 = 4:20<br />
| title7 = This World Is Not My Home<br />
| length7 = 3:29<br />
| note7 = by [[The Bedquilt Ramblers]]<br />
| title8 = Music for Rivers<br />
| length8 = 3:06<br />
}}<br />
<br />
Released August 5, 2016. Produced, recorded, and mixed by Ben Babbitt. Mastered by Theo Karon at Hotel Earth in Los Angeles, CA.<br />
<br />
"Dark Rum Noir", "My Light Heaven", "Glowing Arms", and "This World Is Not My Home" mixed by Theo Karon. Album artwork by [[Tamas Kemenczy]].<br />
<br />
Listen to this album [https://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-iv here].<br />
<br />
== Act V ==<br />
<br />
{{Tracklist<br />
| title = Kentucky Route Zero, Act V<br />
| albumart = Act V poster.png<br />
| title1 = The Arrival<br />
| length1 = 1:40<br />
| title2 = The Library<br />
| length2 = 2:15<br />
| title3 = 5 Dogwood Drive<br />
| length3 = 4:01<br />
| title4 = I'm Going That Way ft. Emily Cross<br />
| length4 = 3:09<br />
| title5 = The Clearing<br />
| length5 = 3:18<br />
}}<br />
<br />
Released January 28, 2020. Written and produced by Ben Babbitt. Mastered by Theo Karon at Hotel Earth in Los Angeles, CA.<br />
<br />
"I'm Going That Way ft. Emily Cross" performed by Emily Cross, Ben Babbitt, Nikole Beckwith, Alex Rose, Walt McClements, Alina Cutrono, Anna Ialeggio, Theo Karon, and Thomas Carroll.<br />
<br />
Listen to this album [https://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-v here].<br />
<br />
== ''The Entertainment'' ==<br />
<br />
{{Tracklist<br />
| title = The Entertainment Soundtrack<br />
| albumart = The Entertainment soundtrack album art.jpg<br />
| title1 = Letter Full of Promises<br />
| length1 = 3:28<br />
| note1 = feat. [[wikipedia:Juanita Rogers|Juanita Rogers]]<br />
}}<br />
<br />
Released November 26, 2013.<br />
<br />
Listen to this album [https://benbabbitt.bandcamp.com/album/the-entertainment-soundtrack here].<br />
<br />
== ''Junebug'' ==<br />
<br />
{{Tracklist<br />
| title = Junebug<br />
| albumart = Junebug album art.jpg<br />
| title1 = Static Between Stations<br />
| length1 = 3:08<br />
| note1 = track number unknown<br />
}}<br />
<br />
Not yet released. "Static Between Stations" was released August 23, 2016.<br />
<br />
This track from Junebug's upcoming self-titled album was previously available to listen to [https://benbabbitt.bandcamp.com/track/static-between-stations-2 here] ([https://web.archive.org/web/20180912210619/https://benbabbitt.bandcamp.com/track/static-between-stations-2 archived copy]). A music video for this song is viewable [https://www.youtube.com/watch?v=SHR0A8YYnig here].<br />
<br />
The music video for "Static Between Stations" is directed by Rebecca Rau and Alex Tyson, and stars Mireya Lucio, Theo Karon, and Ben Babbitt. Makeup is by Alina Cutrono with costumes by Anna Leocha and Alina Cutrono. Special thanks to Tim Horner.<br />
<br />
== Other tracks ==<br />
<br />
A recording of "This World Is Not My Home" performed by The Bedquilt Ramblers was released in the August 2011 [[newsletter]] and is available to listen to [http://cardboardcomputer.com/media/this_world.mp3 here] ([https://soundcloud.com/kentucky-route-zero-music/ben-babbitt-this-world-is-not mirror]). This song was eventually re-recorded in a more somber tone for [[Act IV]] of the game. The game's [https://www.youtube.com/watch?v=0pvkCYNhf7M Kickstarter trailer] features a version of this song sung by [[wikipedia:Bill Monroe|Bill Monroe]].<br />
<br />
An electronic version of "This World Is Not My Home" by Ben Babbitt is available on SoundCloud [https://soundcloud.com/kentucky-route-zero-music/ben-babbitt-this-world-is-not here].<br />
<br />
A version of "What Would You Give" by the Bedquilt Ramblers, with an extended intro and outro, is available to listen to [https://www.youtube.com/watch?v=lSerQWH6gSY here].<br />
<br />
An ambient version of "What Would You Give," created by Ben Babbitt during the development of Act I, is available to listen to [https://www.youtube.com/watch?v=JQYeaOSiGyE here].<br />
<br />
== References ==<br />
<br />
<references /><br />
<br />
<br />
[[Category:Real world]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=J._Marquez&diff=3441J. Marquez2020-02-05T23:32:56Z<p>BabblingFishes: Redirected page to J. Márquez</p>
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<div>#REDIRECT [[J. Márquez]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Remedios_Marquez&diff=3440Remedios Marquez2020-02-05T23:32:09Z<p>BabblingFishes: Redirected page to Remedios Márquez</p>
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<div>#REDIRECT [[Remedios Márquez]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Marquez_Farmhouse&diff=3439Marquez Farmhouse2020-02-05T23:31:01Z<p>BabblingFishes: Redirected page to Márquez Farmhouse</p>
<hr />
<div>#REDIRECT [[Márquez Farmhouse]]</div>BabblingFisheshttps://consolidatedpower.co/~donald/zero/index.php?title=Weaver_Marquez&diff=3438Weaver Marquez2020-02-05T23:19:48Z<p>BabblingFishes: Redirected page to Weaver Márquez</p>
<hr />
<div>#REDIRECT [[Weaver Márquez]]</div>BabblingFishes