Route Zero: Difference between revisions
Separated Layout into Layout and Navigation. Added a description of the Zero's geometry to Layout. Added map navigation instructions to Navigation. |
→Navigation: Bigger maps :) |
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== Navigation == | == Navigation == | ||
Symbolic maps showing how to navigate the {{Zero}} may be seen below: | The {{Zero}} is navigated by turning around at specific waypoints. Symbolic maps showing how to navigate the {{Zero}} may be seen below: | ||
<gallery> | <gallery widths=200px heights=250px> | ||
File:Zero | File:Zero map act 2 cw.png|Act II, clockwise from the Bureau | ||
File:Zero | File:Zero map act 2 cc.png|Act II, counterclockwise from the Bureau | ||
File:Zero | File:Zero map act 3 cw.png|Act III, clockwise from the Bureau | ||
File:Zero | File:Zero map act 3 cc.png|Act III, counterclockwise from the Bureau | ||
</gallery> | </gallery> | ||
* These maps are not proportional. | Notes: | ||
* These maps are used in pairs. | |||
* The on | * These maps are not proportional. What matters is the direction you're heading and the waypoints you've passed. | ||
* Any waypoint that is not an on | * The on and off-ramps connecting the 65 and outer roads are symbolic; they do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads. | ||
* The Rust Archives and Office Building can only be reached after reading Joseph's emails in Act | * Pay attention to the arrows – outer roads swap directions to minimize the need to switch between maps. | ||
* Any waypoint that is not an on or off-ramp can be safely used for U-turns. If you pull a U-turn in this fashion, switch maps. | |||
* The [[Rust Archives]] and [[Office Building]] can only be reached after reading [[Joseph]]'s emails in Act III. | |||
== Routes == | == Routes == | ||