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	<id>https://consolidatedpower.co/~donald/z/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byebyebutterfly</id>
	<title>Highway 0 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://consolidatedpower.co/~donald/z/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byebyebutterfly"/>
	<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/zero/Special:Contributions/Byebyebutterfly"/>
	<updated>2026-07-02T04:57:15Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://consolidatedpower.co/~donald/z/index.php?title=Patreon&amp;diff=3539</id>
		<title>Patreon</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Patreon&amp;diff=3539"/>
		<updated>2020-09-06T07:12:51Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added August 2020 section, summary of August 24th post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resources}}&lt;br /&gt;
{{Materials|skinny}}&lt;br /&gt;
Cardboard Computer&#039;s &#039;&#039;&#039;Patreon&#039;&#039;&#039; is a creator page on the [[wikipedia:Patreon|Patreon]] platform which allows individuals, for a monthly fee of $1 or greater, to more closely follow the work of [[Cardboard Computer]] and the development of {{KRZ}}. Cardboard Computer started their Patreon on September 7, 2018; in the introduction post, they state their goal of &amp;quot;[finding] a more open and community-engaged development process, while keeping the mysteries alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patron-only posts contain a variety of content, such as spoiler-free development and video streams, articles about process and influences, draft artwork and assets, along with other content such as &amp;quot;one-off short stories, formal experiments, and nano-vignettes.&amp;quot; Patrons at the $5+ tier gain access to a development [[wikipedia:Discord|Discord]] server among other rewards, such as occasional [[Postcards|items in the mail]].&lt;br /&gt;
&lt;br /&gt;
Cardboard Computer&#039;s Patreon page is located at https://www.patreon.com/cardboardcomputer.&lt;br /&gt;
&lt;br /&gt;
== List of posts ==&lt;br /&gt;
&lt;br /&gt;
=== September 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Why Patreon?&#039;&#039; – September 7&lt;br /&gt;
** An introduction post providing background on the creation of the Patreon.&lt;br /&gt;
* &#039;&#039;Wow, what a first day -- thank you!&#039;&#039; – September 8&lt;br /&gt;
** A thank you post, also providing more details about Patreon rewards. &lt;br /&gt;
* &#039;&#039;The Evening Broadcast&#039;&#039; – September 13&lt;br /&gt;
** An in-depth, inside look of the creation of &#039;&#039;[[Un Pueblo De Nada]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Mammoth Metal Foley&#039;&#039; – September 24&lt;br /&gt;
** A video by [[Ben Babbitt|Ben]] on the sound design of the [[Mucky Mammoth]].&lt;br /&gt;
&lt;br /&gt;
=== October 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Here&#039;s the poster for Act V!&#039;&#039; – October 3&lt;br /&gt;
** A high quality version of the [[Act V]] poster, created by [[Tamas Kemenczy|Tamas]]. A vector version was also posted in the patron-only Discord server.&lt;br /&gt;
* &#039;&#039;First postcards ordered&#039;&#039; – October 5&lt;br /&gt;
** Information about mail rewards.&lt;br /&gt;
* &#039;&#039;WEVP.TV&#039;&#039; – October 8&lt;br /&gt;
** The second post about &#039;&#039;Un Pueblo De Nada&#039;&#039;, focusing on the videos on the [[WEVP-TV]] website.&lt;br /&gt;
* &#039;&#039;Community Assemblage #1&#039;&#039; – October 19&lt;br /&gt;
** A post highlighting supporters&#039; personal projects and work, including games, art, music, and writing from the Discord server.&lt;br /&gt;
* &#039;&#039;KRZ t-shirts &amp;amp; pin now available to order&#039;&#039; – October 31&lt;br /&gt;
** Announcement of &amp;amp; link to [[Annapurna Interactive|Annapurna]]&#039;s [https://store.annapurna.pictures/ webshop] with KRZ merch &lt;br /&gt;
&lt;br /&gt;
=== November 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;KRZ Newsletter Archive&#039;&#039; – November 3&lt;br /&gt;
** Announcement of and link to a browser-friendly KRZ [[newsletter]] [http://kentuckyroutezero.com/pub/newsletter-archive/ archive].&lt;br /&gt;
* &#039;&#039;Some Musical Inspiration for the KRZ OST- Pt. 1&#039;&#039; – November 17&lt;br /&gt;
** Details of specific musical inspirations for the KRZ [[Act I]] and [[Act II]] soundtracks.&lt;br /&gt;
* &#039;&#039;VGA Gallery print of Act V poster is available now&#039;&#039; – November 21&lt;br /&gt;
** A note that the [https://www.videogameartgallery.com/exhibition/copy-of-cardboard-computer-kentucky-route-zero-act-i-7kx34 VGA Gallery] is now selling prints of the Act V poster.&lt;br /&gt;
* &#039;&#039;Dev Stream Timing Poll&#039;&#039; – November 27&lt;br /&gt;
** A poll requesting patrons to pick a preferred time for an upcoming development stream of Tamas working on character animations in Blender.&lt;br /&gt;
* &#039;&#039;Second postcard order soon!&#039;&#039; – November 28&lt;br /&gt;
** A note about plans to create a second postcard that will be sent out in mid-December, with pledge amounts locked in on December 4.&lt;br /&gt;
* &#039;&#039;Dev stream tomorrow - Sat Dec 1st at 1pm CT&#039;&#039; – November 30&lt;br /&gt;
** Announcement about the first dev stream.&lt;br /&gt;
&lt;br /&gt;
=== January 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Happy new year!&#039;&#039; – January 6&lt;br /&gt;
** An update about Jake, Tamas, and Ben currently teaching classes part-time for a few months at Milan&#039;s IULM University, and a note that 2019 will be a big year for them in finishing up KRZ and beginning their next project.&lt;br /&gt;
* &#039;&#039;Thoughts On Game Writing Tools, Part 1&#039;&#039; – January 20&lt;br /&gt;
** The first of four posts by Jake on game writing tools, this installation focusing on why to use such a tool.&lt;br /&gt;
* &#039;&#039;Prehistory of Kentucky Route Zero dialog&#039;&#039; – January 23&lt;br /&gt;
** The second post in the series by Jake, focusing on code and XML dialogue structure in games prior to KRZ.&lt;br /&gt;
* &#039;&#039;The KRZ dialog format(s)&#039;&#039; – January 27&lt;br /&gt;
** The third post in the series by Jake, focusing on the invented &amp;quot;krzdialog&amp;quot; format and Twine&#039;s Twee format. This post also links to [https://gist.github.com/jakevsrobots/acc0c56af2b449801b6ce09c9d677269 an early version of the game&#039;s opening scene].&lt;br /&gt;
&lt;br /&gt;
=== February 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Pitfalls of KRZ dialog / Thoughts on other tools&#039;&#039;&#039; – February 4&lt;br /&gt;
** The fourth and final post in the series by Jake, focusing on perceived problems in the KRZ dialog system and more information on other tools.&lt;br /&gt;
&lt;br /&gt;
=== March 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dev stream this Saturday, March 30, 12pm ET&#039;&#039; – March 26&lt;br /&gt;
** An announcement of an upcoming livestream, involving a showcase and Q&amp;amp;A about the &amp;quot;map&amp;quot; scenes in Unity.&lt;br /&gt;
* &#039;&#039;KRZ Overworlds dev video&#039;&#039; – March 30&lt;br /&gt;
** A link to the archive video of the stream.&lt;br /&gt;
&lt;br /&gt;
=== April 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spellchecker wordlist.txt&#039;&#039; – April 30&lt;br /&gt;
** A post about lists as artifacts, namely the custom dictionary used to augment the game&#039;s basic spellcheck script.&lt;br /&gt;
&lt;br /&gt;
=== June 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;KRZ Status Update&#039;&#039; – June 13&lt;br /&gt;
** An announcement that Cardboard Computer is wrapping up the last few bits of content, and will begin the QA process (coordinated by Annapurna) next week.&lt;br /&gt;
&lt;br /&gt;
=== July 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Last leg commit messages&#039;&#039; – July 26&lt;br /&gt;
** An update listing humorous commit messages to the game&#039;s codebase, and more QA team-related info.&lt;br /&gt;
* &#039;&#039;Our Blender (2.69) Middleware&#039;&#039; – July 31&lt;br /&gt;
** Information about the [https://github.com/cardboardcomputer/Blender-Middleware GitHub repository] made by Tamas which provides the team&#039;s tools, scripts, and modifications for Blender, the 3D art software used for the game.&lt;br /&gt;
&lt;br /&gt;
=== September 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;New ultra high resolution KRZ screenshots&#039;&#039; – September 15&lt;br /&gt;
** A post of 36 new [[:Category:HQ renders|HQ screenshots]] of the game created by Tamas, for printing or use as 8K wallpapers.&lt;br /&gt;
&lt;br /&gt;
=== October 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Another KRZ status update&#039;&#039; &amp;amp; &#039;&#039;KRZ Hero&#039;&#039; – October 9&lt;br /&gt;
** An update about the QA process coming up on a big internal milestone, and an ask for the community to pick a canonical name for [[Conway&#039;s dog]], for use on future box art/posters for the game.&lt;br /&gt;
&lt;br /&gt;
=== December 2019 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Looking Back at 2019&#039;&#039; – December 31&lt;br /&gt;
** A recap of work done in 2019, divided up by season, along with news and promotions of various Patrons&#039; work.&lt;br /&gt;
&lt;br /&gt;
=== January 2020 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Act V &amp;amp; the TV Edition will be released January 28th&#039;&#039; – January 7&lt;br /&gt;
** The announcement of the Act V &amp;amp; TV Edition release date and [https://www.youtube.com/watch?v=MjBUVdT-f1U trailer].&lt;br /&gt;
* &#039;&#039;Act V &amp;amp; TV Edition Are Available Now!&#039;&#039; – January 28&lt;br /&gt;
** Release announcement, storefront links, and a [https://www.youtube.com/watch?v=pzXtmls1kFo new trailer].&lt;br /&gt;
&lt;br /&gt;
=== March 2020 ===&lt;br /&gt;
* &#039;&#039;Ben&#039;s Bandcamp Day Recommendations&#039;&#039; – March 20&lt;br /&gt;
** Recommendations by Ben on what to buy on Bandcamp during the [https://daily.bandcamp.com/features/bandcamp-covid-19-fundraiser day of waived revenue share].&lt;br /&gt;
* &#039;&#039;Weird times&#039;&#039; – March 31&lt;br /&gt;
** A check-in about the Patreon, plans for it, and patrons&#039; support during the COVID-19 pandemic.&lt;br /&gt;
&lt;br /&gt;
=== May 2020 ===&lt;br /&gt;
* &#039;&#039;The Y2K20 Bug&#039;&#039; – May 29&lt;br /&gt;
** A post explaining the math behind a weird bug that led a public build of {{HATATE}} to stop working in the year 2020, and in years divisible by 101.&lt;br /&gt;
&lt;br /&gt;
=== August 2020 ===&lt;br /&gt;
* &#039;&#039;roog, pt 1 – basics&#039;&#039; - August 24&lt;br /&gt;
** Jake discusses a new game engine and programming language he has been developing called &amp;quot;roog&amp;quot;, designed for works of interactive fiction and grid-based exploration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3526</id>
		<title>1-858-WHEN-KRZ</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3526"/>
		<updated>2020-03-31T01:17:38Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added March 23rd audio, edited previous audio&amp;#039;s availability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:1-858-WHEN-KRZ.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1-858-943-6579), or the &#039;&#039;&#039;&#039;&#039;Kentucky Route Zero&#039;&#039; Development Status Hotline&#039;&#039;&#039;, is a phone hotline by [[Cardboard Computer]] dedicated to providing callers with the release status of {{KRZ}}, including [[Act V]] and the game&#039;s console ports. It features the voice of [[Will]].&lt;br /&gt;
&lt;br /&gt;
Online as of October 15, 2018, Cardboard Computer stated in their announcement [https://twitter.com/cardboardcompy/status/1052007818902102017 tweet] and [https://www.instagram.com/p/Bo-brUABAgf/ Instagram post] that &amp;quot;if you find it reassuring, you may add it to your &#039;speed dial.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 28, 2020, the number switched to operating as the hotline for the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Development Status Hotline ==&lt;br /&gt;
&lt;br /&gt;
Recordings of the messages heard on the hotline at different dates are listed below.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;In production&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: October 15, 2018 – June 2019.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quality assurance testing&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: June 2019 – January 4, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - QA Testing.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Preparing for publication&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 4 – 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Preparing for Publication.ogg]]&lt;br /&gt;
&lt;br /&gt;
This recording played a countdown, in minutes, to 9:00 a.m. PST on Tuesday, January 7, 2019 (seven years since the release of [[Act I]]). A transcript can be read [[:File:Preparing for Publication transcript.pdf|here]].&lt;br /&gt;
&lt;br /&gt;
As the countdown reached zero, the recording played the following message:&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Countdown complete.ogg]]&lt;br /&gt;
&lt;br /&gt;
== Department of the Real ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dept of the Real.jpg|thumb|right]]&lt;br /&gt;
[[File:Dept of the Real - dream journal.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 28, 2020, Cardboard Computer announced a collaboration with [[wikipedia:Iam8bit|iam8bit]] on a physical releases of the game for several systems, in addition to vinyl releases of [[Ben Babbitt]]&#039;s [[music]] related to the game. The hotline was rebranded to the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039; and Cardboard Computer began advertising it using the numerical phone number.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;The number you have dialed is not real&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 28 - February 18, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - January 29th.ogg]]&lt;br /&gt;
&lt;br /&gt;
The hotline&#039;s &amp;quot;today, the following things are not real&amp;quot; item listing changed roughly every other day:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;January 28–29:&#039;&#039;&#039; Discarded snakeskin, empty buildings, music from a passing car, silence, frogs, the house you grew up in, the house I grew up in.&lt;br /&gt;
* &#039;&#039;&#039;January 30:&#039;&#039;&#039; Software, felt, empty beer cans thrown in the woods, moths, moths, mice.&lt;br /&gt;
* &#039;&#039;&#039;January 31:&#039;&#039;&#039; &#039;&#039;[Unknown]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;February 1–2:&#039;&#039;&#039; Desktops, heartbeats, magnets.&lt;br /&gt;
* &#039;&#039;&#039;February 3:&#039;&#039;&#039; Goat&#039;s feet, rain, the em dash, the bat circus, your first set of tires.&lt;br /&gt;
* &#039;&#039;&#039;February 4:&#039;&#039;&#039; Weight, glory, brunch, stories written on rabbit skins, comedy.&lt;br /&gt;
* &#039;&#039;&#039;February 5–6:&#039;&#039;&#039; &#039;&#039;[Unknown]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;February 7–8:&#039;&#039;&#039; The wind in your hair, the air in your tires.&lt;br /&gt;
* &#039;&#039;&#039;February 9–10:&#039;&#039;&#039; Wednesday, Sunday, Tuesday.&lt;br /&gt;
* &#039;&#039;&#039;February 11:&#039;&#039;&#039; Nostalgia, discomfort, mittens, thirst, the 1996 Ford Taurus.&lt;br /&gt;
* &#039;&#039;&#039;February 12–13:&#039;&#039;&#039; Chemicals.&lt;br /&gt;
* &#039;&#039;&#039;February 14–17:&#039;&#039;&#039; Thunder, your favorite song, the sound in your ears just before you fall asleep, a child&#039;s drawing of a building complete with a chimney and smoke, residual lacquer, snow.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Please open your dream journal and turn to page 81&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: February 18 - March 3rd, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - February 18th.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Please open your dream journal and turn to page 92&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: March 3rd - March 23rd, 2020&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - March 3rd.ogg]]&lt;br /&gt;
&lt;br /&gt;
This segment includes an interactive quiz, asking the caller the question, &amp;quot;How many grooves are on each side of one polyvinyl chloride circle?&amp;quot; If the caller dials any number other than the correct answer of &amp;quot;1&amp;quot;, the quiz will loop indefinitely until the correct answer is chosen.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Please open your dream journal and turn to the first blank page&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: Since March 23rd.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - March 23rd.ogg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_March_23rd.ogg&amp;diff=3525</id>
		<title>File:1-858-943-6579 - March 23rd.ogg</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_March_23rd.ogg&amp;diff=3525"/>
		<updated>2020-03-31T01:17:20Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3524</id>
		<title>1-858-WHEN-KRZ</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3524"/>
		<updated>2020-03-03T19:56:17Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* Department of the Real */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:1-858-WHEN-KRZ.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1-858-943-6579), or the &#039;&#039;&#039;&#039;&#039;Kentucky Route Zero&#039;&#039; Development Status Hotline&#039;&#039;&#039;, is a phone hotline by [[Cardboard Computer]] dedicated to providing callers with the release status of {{KRZ}}, including [[Act V]] and the game&#039;s console ports. It features the voice of [[Will]].&lt;br /&gt;
&lt;br /&gt;
Online as of October 15, 2018, Cardboard Computer stated in their announcement [https://twitter.com/cardboardcompy/status/1052007818902102017 tweet] and [https://www.instagram.com/p/Bo-brUABAgf/ Instagram post] that &amp;quot;if you find it reassuring, you may add it to your &#039;speed dial.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 28, 2020, the number switched to operating as the hotline for the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Development Status Hotline ==&lt;br /&gt;
&lt;br /&gt;
Recordings of the messages heard on the hotline at different dates are listed below.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;In production&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: October 15, 2018 – June 2019.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quality assurance testing&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: June 2019 – January 4, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - QA Testing.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Preparing for publication&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 4 – 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Preparing for Publication.ogg]]&lt;br /&gt;
&lt;br /&gt;
This recording played a countdown, in minutes, to 9:00 a.m. PST on Tuesday, January 7, 2019 (seven years since the release of [[Act I]]). A transcript can be read [[:File:Preparing for Publication transcript.pdf|here]].&lt;br /&gt;
&lt;br /&gt;
As the countdown reached zero, the recording played the following message:&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Countdown complete.ogg]]&lt;br /&gt;
&lt;br /&gt;
== Department of the Real ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dept of the Real.jpg|thumb|right]]&lt;br /&gt;
[[File:Dept of the Real - dream journal.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 28, 2020, Cardboard Computer announced a collaboration with [[wikipedia:Iam8bit|iam8bit]] on a physical releases of the game for several systems, in addition to vinyl releases of [[Ben Babbitt]]&#039;s [[music]] related to the game. The hotline was rebranded to the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039; and Cardboard Computer began advertising it using the numerical phone number.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;The number you have dialed is not real&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 28 - February 18, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - January 29th.ogg]]&lt;br /&gt;
&lt;br /&gt;
The hotline&#039;s &amp;quot;today, the following things are not real&amp;quot; item listing changed roughly every other day:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;January 28–29:&#039;&#039;&#039; Discarded snakeskin, empty buildings, music from a passing car, silence, frogs, the house you grew up in, the house I grew up in.&lt;br /&gt;
* &#039;&#039;&#039;January 30:&#039;&#039;&#039; Software, felt, empty beer cans thrown in the woods, moths, moths, mice.&lt;br /&gt;
* &#039;&#039;&#039;January 31:&#039;&#039;&#039; &#039;&#039;[Unknown]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;February 1–2:&#039;&#039;&#039; Desktops, heartbeats, magnets.&lt;br /&gt;
* &#039;&#039;&#039;February 3:&#039;&#039;&#039; Goat&#039;s feet, rain, the em dash, the bat circus, your first set of tires.&lt;br /&gt;
* &#039;&#039;&#039;February 4:&#039;&#039;&#039; Weight, glory, brunch, stories written on rabbit skins, comedy.&lt;br /&gt;
* &#039;&#039;&#039;February 5–6:&#039;&#039;&#039; &#039;&#039;[Unknown]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;February 7–8:&#039;&#039;&#039; The wind in your hair, the air in your tires.&lt;br /&gt;
* &#039;&#039;&#039;February 9–10:&#039;&#039;&#039; Wednesday, Sunday, Tuesday.&lt;br /&gt;
* &#039;&#039;&#039;February 11:&#039;&#039;&#039; Nostalgia, discomfort, mittens, thirst, the 1996 Ford Taurus.&lt;br /&gt;
* &#039;&#039;&#039;February 12–13:&#039;&#039;&#039; Chemicals.&lt;br /&gt;
* &#039;&#039;&#039;February 14–17:&#039;&#039;&#039; Thunder, your favorite song, the sound in your ears just before you fall asleep, a child&#039;s drawing of a building complete with a chimney and smoke, residual lacquer, snow.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Please open your dream journal and turn to page 81&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: February 18 - March 3rd, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - February 18th.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Please open your dream journal and turn to page 92&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: Since March 3rd, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - March 3rd.ogg]]&lt;br /&gt;
&lt;br /&gt;
This segment includes an interactive quiz, asking the caller the question, &amp;quot;How many grooves are on each side of one polyvinyl chloride circle?&amp;quot; If the caller dials any number other than the correct answer of &amp;quot;1&amp;quot;, the quiz will loop indefinitely until the correct answer is chosen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_March_3rd.ogg&amp;diff=3523</id>
		<title>File:1-858-943-6579 - March 3rd.ogg</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_March_3rd.ogg&amp;diff=3523"/>
		<updated>2020-03-03T19:56:02Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3514</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3514"/>
		<updated>2020-02-19T03:00:53Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* High resolution screenshot tool */  Added warning about memory usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resources|skinny}}&lt;br /&gt;
{{Materials}}&lt;br /&gt;
A &#039;&#039;&#039;debug mode&#039;&#039;&#039; is available in the PC Edition of {{KRZ}}. Disabled by default, this mode includes functions and features that are not intended to be accessed during normal play, and are not polished enough to be considered for inclusion in the TV Edition. &lt;br /&gt;
&lt;br /&gt;
Debug tools may be enabled by editing [[settings.krz]], and by changing the {{code|value}} in the line {{code|&amp;amp;lt;setting name&amp;amp;#61;&amp;quot;console&amp;quot; value&amp;amp;#61;&amp;quot;&#039;&#039;&#039;False&#039;&#039;&#039;&amp;quot; /&amp;amp;gt;}} to instead read {{code|&#039;&#039;&#039;True&#039;&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
Some keyboard shortcuts only work with a QWERTY layout. If you are not using a keyboard of this sort, switch your operating system to QWERTY before launching the game. &lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
;General&lt;br /&gt;
* {{Shortcut|\}} opens the debug information panel.&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Shortcut|[}} or {{Shortcut|F1}} opens the &amp;quot;helpers&amp;quot; menu, used to turn on/off logging, adjust pixel scaling, restart scenes, and force-end conversations.&lt;br /&gt;
* {{Shortcut|]}} or {{Shortcut|F2}} opens the bookmarks menu, used to quickly skip to different points in various acts.&lt;br /&gt;
* {{Shortcut|-}}/{{Shortcut|&amp;amp;#61;}} decreases/increases the text size.&lt;br /&gt;
* {{Shortcut|f}} enables &amp;quot;fast mode,&amp;quot; where the game runs at multiple times its normal speed.&lt;br /&gt;
* {{Shortcut|i}} hides all informational popups.&lt;br /&gt;
* {{Shortcut|m}} mutes all sounds.&lt;br /&gt;
* {{Shortcut|s}} enables &amp;quot;slow mode,&amp;quot; where the game runs at a slowed-down speed.&lt;br /&gt;
* {{Shortcut|u}} hides all overlays, including the mouse cursor, dialogue windows, informational popups, and pause menu.&lt;br /&gt;
&lt;br /&gt;
;Act 2 &amp;amp; 4, flying on Julian and floating down the river&lt;br /&gt;
* {{Shortcut|g}} toggles first-person view.&lt;br /&gt;
&lt;br /&gt;
;Act V-specific&lt;br /&gt;
* {{Shortcut|Left Ctrl + Scroll wheel}} zooms in or out with the camera.&lt;br /&gt;
* {{Shortcut|Left Ctrl + Middle click}} reverts back to the intended zoom level.&lt;br /&gt;
* {{Shortcut|Left Ctrl + Left}}/{{Shortcut|Right}} advances/rewinds the current of time (changes shadows and weather).&lt;br /&gt;
* {{Shortcut|z}} changes shadow resolution.&lt;br /&gt;
&amp;lt;!-- + letter shortcuts for specific moments of the day --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The wrongler ==&lt;br /&gt;
&lt;br /&gt;
The wrongler enables full control of the camera in the game, similar to navigational abilities in [[wrongle|wrongles]]. A demonstration can be seen [https://www.youtube.com/watch?v=TbNm90H6PjM here].&lt;br /&gt;
&lt;br /&gt;
;General&lt;br /&gt;
* {{Shortcut|F10}} toggles the wrongler on and off.&lt;br /&gt;
* {{Shortcut|Tab}} toggles input.&lt;br /&gt;
* {{Shortcut|Ctrl + C}} copies the wrongle settings to the clipboard.&lt;br /&gt;
* {{Shortcut|Ctrl + V}} pastes the wrongle settings from the clipboard.&lt;br /&gt;
&lt;br /&gt;
;Navigation&lt;br /&gt;
* {{Shortcut|w}}/{{Shortcut|a}}/{{Shortcut|s}}/{{Shortcut|d}} moves the camera forward/left/backwards/right.&lt;br /&gt;
* {{Shortcut|Scroll wheel}} adjusts FOV, i.e. zooms in and out.&lt;br /&gt;
* {{Shortcut|Shift}} moves downwards.&lt;br /&gt;
* {{Shortcut|Space}} moves upwards.&lt;br /&gt;
* {{Shortcut|y}} toggles &amp;quot;floor mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Navigation speed&lt;br /&gt;
* {{Shortcut|Ctrl + Scroll wheel}} increases and decreases the speed.&lt;br /&gt;
* Speed presets: {{Shortcut|z}} for 0.25, {{Shortcut|x}} for 0.75, {{Shortcut|c}} for 1, {{Shortcut|v}} for 3, {{Shortcut|b}} for 8.&lt;br /&gt;
&lt;br /&gt;
;Clip planes&lt;br /&gt;
* {{Shortcut|Right click}} reverts the default/inclusive position of the near/far clip plane.&lt;br /&gt;
* {{Shortcut|Left}}/{{Shortcut|Right}} adjusts the near clip plane.&lt;br /&gt;
* {{Shortcut|Up}}/{{Shortcut|Down}} adjusts the far clip plane.&lt;br /&gt;
&lt;br /&gt;
== High resolution screenshot tool ==&lt;br /&gt;
&lt;br /&gt;
This tool allows players to take screenshots at a much higher resolution than at their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots folder, generated in the same location as settings.krz.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resolution factor&amp;quot; refers to a multiplier based on a player&#039;s in-game resolution, i.e. a factor of 1 is native resolution, while a factor of 2 would be double that.&lt;br /&gt;
&lt;br /&gt;
Note that high-resolution screenshots only work with &amp;quot;direct&amp;quot; rendering – the game must be set at the default brightness level (4), &amp;quot;modern&amp;quot; rendering mode, and a resolution below 4K. This information is also displayed in the debug information panel ({{Shortcut|\}}) under &amp;quot;RENDER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also note that higher resolutions consume significant amounts of system memory. If you experience a crash when taking a high resolution screenshot, reduce the resolution factor and try again.&lt;br /&gt;
&lt;br /&gt;
* {{Shortcut|F9}} takes a high resolution screenshot.&lt;br /&gt;
* {{Shortcut|Left Ctrl + Up}}/{{Shortcut|Down}} increases/decreases the resolution factor by 1.&lt;br /&gt;
* {{Shortcut|Left Ctrl + Page Up}}/{{Shortcut|Page Down}} multiplies/divides the resolution factor by 2.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Here And There Along The Echo&#039;&#039; phone selection ==&lt;br /&gt;
&lt;br /&gt;
Debug mode may be used with {{HATATE}} to display different telephone models.&lt;br /&gt;
&lt;br /&gt;
* {{Shortcut|z}} changes the phone to the classic pink phone.&lt;br /&gt;
* {{Shortcut|x}} changes the phone to the office-style yellow phone.&lt;br /&gt;
* {{Shortcut|c}} changes the phone to the tan, modern-style phone.&lt;br /&gt;
* {{Shortcut|v}} changes the phone to the black, vintage-style phone.&lt;br /&gt;
* {{Shortcut|b}} changes the phone to the classic white phone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3513</id>
		<title>1-858-WHEN-KRZ</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3513"/>
		<updated>2020-02-19T02:16:26Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added February 18th audio, changed date span for January 28th call&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:1-858-WHEN-KRZ.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1-858-943-6579), or the &#039;&#039;&#039;&#039;&#039;Kentucky Route Zero&#039;&#039; Development Status Hotline&#039;&#039;&#039;, is a phone hotline by [[Cardboard Computer]] dedicated to providing callers with the release status of {{KRZ}}, including [[Act V]] and the game&#039;s console ports. It features the voice of [[Will]].&lt;br /&gt;
&lt;br /&gt;
Online as of October 15, 2018, Cardboard Computer stated in their announcement [https://twitter.com/cardboardcompy/status/1052007818902102017 tweet] and [https://www.instagram.com/p/Bo-brUABAgf/ Instagram post] that &amp;quot;if you find it reassuring, you may add it to your &#039;speed dial.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Development Status Hotline ==&lt;br /&gt;
&lt;br /&gt;
Recordings of the messages heard on the hotline at different dates are listed below.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;In production&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: October 15, 2018 – June 2019.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quality assurance testing&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: June 2019 – January 4, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - QA Testing.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Preparing for publication&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 4 – 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Preparing for Publication.ogg]]&lt;br /&gt;
&lt;br /&gt;
This recording played a countdown, in minutes, to 9:00 a.m. PST on Tuesday, January 7, 2019 (seven years since the release of [[Act I]]). A transcript can be read [[:File:Preparing for Publication transcript.pdf|here]].&lt;br /&gt;
&lt;br /&gt;
As the countdown reached zero, the recording played the following message:&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Countdown complete.ogg]]&lt;br /&gt;
&lt;br /&gt;
== Department of the Real ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dept of the Real.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 28, 2020, Cardboard Computer announced a collaboration with [[wikipedia:Iam8bit|iam8bit]] on a physical releases of the game for several systems, in addition to vinyl releases of [[Ben Babbitt]]&#039;s [[music]] related to the game. The hotline was rebranded to the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039; and Cardboard Computer began advertising it using the numerical phone number.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;The number you have dialed is not real&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 28 - February 18th, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - January 29th.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Please open your dream journal, and turn to page 81&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: Since February 18th, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - February 18th.ogg]]&lt;br /&gt;
&lt;br /&gt;
The hotline&#039;s &amp;quot;today, the following things are not real&amp;quot; item listing changes roughly every other day:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;January 28–29:&#039;&#039;&#039; Discarded snakeskin, empty buildings, music from a passing car, silence, frogs, the house you grew up in, the house I grew up in.&lt;br /&gt;
* &#039;&#039;&#039;January 30:&#039;&#039;&#039; Software, felt, empty beer cans thrown in the woods, moths, moths, mice.&lt;br /&gt;
* &#039;&#039;&#039;January 31:&#039;&#039;&#039; &#039;&#039;[Unknown]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;February 1–2:&#039;&#039;&#039; Desktops, heartbeats, magnets.&lt;br /&gt;
* &#039;&#039;&#039;February 3:&#039;&#039;&#039; Goat&#039;s feet, rain, the em dash, the bat circus, your first set of tires.&lt;br /&gt;
* &#039;&#039;&#039;February 4:&#039;&#039;&#039; Weight, glory, brunch, stories written on rabbit skins, comedy.&lt;br /&gt;
* &#039;&#039;&#039;February 5–6:&#039;&#039;&#039; &#039;&#039;[Unknown]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;February 7–8:&#039;&#039;&#039; The wind in your hair, the air in your tires.&lt;br /&gt;
* &#039;&#039;&#039;February 9–10:&#039;&#039;&#039; Wednesday, Sunday, Tuesday.&lt;br /&gt;
* &#039;&#039;&#039;February 11:&#039;&#039;&#039; Nostalgia, discomfort, mittens, thirst, the 1996 Ford Taurus.&lt;br /&gt;
* &#039;&#039;&#039;February 12–13:&#039;&#039;&#039; Chemicals.&lt;br /&gt;
* &#039;&#039;&#039;February 14–17:&#039;&#039;&#039; Thunder, your favorite song, the sound in your ears just before you fall asleep, a child&#039;s drawing of a building complete with a chimney and smoke, residual lacquer, snow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_February_18th.ogg&amp;diff=3512</id>
		<title>File:1-858-943-6579 - February 18th.ogg</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_February_18th.ogg&amp;diff=3512"/>
		<updated>2020-02-19T02:04:40Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Death_Of_The_Hired_Man&amp;diff=3356</id>
		<title>Death Of The Hired Man</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Death_Of_The_Hired_Man&amp;diff=3356"/>
		<updated>2020-02-03T03:48:28Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* Development &amp;amp; background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Death Of The Hired Man&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
{{todo}}&lt;br /&gt;
[[File:Death of the Hired Man.png|thumb|right|Harry&#039;s TV at [[The Lower Depths]].]]&lt;br /&gt;
{{title}} is the fifth and final {{KRZ}} interlude, released on January 28, 2020 alongside [[Act V]] and the game&#039;s TV Edition. Its title comes from the poem &amp;quot;[[wikipedia:The Death of the Hired Man|The Death of the Hired Man]]&amp;quot; by [[wikipedia:Robert Frost|Robert Frost]].&lt;br /&gt;
&lt;br /&gt;
The title is also the name of a play directed by [[James B. Carrington]], an adaptation of the Frost poem, for which he seeks a venue throughout the course of the main game.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
== Development &amp;amp; background ==&lt;br /&gt;
The events of the interlude &#039;&#039;Death of the Hired Man&#039;&#039; mirror that of Frost&#039;s poem of the same name, even borrowing some lines directly from the poem. Despite Carrington&#039;s performance of his own &#039;&#039;Death of the Hired Man&#039;&#039; having no audience or actors, he has found himself within a version of the story nonetheless. &lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Fictional]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Death_Of_The_Hired_Man&amp;diff=3355</id>
		<title>Death Of The Hired Man</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Death_Of_The_Hired_Man&amp;diff=3355"/>
		<updated>2020-02-03T03:46:52Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added Development &amp;amp; background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Death Of The Hired Man&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
{{todo}}&lt;br /&gt;
[[File:Death of the Hired Man.png|thumb|right|Harry&#039;s TV at [[The Lower Depths]].]]&lt;br /&gt;
{{title}} is the fifth and final {{KRZ}} interlude, released on January 28, 2020 alongside [[Act V]] and the game&#039;s TV Edition. Its title comes from the poem &amp;quot;[[wikipedia:The Death of the Hired Man|The Death of the Hired Man]]&amp;quot; by [[wikipedia:Robert Frost|Robert Frost]].&lt;br /&gt;
&lt;br /&gt;
The title is also the name of a play directed by [[James B. Carrington]], an adaptation of the Frost poem, for which he seeks a venue throughout the course of the main game.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
== Development &amp;amp; background ==&lt;br /&gt;
The events of the interlude &#039;&#039;Death of the Hired Man&#039;&#039; mirror that of Frost&#039;s poem of the same name, even borrowing some lines directly from the poem. Despite Carrington&#039;s performance of his own &#039;&#039;Death of the Hired Man&#039;&#039; having no audience or actors, he has found himself within a version of the story nonetheless. &lt;br /&gt;
&lt;br /&gt;
{{expand))&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Fictional]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=The_Entertainment&amp;diff=3354</id>
		<title>The Entertainment</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=The_Entertainment&amp;diff=3354"/>
		<updated>2020-02-03T03:37:05Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* Development &amp;amp; background */  (Added info about LCCN for The Iceman Cometh)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;The Entertainment&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
{{title}} is the second {{KRZ}} interlude, released online on November 22, 2013 between [[Act II|Acts II]] and [[Act III|III]].&lt;br /&gt;
&lt;br /&gt;
[[File:EntertainmentHead.png|thumb|right|The cover for the &#039;&#039;Entertainment&#039;&#039; script.]]&lt;br /&gt;
It is also the name of a play directed by [[James B. Carrington]], with adaptation by [[Joseph Wheattree]] of two original plays: &#039;&#039;A Reckoning&#039;&#039; and &#039;&#039;A Bar-fly&#039;&#039; (both written by [[Lem Doolittle]]), to be performed simultaneously. The setting was designed by [[Lula Chamberlain]]. In the interlude, it is performed in [[the Lower Depths]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Entertainment&#039;&#039; is available for download [http://kentuckyroutezero.com/the-entertainment/ here].&lt;br /&gt;
&lt;br /&gt;
== Development &amp;amp; background ==&lt;br /&gt;
&lt;br /&gt;
The game was originally developed for the Oculus Rift, a version which is now unavailable and unsupported. This design, which gave players direct control of the camera, constrained detailed action to happen close to the player character and resulted in the decision to put the player on-stage as an actor, albeit one with no lines. [[Cardboard Computer]] stated in a December 2013 [[newsletter]] that the game and one-act play was inspired by modern-era playwrights [[wikipedia:Eugene O&#039;Neill|Eugene O&#039;Neill]], [[wikipedia:Samuel Beckett|Samuel Beckett]], and [[wikipedia:Maxim Gorky|Maxim Gorky]].&amp;lt;ref&amp;gt;[http://kentuckyroutezero.com/pub/newsletter-archive/2013-dec-kentucky-route-zero-release-schedule-update-the-entertainment-other-news.html Kentucky Route Zero - Release schedule update, &amp;quot;The Entertainment&amp;quot; &amp;amp; other news]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;brick sandwich&amp;quot; on the Bar-fly&#039;s table is in reference to a circumvention of [[wikipedia:Raines law|Raines law]], a prohibition-era law outlawing the sale of alcohol on Sunday except for in hotels (the setting of both &#039;&#039;The Entertainment&#039;&#039; and Eugene O&#039;Neill&#039;s [[wikipedia:The Iceman Cometh|The Iceman Cometh]]). Some bar owners would mock the law by serving a clay brick between two slices of bread, thus satisfying the minimal legal requirement of serving food.&lt;br /&gt;
&lt;br /&gt;
The [http://www.lulu.com/shop/http://www.lulu.com/shop/lem-doolittle/the-entertainment/paperback/product-21312732.html &#039;&#039;Paper and Ink&#039;&#039;] version of the script is printed with a Library of Congress Card Number of &#039;&#039;&#039;57-6498&#039;&#039;&#039;, which it shares with a published version of [https://lccn.loc.gov/57006498 The Iceman Cometh]. Of note, the LCCN listed is in a format that was in use before the year 2000. A modern printing would require the LCCN in a modern format, which in this case would be &#039;&#039;&#039;57006498&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cast list ==&lt;br /&gt;
&lt;br /&gt;
In the world of &#039;&#039;Kentucky Route {{Zero}}&#039;&#039;, the play was first presented at the Buffalo Street Student Theatre on the evening of November 16, 1973 with the following cast:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Esperanza]]&lt;br /&gt;
| Edgar Foy&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawrence Slade]]&lt;br /&gt;
| Allen Vogel&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Slade]]&lt;br /&gt;
| Sarah Wakefield&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosa Slade]]&lt;br /&gt;
| Sydney Mueller&lt;br /&gt;
|-&lt;br /&gt;
| [[Evelyn Hickman]]&lt;br /&gt;
| Paula Graves&lt;br /&gt;
|-&lt;br /&gt;
| Bar-fly&lt;br /&gt;
| Uncredited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WordPlay premiere ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Entertainment&#039;&#039; debuted at the 2013 edition of WordPlay, a festival hosted by the Hand Eye Society in Toronto, Canada. The event, which took place on November 16, 2013, featured a recreation of the table set where guests could sit and play the VR version of the game.&amp;lt;ref&amp;gt;[https://www.handeyesociety.com/event/wordplay-schedule-announcements-a-brick-sandwich/ WordPlay Schedule, Announcements, a Brick Sandwich – Hand Eye Society]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.handeyesociety.com/event/wordplay-fest-pics-and-showcase-links/ WordPlay Fest Pics and Showcase Links – Hand Eye Society]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Public performance ==&lt;br /&gt;
&lt;br /&gt;
Beta Public, an event series at the Camden People&#039;s Theatre in London, hosted a production of &#039;&#039;The Entertainment&#039;&#039; on April 21, 2016.&amp;lt;ref&amp;gt;[http://www.beta-public.com/beta-public-presents/ Beta Public Presents – Beta Public]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.cptheatre.co.uk/production/beta-public-presents/ Beta Public Presents – Camden People&#039;s Theatre]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The Entertainment 1.png|Opening scene to &#039;&#039;The Entertainment&#039;&#039;&lt;br /&gt;
File:The Entertainment 2.png|The Bar-fly&#039;s table&lt;br /&gt;
File:The Entertainment 3.png|Evelyn and Harry&lt;br /&gt;
File:The Entertainment 4 draft.jpg|A [[Hard Times boys|Hard Times boy]] appears at the end&lt;br /&gt;
File:WordPlay 1.jpg|A player at WordPlay 2013&lt;br /&gt;
File:December 2013 newsletter - the entertainment wordplay 2 scaled.png|Another player at WordPlay 2013&lt;br /&gt;
File:WordPlay 2.jpg|A talk by the developers at WordPlay 2013&lt;br /&gt;
File:Beta Public Entertainment.jpg|Rehearsal ahead of the Beta Public show&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:The Entertainment|*]]&lt;br /&gt;
[[Category:The Lower Depths]]&lt;br /&gt;
[[Category:Real world]]&lt;br /&gt;
[[Category:Fictional]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Maps&amp;diff=3353</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Maps&amp;diff=3353"/>
		<updated>2020-02-03T02:18:48Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added Julian&amp;#039;s Overworld map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various &#039;&#039;&#039;maps&#039;&#039;&#039; can be used to spatially navigate the world of {{KRZ}}. For a list of locations, see [[:Category:Locations]].&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
:See [[Map/Overworld]]&lt;br /&gt;
[[File:Overworld map.png|250px|link=Map/Overworld]]&lt;br /&gt;
&lt;br /&gt;
== The {{Zero}} ==&lt;br /&gt;
:See [[Route Zero#Navigation|Route {{Zero}}#Navigation]]&lt;br /&gt;
[[File:Zero act3 clockwise.png|250px|link=Route Zero#Navigation]]&lt;br /&gt;
&lt;br /&gt;
== Elkhorn Mine ==&lt;br /&gt;
[[File:Elkhorn Mine map.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Julian&#039;s Overworld ==&lt;br /&gt;
[[File:Julian-Overworld.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Echo River ==&lt;br /&gt;
&amp;lt;!-- See {{:Maps/Echo River}} --&amp;gt;&lt;br /&gt;
{{main|Echo River}}&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
{{:Map/Town}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations|*]]&lt;br /&gt;
[[Category:Maps|*]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Julian-Overworld.png&amp;diff=3352</id>
		<title>File:Julian-Overworld.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Julian-Overworld.png&amp;diff=3352"/>
		<updated>2020-02-03T02:14:29Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=3218</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=3218"/>
		<updated>2020-01-31T00:29:34Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Materials}}&lt;br /&gt;
{{Resources|skinny}}&lt;br /&gt;
Various &#039;&#039;&#039;fonts&#039;&#039;&#039; and &#039;&#039;&#039;typefaces&#039;&#039;&#039; are used in {{KRZ}} and its promotional materials.&lt;br /&gt;
&lt;br /&gt;
== List of fonts ==&lt;br /&gt;
&lt;br /&gt;
=== Fonts appearing in-game and on official material ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krz-pc-edition-title.png|thumb|150px|left|DM Serif]]&lt;br /&gt;
&#039;&#039;&#039;DM Serif&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game logo and title card. Also used for act &amp;amp; scene location cards. The game&#039;s [[:File:Krz-pc-edition-title.png|logo]] is modified so the uppercase K is disconnected. Cardboard Computer switched to using this font as a nod to the opening sequence of [[wikipedia:Chris Marker|Chris Marker]]&#039;s 1983 documentary on human memory &#039;&#039;[https://www.youtube.com/watch?v=aaDaGtM6xWU Sans Soleil]&#039;&#039;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Apologiesbox.png|thumb|150px|left|Letter Gothic]]&lt;br /&gt;
&#039;&#039;&#039;Letter Gothic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In-game dialogue text. Originally designed by Roger Roberson at IBM&#039;s Lexington, KY typewriter manufacturing plant where it was used in the Selectric electric typewriter. Commonly mistaken for Inconsolata.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Karla.png|thumb|150px|left|Karla]]&lt;br /&gt;
&#039;&#039;&#039;Karla&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act &amp;amp; scene number cards.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Motor4F.png|thumb|150px|left|Motor 4F]] &lt;br /&gt;
&#039;&#039;&#039;Motor 4F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game icon &amp;quot;Kentucky Route Zero,&amp;quot; &amp;quot;PC Edition,&amp;quot; and &amp;quot;TV Edition&amp;quot; texts. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Game-by-cc dark.png|thumb|150px|left|Select Mono Italic]]&lt;br /&gt;
&#039;&#039;&#039;Select Mono Italic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A game by cardboard computer.&amp;quot; heading; temporary developer branding. Designed by Michael McMaster and inspired by IBM&#039;s &amp;quot;Light Italic&amp;quot; font used in the Selectric electric typewriter.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Previously-used fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:KRZ title.png|thumb|150px|left|Podkova]]&lt;br /&gt;
&#039;&#039;&#039;Podkova&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game logo and title card (act/scene screens), 2013–2019. Romanization of &#039;&#039;подкова&#039;&#039;, meaning &amp;quot;horseshoe&amp;quot; in Russian.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Custom fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:Karaokefont.png|thumb|150px|left|&amp;quot;Karaoke&amp;quot;]]&lt;br /&gt;
The &amp;quot;[[Too Late to Love You]]&amp;quot; karaoke sequence features a font called &amp;quot;Karaoke&amp;quot; in the game files.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Terminalfont.png|thumb|150px|left|&amp;quot;Terminal&amp;quot;]]&lt;br /&gt;
Computer text, such as on [[XANADU]] or [[Joseph]]&#039;s, is displayed in a font called &amp;quot;Terminal.&amp;quot; Displays with a screen-flickering effect.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Fontsymbols 96ppm.png|thumb|150px|left|&amp;quot;Symbols&amp;quot;]]&lt;br /&gt;
&amp;quot;Symbols&amp;quot; found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Naivefont.jpg|thumb|150px|left|&amp;quot;Naive&amp;quot;]]&lt;br /&gt;
A custom font called &amp;quot;Naive&amp;quot; was introduced in the 2018 &amp;quot;public-beta&amp;quot; branch on Steam, replacing Podkova for title cards and act screens. Based off of &amp;quot;Archer Hairline&amp;quot;. Features an effect similar to the &amp;quot;&#039;&#039;&#039;{{Zero}}&#039;&#039;&#039;&amp;quot; text shader. Was replaced due to readability issues.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3171</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3171"/>
		<updated>2020-01-30T11:03:28Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Materials}}&lt;br /&gt;
{{Resources|skinny}}&lt;br /&gt;
&lt;br /&gt;
Cardboard Computer included access to their debug menu and tools as part of the final release of [[Kentucky Route Zero]] PC Edition. These include functions and features that are not intended to be accessed during a normal playthrough, and are not polished enough in presentation to be considered for inclusion in the TV Edition. &lt;br /&gt;
&lt;br /&gt;
Players may access the debug tools by editing &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&#039;&#039;&#039; to  &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;True&amp;quot; /&amp;gt;&#039;&#039;&#039; in settings.krz, located in their computer&#039;s save game location. &lt;br /&gt;
&lt;br /&gt;
=== High resolution screenshot tool ===&lt;br /&gt;
&lt;br /&gt;
This tool allows for a player to compose screenshots which are taken at a much higher resolution than their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots subfolder, which is generated in the save game location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resolution factor&#039;&#039; refers to a multiplier based off of your in-game resolution - i.e. a factor of 1 is your native resolution, a factor of 2 would be double that, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;\&#039;&#039;&#039; enables a debug information panel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;F9&#039;&#039;&#039; takes a high resolution screenshot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Up Arrow&#039;&#039;&#039; increases the resolution factor by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Down Arrow&#039;&#039;&#039; decreases the resolution factor by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Up&#039;&#039;&#039; multiplies the resolution factor by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Down&#039;&#039;&#039; divides the resolution factor by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Here and There Along the Echo phone selection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;z&#039;&#039;&#039; changes the phone to the classic pink phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039; changes to the office-style speakerphone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;c&#039;&#039;&#039; changes to the white, modern-style phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;v&#039;&#039;&#039; changes to the black, vintage-style phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;b&#039;&#039;&#039; changes to the classic white phone.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=3166</id>
		<title>Here And There Along The Echo</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=3166"/>
		<updated>2020-01-30T10:39:52Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:&amp;lt;span class=&amp;quot;inconsolata&amp;quot;&amp;gt;+1 (270) 301-5797&amp;lt;/span&amp;gt;&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from it. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The model shown is dependent on actions players have taken in the first three acts. The model of phone can be forcibly changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude in January 2020 to include a scrap of paper with the phone number written on it, placed on the table next to the phones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1b.png&lt;br /&gt;
File:HATATE Phone 2b.png&lt;br /&gt;
File:HATATE Phone 3b.png&lt;br /&gt;
File:HATATE Phone 4b.png&lt;br /&gt;
File:HATATE Phone 5b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The phone model displayed differs from player to player, based on certain criteria:&lt;br /&gt;
&lt;br /&gt;
* If there is no applicable save data found, the pink phone will be present.&lt;br /&gt;
* If a player has followed the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than three times, the office-style phone will be present.&lt;br /&gt;
* If a player has seen most or all of the overworld sights, and talked to all of the [[Hard Times Distillery|distillery]] skeletons, the modern-style white phone will be present.&lt;br /&gt;
* If a player has not met any of the above conditions, but has named their dog Homer, the vintage style black phone will be present.&lt;br /&gt;
* If a player has not met any of the above conditions, but has named their dog Blue, the white classic phone will be present. &lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=3165</id>
		<title>Here And There Along The Echo</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=3165"/>
		<updated>2020-01-30T10:38:48Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added newly discovered info on phone model save state specifics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:&amp;lt;span class=&amp;quot;inconsolata&amp;quot;&amp;gt;+1 (270) 301-5797&amp;lt;/span&amp;gt;&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from it. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The model shown is dependent on actions players have taken in the first three acts. The model of phone can be forcibly changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude in January 2020 to include a scrap of paper with the phone number written on it, placed on the table next to the phones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1b.png&lt;br /&gt;
File:HATATE Phone 2b.png&lt;br /&gt;
File:HATATE Phone 3b.png&lt;br /&gt;
File:HATATE Phone 4b.png&lt;br /&gt;
File:HATATE Phone 5b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The phone model displayed differs from player to player, based on certain criteria:&lt;br /&gt;
&lt;br /&gt;
* If there is no applicable save data found, the pink phone will be present.&lt;br /&gt;
* If a player has followed the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than three times, the office-style phone will be present.&lt;br /&gt;
* If a player has seen most or all of the overworld sights, and talked to all of the [[Hard Times Distillery|distillery]] skeletons, the modern-style white phone will be present.&lt;br /&gt;
* If a player has not met any of the above conditions, but has named their dog Homer, the vintage style black phone will be present.&lt;br /&gt;
* If a player has not met any of the above conditions, but has named their dog Blue, the white classic phone will be present. &lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Death_Of_The_Hired_Man&amp;diff=3157</id>
		<title>Death Of The Hired Man</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Death_Of_The_Hired_Man&amp;diff=3157"/>
		<updated>2020-01-30T08:33:27Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Death of the Hired Man&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
[[File:Death-of-the-hired-man.png|thumb|right|Harry&#039;s TV at [[The Lower Depths]]]]&lt;br /&gt;
{{todo}}&lt;br /&gt;
{{title}} is the fifth and final {{KRZ}} &amp;quot;interlude,&amp;quot; which was released alongside [[Act V]] and the game&#039;s TV Edition. Its title comes from the poem &amp;quot;[[wikipedia:The Death of the Hired Man|The Death of the Hired Man]]&amp;quot; by [[wikipedia:Robert Frost|Robert Frost]].&lt;br /&gt;
&lt;br /&gt;
The title is also the name of a play directed by [[James B. Carrington]], an adaptation of the Frost poem, for which he seeks a venue throughout the course of the main game.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real world]]&lt;br /&gt;
[[Category:Fictional]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Death_of_the_Hired_Man.png&amp;diff=3156</id>
		<title>File:Death of the Hired Man.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Death_of_the_Hired_Man.png&amp;diff=3156"/>
		<updated>2020-01-30T07:45:27Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Template:Materials&amp;diff=3149</id>
		<title>Template:Materials</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Template:Materials&amp;diff=3149"/>
		<updated>2020-01-30T05:33:38Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #2cb2ba; text-align: center; background-color: #f8f8f8; margin: 5px auto {{#ifeq:{{{1|}}} | skinny | 15px | 5px}}; width: 60%; line-height: {{#ifeq:{{{1|}}} | skinny | 1em | 1.5em}};&amp;quot;&amp;gt;&lt;br /&gt;
Materials: [[Achievements]] ⋅ [[Ephemera]] ⋅ [[Wrongle|Wrongles]] ⋅ [[Phone numbers]] ⋅ [[Fonts]] ⋅ [[Music]] ⋅ [[Debug Tools]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3146</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3146"/>
		<updated>2020-01-30T04:04:12Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cardboard Computer included access to their debug menu and tools as part of the final release of [Kentucky Route Zero] PC Edition. These include functions and features that are not intended to be accessed during a normal playthrough, and are not polished enough in presentation to be considered for inclusion in the TV Edition. &lt;br /&gt;
&lt;br /&gt;
Players may access the debug tools by editing &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&#039;&#039;&#039; to  &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;True&amp;quot; /&amp;gt;&#039;&#039;&#039; in settings.krz, located in their computer&#039;s save game location. &lt;br /&gt;
&lt;br /&gt;
=== High resolution screenshot tool ===&lt;br /&gt;
&lt;br /&gt;
This tool allows for a player to compose screenshots which are taken at a much higher resolution than their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots subfolder, which is generated in the save game location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resolution factor&#039;&#039; refers to a multiplier based off of your in-game resolution - i.e. a factor of 1 is your native resolution, a factor of 2 would be double that, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;\&#039;&#039;&#039; enables a debug information panel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;F9&#039;&#039;&#039; takes a high resolution screenshot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Up Arrow&#039;&#039;&#039; increases the resolution factor by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Down Arrow&#039;&#039;&#039; decreases the resolution factor by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Up&#039;&#039;&#039; multiplies the resolution factor by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Down&#039;&#039;&#039; divides the resolution factor by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Here and There Along the Echo phone selection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;z&#039;&#039;&#039; changes the phone to the classic pink phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039; changes to the office-style speakerphone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;c&#039;&#039;&#039; changes to the white, modern-style phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;v&#039;&#039;&#039; changes to the black, vintage-style phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;b&#039;&#039;&#039; changes to the classic white phone.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3145</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3145"/>
		<updated>2020-01-30T03:38:28Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cardboard Computer included access to their debug menu and tools as part of the final release of [Kentucky Route Zero] PC Edition. These include functions and features that are not intended to be accessed during a normal playthrough, and are not polished enough in presentation to be considered for inclusion in the TV Edition. &lt;br /&gt;
&lt;br /&gt;
Players may access the debug tools by editing &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&#039;&#039;&#039; to  &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;True&amp;quot; /&amp;gt;&#039;&#039;&#039; in settings.krz, located in their computer&#039;s save game location. &lt;br /&gt;
&lt;br /&gt;
=== High resolution screenshot tool ===&lt;br /&gt;
&lt;br /&gt;
This tool allows for a player to compose screenshots which are taken at a much higher resolution than their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots subfolder, which is generated in the save game location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resolution factor&#039;&#039; refers to a multiplier based off of your in-game resolution - i.e. a factor of 1 is your native resolution, a factor of 2 would be double that, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;\&#039;&#039;&#039; enables a debug information panel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;F9&#039;&#039;&#039; takes a high resolution screenshot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Up Arrow&#039;&#039;&#039; increases the resolution factor by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Down Arrow&#039;&#039;&#039; decreases the resolution factor by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Up&#039;&#039;&#039; multiplies the resolution factor by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
Left Ctrl + Page Down&#039;&#039;&#039; divides the resolution factor by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Here and There Along the Echo phone selection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;z&#039;&#039;&#039; changes the phone to the classic pink phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039; changes to the office-style speakerphone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;c&#039;&#039;&#039; changes to the white, modern-style phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;v&#039;&#039;&#039; changes to the black, vintage-style phone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;b&#039;&#039;&#039; changes to the classic white phone.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3144</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3144"/>
		<updated>2020-01-30T03:35:59Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cardboard Computer included access to their debug menu and tools as part of the final release of [Kentucky Route Zero] PC Edition. These include functions and features that are not intended to be accessed during a normal playthrough, and are not polished enough in presentation to be considered for inclusion in the TV Edition. &lt;br /&gt;
&lt;br /&gt;
Players may access the debug tools by editing &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&#039;&#039;&#039; to  &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;True&amp;quot; /&amp;gt;&#039;&#039;&#039; in settings.krz, located in their computer&#039;s save game location. &lt;br /&gt;
&lt;br /&gt;
=== High resolution screenshot tool ===&lt;br /&gt;
&lt;br /&gt;
This tool allows for a player to compose screenshots which are taken at a much higher resolution than their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots subfolder, which is generated in the save game location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resolution factor&#039;&#039; refers to a multiplier based off of your in-game resolution - i.e. a factor of 1 is your native resolution, a factor of 2 would be double that, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;\&#039;&#039;&#039; enables a debug information panel.&lt;br /&gt;
&#039;&#039;&#039;F9&#039;&#039;&#039; takes a high resolution screenshot.&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Up Arrow&#039;&#039;&#039; increases the resolution factor by 1.&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Down Arrow&#039;&#039;&#039; decreases the resolution factor by 1.&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Up&#039;&#039;&#039; multiplies the resolution factor by 2.&lt;br /&gt;
Left Ctrl + Page Down&#039;&#039;&#039; divides the resolution factor by 2.&lt;br /&gt;
&lt;br /&gt;
=== Here and There Along the Echo phone selection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;z&#039;&#039;&#039; changes the phone to the classic pink phone.&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039; changes to the office-style speakerphone.&lt;br /&gt;
&#039;&#039;&#039;c&#039;&#039;&#039; changes to the white, modern-style phone.&lt;br /&gt;
&#039;&#039;&#039;v&#039;&#039;&#039; changes to the black, vintage-style phone.&lt;br /&gt;
&#039;&#039;&#039;b&#039;&#039;&#039; changes to the classic white phone.&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3143</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Debug_mode&amp;diff=3143"/>
		<updated>2020-01-30T03:35:40Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Created page with &amp;quot;Cardboard Computer included access to their debug menu and tools as part of the final release of [Kentucky Route Zero] PC Edition. These include functions and features that ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cardboard Computer included access to their debug menu and tools as part of the final release of [Kentucky Route Zero] PC Edition. These include functions and features that are not intended to be accessed during a normal playthrough, and are not polished enough in presentation to be considered for inclusion in the TV Edition. &lt;br /&gt;
&lt;br /&gt;
Players may access the debug tools by editing &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&#039;&#039;&#039; to  &#039;&#039;&#039;&amp;lt;setting name=&amp;quot;console&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&#039;&#039;&#039; in settings.krz, located in their computer&#039;s save game location. &lt;br /&gt;
&lt;br /&gt;
=== High resolution screenshot tool ===&lt;br /&gt;
&lt;br /&gt;
This tool allows for a player to compose screenshots which are taken at a much higher resolution than their native monitor resolution. All screenshots taken using this tool can be found in the Screenshots subfolder, which is generated in the save game location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resolution factor&#039;&#039; refers to a multiplier based off of your in-game resolution - i.e. a factor of 1 is your native resolution, a factor of 2 would be double that, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;\&#039;&#039;&#039; enables a debug information panel.&lt;br /&gt;
&#039;&#039;&#039;F9&#039;&#039;&#039; takes a high resolution screenshot.&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Up Arrow&#039;&#039;&#039; increases the resolution factor by 1.&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Down Arrow&#039;&#039;&#039; decreases the resolution factor by 1.&lt;br /&gt;
&#039;&#039;&#039;Left Ctrl + Page Up&#039;&#039;&#039; multiplies the resolution factor by 2.&lt;br /&gt;
Left Ctrl + Page Down&#039;&#039;&#039; divides the resolution factor by 2.&lt;br /&gt;
&lt;br /&gt;
=== Here and There Along the Echo phone selection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;z&#039;&#039;&#039; changes the phone to the classic pink phone.&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039; changes to the office-style speakerphone.&lt;br /&gt;
&#039;&#039;&#039;c&#039;&#039;&#039; changes to the white, modern-style phone.&lt;br /&gt;
&#039;&#039;&#039;v&#039;&#039;&#039; changes to the black, vintage-style phone.&lt;br /&gt;
&#039;&#039;&#039;b&#039;&#039;&#039; changes to the classic white phone.&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3141</id>
		<title>1-858-WHEN-KRZ</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3141"/>
		<updated>2020-01-30T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:1-858-WHEN-KRZ.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1-858-943-6579), or the &#039;&#039;&#039;&#039;&#039;Kentucky Route Zero&#039;&#039; Development Status Hotline&#039;&#039;&#039;, is a phone hotline by [[Cardboard Computer]] dedicated to providing callers with the release status of {{KRZ}}, including [[Act V]] and the game&#039;s console ports.&lt;br /&gt;
&lt;br /&gt;
Online as of October 15, 2018, Cardboard Computer stated in their announcement [https://twitter.com/cardboardcompy/status/1052007818902102017 tweet] and [https://www.instagram.com/p/Bo-brUABAgf/ Instagram post] that &amp;quot;if you find it reassuring, you may add it to your &#039;speed dial.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recordings ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;In production&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: October 15, 2018 – June 2019.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quality assurance testing&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: June 2019 – January 4, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - QA Testing.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Preparing for publication&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 4 – 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Preparing for Publication.ogg]]&lt;br /&gt;
&lt;br /&gt;
This recording played a countdown, in minutes, to 9:00 a.m. PST on Tuesday, January 7, 2019 (seven years since the release of [[Act I]]). A transcript can be read [[:File:Preparing for Publication transcript.pdf|here]].&lt;br /&gt;
&lt;br /&gt;
As the countdown reached zero, the recording switched to ending with the following message:&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Countdown complete.ogg]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Department of the Real&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Department-of-the-real.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 28th, 2020, Cardboard Computer announced a collaboration with iam8bit on physical releases of the game for several systems, in addition to vinyl releases of Ben Babbitt&#039;s music related to the game. During so, the hotline was rebranded to the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039;, and the number was [https://twitter.com/cardboardcompy/status/1222227805892681729 advertised using the actual phone number] of 1-858-943-6579.&lt;br /&gt;
&lt;br /&gt;
=== Department of the Real ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: Since January 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - January 29th.ogg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3140</id>
		<title>1-858-WHEN-KRZ</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3140"/>
		<updated>2020-01-30T00:15:37Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:1-858-WHEN-KRZ.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1-858-943-6579), or the &#039;&#039;&#039;&#039;&#039;Kentucky Route Zero&#039;&#039; Development Status Hotline&#039;&#039;&#039;, is a phone hotline by [[Cardboard Computer]] dedicated to providing callers with the release status of {{KRZ}}, including [[Act V]] and the game&#039;s console ports.&lt;br /&gt;
&lt;br /&gt;
Online as of October 15, 2018, Cardboard Computer stated in their announcement [https://twitter.com/cardboardcompy/status/1052007818902102017 tweet] and [https://www.instagram.com/p/Bo-brUABAgf/ Instagram post] that &amp;quot;if you find it reassuring, you may add it to your &#039;speed dial.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recordings ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;In production&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: October 15, 2018 – June 2019.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quality assurance testing&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: June 2019 – January 4, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - QA Testing.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Preparing for publication&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 4 – 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Preparing for Publication.ogg]]&lt;br /&gt;
&lt;br /&gt;
This recording played a countdown, in minutes, to 9:00 a.m. PST on Tuesday, January 7, 2019 (seven years since the release of [[Act I]]). A transcript can be read [[:File:Preparing for Publication transcript.pdf|here]].&lt;br /&gt;
&lt;br /&gt;
As the countdown reached zero, the recording switched to ending with the following message:&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Countdown complete.ogg]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Department of the Real&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Department-of-the-real.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 28th, 2020, Cardboard Computer announced a collaboration with iam8bit on physical releases of the game for several systems, in addition to vinyl releases of [Ben Babbitt]&#039;s music related to the game. During so, the hotline was rebranded to the &#039;&#039;&#039;Department of the Real&#039;&#039;&#039;, and the number was [https://twitter.com/cardboardcompy/status/1222227805892681729 advertised using the actual phone number] of 1-858-943-6579.&lt;br /&gt;
&lt;br /&gt;
=== Department of the Real ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: Since January 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - January 29th.ogg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3139</id>
		<title>1-858-WHEN-KRZ</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=1-858-WHEN-KRZ&amp;diff=3139"/>
		<updated>2020-01-30T00:07:22Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:1-858-WHEN-KRZ.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1-858-943-6579), or the &#039;&#039;&#039;&#039;&#039;Kentucky Route Zero&#039;&#039; Development Status Hotline&#039;&#039;&#039;, is a phone hotline by [[Cardboard Computer]] dedicated to providing callers with the release status of {{KRZ}}, including [[Act V]] and the game&#039;s console ports.&lt;br /&gt;
&lt;br /&gt;
Online as of October 15, 2018, Cardboard Computer stated in their announcement [https://twitter.com/cardboardcompy/status/1052007818902102017 tweet] and [https://www.instagram.com/p/Bo-brUABAgf/ Instagram post] that &amp;quot;if you find it reassuring, you may add it to your &#039;speed dial.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recordings ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;In production&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: October 15, 2018 – June 2019.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quality assurance testing&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: June 2019 – January 4, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - QA Testing.ogg]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Preparing for publication&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: January 4 – 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Preparing for Publication.ogg]]&lt;br /&gt;
&lt;br /&gt;
This recording played a countdown, in minutes, to 9:00 a.m. PST on Tuesday, January 7, 2019 (seven years since the release of [[Act I]]). A transcript can be read [[:File:Preparing for Publication transcript.pdf|here]].&lt;br /&gt;
&lt;br /&gt;
As the countdown reached zero, the recording switched to ending with the following message:&lt;br /&gt;
[[File:1-858-WHEN-KRZ - Countdown complete.ogg]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Department of the Real&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Department-of-the-real.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 28th, 2020, Cardboard Computer announced a collaboration with iam8bit on physical releases of the game for several systems, in addition to vinyl releases of [Ben Babbitt]&#039;s music related to the game. During so, the hotline was rebranded to the &#039;&#039;Department of the Real&#039;&#039;, and the number was [https://twitter.com/cardboardcompy/status/1222227805892681729 advertised using the actual phone number] of 1-858-943-6579.&lt;br /&gt;
&lt;br /&gt;
=== Department of the Real ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dates used: Since January 28, 2020.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:1-858-943-6579 - January 29th.ogg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_January_29th.ogg&amp;diff=3138</id>
		<title>File:1-858-943-6579 - January 29th.ogg</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:1-858-943-6579_-_January_29th.ogg&amp;diff=3138"/>
		<updated>2020-01-30T00:05:18Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Dept_of_the_Real.jpg&amp;diff=3136</id>
		<title>File:Dept of the Real.jpg</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Dept_of_the_Real.jpg&amp;diff=3136"/>
		<updated>2020-01-29T23:41:05Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2993</id>
		<title>Here And There Along The Echo</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2993"/>
		<updated>2020-01-28T04:07:34Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:&amp;lt;span class=&amp;quot;inconsolata&amp;quot;&amp;gt;+1 (270) 301-5797&amp;lt;/span&amp;gt;&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from the town. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The model shown is dependent on actions players have taken in the first three acts. The model of phone can be forcibly changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude to include a scrap of paper with the phone number written on it, placed on the table next to the phones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1b.png&lt;br /&gt;
File:HATATE Phone 2b.png&lt;br /&gt;
File:HATATE Phone 3b.png&lt;br /&gt;
File:HATATE Phone 4b.png&lt;br /&gt;
File:HATATE Phone 5b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on certain criteria, a player may see another phone during Here and There Along the Echo than another player. This list will be updated as we finalize the remaining phone model conditions.&lt;br /&gt;
&lt;br /&gt;
*If there is no applicable save data found, the pink phone will be present.&lt;br /&gt;
*If you follow the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than 3 times, the office speaker phone will be present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2992</id>
		<title>Here And There Along The Echo</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2992"/>
		<updated>2020-01-28T04:05:56Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:&amp;lt;span class=&amp;quot;inconsolata&amp;quot;&amp;gt;+1 (270) 301-5797&amp;lt;/span&amp;gt;&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from the town. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The model shown is dependent on actions players have taken in the first three acts. The model of phone can be forcibly changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude to include a scrap of paper with the phone number written on it, placed on the table next to the phones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1b.png&lt;br /&gt;
File:HATATE Phone 2b.png&lt;br /&gt;
File:HATATE Phone 3b.png&lt;br /&gt;
File:HATATE Phone 4b.png&lt;br /&gt;
File:HATATE Phone 5b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on certain criteria, a player may see another phone during Here and There Along the Echo than another player. This list will be updated as we finalize the remaining phone model conditions.&lt;br /&gt;
&lt;br /&gt;
If there is no applicable save data found, the pink phone will be present.&lt;br /&gt;
If you follow the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than 3 times, the office speaker phone will be present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2955</id>
		<title>Here And There Along The Echo</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2955"/>
		<updated>2020-01-27T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* Phone models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:&amp;lt;span class=&amp;quot;inconsolata&amp;quot;&amp;gt;+1 (270) 301-5797&amp;lt;/span&amp;gt;&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from the town. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The style of the phone can be changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the TV edition and final PC edition, Cardboard Computer added a scrap of paper with the phone number for Here and There Along the Echo placed on the table. This was done as players would now no longer need to visit the website to play the interlude, and thus would have no way of seeing the postcard to know which number to dial. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE1 2.png&lt;br /&gt;
File:HATATE2 2.png&lt;br /&gt;
File:HATATE3 2 .png&lt;br /&gt;
File:HATATE4 2.png&lt;br /&gt;
File:HATATE5 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_3b.png&amp;diff=2954</id>
		<title>File:HATATE Phone 3b.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_3b.png&amp;diff=2954"/>
		<updated>2020-01-27T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_5b.png&amp;diff=2953</id>
		<title>File:HATATE Phone 5b.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_5b.png&amp;diff=2953"/>
		<updated>2020-01-27T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_4b.png&amp;diff=2952</id>
		<title>File:HATATE Phone 4b.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_4b.png&amp;diff=2952"/>
		<updated>2020-01-27T22:33:34Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2949</id>
		<title>Here And There Along The Echo</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=2949"/>
		<updated>2020-01-27T12:05:10Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* Phone models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:&amp;lt;span class=&amp;quot;inconsolata&amp;quot;&amp;gt;+1 (270) 301-5797&amp;lt;/span&amp;gt;&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from the town. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dialing the extension 7360 at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep. In Act IV, Will checks his answering machine and listens to messages that seem to be responses to this question.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The style of the phone can be changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the TV edition and final PC edition, Cardboard Computer added a scrap of paper with the phone number for Here and There Along the Echo placed on the table. This was done as players would now no longer need to visit the website to play the interlude, and thus would have no way of seeing the postcard to know which number to dial. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE1 2.png&lt;br /&gt;
File:HATATE2 2.png&lt;br /&gt;
File:HATATE3 2.png&lt;br /&gt;
File:HATATE4 2.png&lt;br /&gt;
File:HATATE5 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_1b.png&amp;diff=2948</id>
		<title>File:HATATE Phone 1b.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_1b.png&amp;diff=2948"/>
		<updated>2020-01-27T10:34:09Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_2b.png&amp;diff=2947</id>
		<title>File:HATATE Phone 2b.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:HATATE_Phone_2b.png&amp;diff=2947"/>
		<updated>2020-01-27T10:32:17Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2841</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2841"/>
		<updated>2020-01-21T13:50:59Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: Added files for custom fonts, tweaked verbiage, more facts faqs fax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Various &#039;&#039;&#039;fonts&#039;&#039;&#039; and &#039;&#039;&#039;typefaces&#039;&#039;&#039; are used in {{KRZ}} and its promotional materials.&lt;br /&gt;
&lt;br /&gt;
== List of fonts ==&lt;br /&gt;
&lt;br /&gt;
=== Fonts appearing in-game and on official material ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krz-pc-edition-title.png|thumb|left|DM Serif]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM Serif&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card, 2020. Modified so uppercase K is disconnected. Cardboard Computer chose to switch to this font to give a nod to the opening sequence of [//www.youtube.com/watch?v=aaDaGtM6xWU Chris Marker&#039;s 1983 documentary on memory, &#039;&#039;Sans Soleil&#039;&#039;.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apologiesbox.png|thumb|left|Letter Gothic]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Letter Gothic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game dialogue text, commonly mistaken for Inconsolata. Originally designed by Roger Roberson at IBM&#039;s Lexington, Kentucky typewriter plant. Utilized in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Motor4f.png|thumb|left|Motor 4F]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motor 4F&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game icon &amp;quot;Kentucky Route Zero,&amp;quot; &amp;quot;PC Edition,&amp;quot; and &amp;quot;TV Edition&amp;quot; texts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Game-by-cc dark.png|thumb|left|Select Mono Italic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Mono Italic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A game by cardboard computer.&amp;quot; heading, temporary developer branding. Designed by Michael McMaster, inspired by IBM&#039;s &amp;quot;Light Italic&amp;quot; font used in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Previously-used fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:KRZ Steam Greenlight logo.png|thumb|left|Podkova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Podkova&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова - &amp;quot;Horseshoe&amp;quot; in Russian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom fonts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kentucky Route Zero&#039;&#039; also makes use of custom-created fonts. For example:&lt;br /&gt;
&lt;br /&gt;
[[File:Karaokefont.png|thumb|left|&amp;quot;Karaoke&amp;quot;]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Too Late to Love You]]&amp;quot; karaoke sequence features a font called &amp;quot;Karaoke&amp;quot;.&lt;br /&gt;
[[File:Terminalfont.png|thumb|left|&amp;quot;Terminal&amp;quot;]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Computer text, such as [[XANADU]]&#039;s or [[Joseph]]&#039;s features a font called &amp;quot;Terminal&amp;quot;. Displays with a screen flicker effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fontsymbols s.png|thumb|left|&amp;quot;Symbols&amp;quot;]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Symbols&amp;quot; found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Naivefont.jpg|thumb|left|&amp;quot;Naive&amp;quot;]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A custom font called &amp;quot;Naive&amp;quot; was introduced in the 2018 &#039;public-beta&#039; branch on Steam, replacing Podkova for title cards and act screens. Features an effect similar to the &#039;&#039;&#039;{{Zero}}&#039;&#039;&#039; text shader. Was likely replaced due to readability issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Karaokefont.png&amp;diff=2840</id>
		<title>File:Karaokefont.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Karaokefont.png&amp;diff=2840"/>
		<updated>2020-01-21T13:29:01Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Terminalfont.png&amp;diff=2838</id>
		<title>File:Terminalfont.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Terminalfont.png&amp;diff=2838"/>
		<updated>2020-01-21T13:19:50Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Naivefont.jpg&amp;diff=2837</id>
		<title>File:Naivefont.jpg</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Naivefont.jpg&amp;diff=2837"/>
		<updated>2020-01-21T13:14:54Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2836</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2836"/>
		<updated>2020-01-21T12:24:39Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Various &#039;&#039;&#039;fonts&#039;&#039;&#039; and &#039;&#039;&#039;typefaces&#039;&#039;&#039; are used in {{KRZ}} and its promotional materials.&lt;br /&gt;
&lt;br /&gt;
== List of fonts ==&lt;br /&gt;
&lt;br /&gt;
=== Fonts appearing in-game and on official material ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krz-pc-edition-title.png|thumb|left|DM Serif]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM Serif&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card, 2020. Modified so uppercase K is disconnected. Cardboard Computer were inspired to switch to this font to reference the opening sequence of [//www.youtube.com/watch?v=aaDaGtM6xWU Chris Marker&#039;s 1983 documentary Sans Soleil.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apologiesbox.png|thumb|left|Letter Gothic]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Letter Gothic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game dialogue text, commonly mistaken for Inconsolata. Originally designed by Roger Roberson at IBM&#039;s Lexington, Kentucky typewriter plant. Utilized in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Motor4f.png|thumb|left|Motor 4F]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motor 4F&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game icon &amp;quot;Kentucky Route Zero,&amp;quot; &amp;quot;PC Edition,&amp;quot; and &amp;quot;TV Edition&amp;quot; texts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Game-by-cc dark.png|thumb|left|Select Mono Italic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Mono Italic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A game by cardboard computer.&amp;quot; heading, temporary developer branding. Designed by Michael McMaster, inspired by IBM&#039;s &amp;quot;Light Italic&amp;quot; font used in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Previously-used fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:KRZ Steam Greenlight logo.png|thumb|left|Podkova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Podkova&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова - &amp;quot;Horseshoe&amp;quot; in Russian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom fonts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kentucky Route Zero&#039;&#039; also makes use of custom-created fonts. For example:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;[[Too Late to Love You]]&amp;quot; karaoke sequence (&amp;quot;Karaoke&amp;quot;).&lt;br /&gt;
* Computer text, such as [[XANADU]]&#039;s or [[Joseph]]&#039;s (&amp;quot;Terminal&amp;quot;).&lt;br /&gt;
* Symbols found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing (&amp;quot;Symbols&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The title cards used in the beta build were also a custom font (&amp;quot;Naive&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2835</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2835"/>
		<updated>2020-01-21T12:23:01Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: /* Fonts appearing in-game and on official material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Various &#039;&#039;&#039;fonts&#039;&#039;&#039; and &#039;&#039;&#039;typefaces&#039;&#039;&#039; are used in {{KRZ}} and its promotional materials.&lt;br /&gt;
&lt;br /&gt;
== List of fonts ==&lt;br /&gt;
&lt;br /&gt;
=== Fonts appearing in-game and on official material ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krz-pc-edition-title.png|thumb|left|DM Serif]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM Serif&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card, 2020. Modified so uppercase K is disconnected. Cardboard Computer were inspired to switch to this font to reference the opening sequence of [//www.youtube.com/watch?v=aaDaGtM6xWU Chris Marker&#039;s 1983 documentary Sans Soleil.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apologiesbox.png|thumb|left|Letter Gothic]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Letter Gothic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game dialogue text, commonly mistaken for Inconsolata. Originally designed by Roger Roberson at IBM&#039;s Lexington, Kentucky typewriter plant. Utilized in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Motor4f.png|thumb|left|Motor 4F]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motor 4F&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game icon &amp;quot;Kentucky Route Zero,&amp;quot; &amp;quot;PC Edition,&amp;quot; and &amp;quot;TV Edition&amp;quot; texts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Game-by-cc dark.png|thumb|left|Select Mono Italic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Mono Italic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A game by cardboard computer.&amp;quot; heading, temporary developer branding. Designed by Michael McMaster, inspired by IBM&#039;s &amp;quot;Light Italic&amp;quot; font used in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
=== Previously-used fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:KRZ Steam Greenlight logo.png|thumb|left|Podkova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Podkova&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова - &amp;quot;Horseshoe&amp;quot; in Russian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom fonts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kentucky Route Zero&#039;&#039; also makes use of custom-created fonts. For example:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;[[Too Late to Love You]]&amp;quot; karaoke sequence (&amp;quot;Karaoke&amp;quot;).&lt;br /&gt;
* Computer text, such as [[XANADU]]&#039;s or [[Joseph]]&#039;s (&amp;quot;Terminal&amp;quot;).&lt;br /&gt;
* Symbols found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing (&amp;quot;Symbols&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The title cards used in the beta build were also a custom font (&amp;quot;Naive&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2834</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2834"/>
		<updated>2020-01-21T12:16:59Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: unhecking my mess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Various &#039;&#039;&#039;fonts&#039;&#039;&#039; and &#039;&#039;&#039;typefaces&#039;&#039;&#039; are used in {{KRZ}} and its promotional materials.&lt;br /&gt;
&lt;br /&gt;
== List of fonts ==&lt;br /&gt;
&lt;br /&gt;
=== Fonts appearing in-game and on official material ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krz-pc-edition-title.png|thumb|left|DM Serif]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM Serif&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card, 2020. Modified so uppercase K is disconnected. Inspired by the opening sequence of [//www.youtube.com/watch?v=aaDaGtM6xWU Chris Marker&#039;s 1983 documentary Sans Soleil.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apologiesbox.png|thumb|left|Letter Gothic]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Letter Gothic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game dialogue text, commonly mistaken for Inconsolata. Originally designed by Roger Roberson at IBM&#039;s Lexington, Kentucky typewriter plant. Utilized in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Motor4f.png|thumb|left|Motor 4F]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motor 4F&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game icon &amp;quot;Kentucky Route Zero,&amp;quot; &amp;quot;PC Edition,&amp;quot; and &amp;quot;TV Edition&amp;quot; texts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Game-by-cc dark.png|thumb|left|Select Mono Italic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Mono Italic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A game by cardboard computer.&amp;quot; heading, temporary developer branding. Designed by Michael McMaster, inspired by IBM&#039;s &amp;quot;Light Italic&amp;quot; font used in Selectric electric typewriters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Previously-used fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:KRZ Steam Greenlight logo.png|thumb|left|Podkova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Podkova&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова - &amp;quot;Horseshoe&amp;quot; in Russian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom fonts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kentucky Route Zero&#039;&#039; also makes use of custom-created fonts. For example:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;[[Too Late to Love You]]&amp;quot; karaoke sequence (&amp;quot;Karaoke&amp;quot;).&lt;br /&gt;
* Computer text, such as [[XANADU]]&#039;s or [[Joseph]]&#039;s (&amp;quot;Terminal&amp;quot;).&lt;br /&gt;
* Symbols found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing (&amp;quot;Symbols&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The title cards used in the beta build were also a custom font (&amp;quot;Naive&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2833</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=Fonts&amp;diff=2833"/>
		<updated>2020-01-21T12:13:55Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Various &#039;&#039;&#039;fonts&#039;&#039;&#039; and &#039;&#039;&#039;typefaces&#039;&#039;&#039; are used in {{KRZ}} and its promotional materials.&lt;br /&gt;
&lt;br /&gt;
== List of fonts ==&lt;br /&gt;
&lt;br /&gt;
=== Fonts appearing in-game and on official material ===&lt;br /&gt;
&lt;br /&gt;
[[File:Krz-pc-edition-title.png|thumb|left|DM Serif]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM Serif&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card, 2020. Modified so uppercase K is disconnected. Inspired by the opening sequence of [//www.youtube.com/watch?v=aaDaGtM6xWU Chris Marker&#039;s 1983 documentary Sans Soleil.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apologiesbox.png|thumb|right|Letter Gothic]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&#039;&#039;&#039;Letter Gothic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In-game dialogue text, commonly mistaken for Inconsolata. Originally designed by Roger Roberson at IBM&#039;s Lexington, Kentucky typewriter plant. Utilized in Selectric electric typewriters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Motor4f.png|thumb|left|Motor 4F]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motor 4F&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game icon &amp;quot;Kentucky Route Zero,&amp;quot; &amp;quot;PC Edition,&amp;quot; and &amp;quot;TV Edition&amp;quot; texts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Game-by-cc dark.png|thumb|right|Select Mono Italic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&#039;&#039;&#039;Select Mono Italic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A game by cardboard computer.&amp;quot; heading, temporary developer branding. Designed by Michael McMaster, inspired by IBM&#039;s &amp;quot;Light Italic&amp;quot; font used in Selectric electric typewriters.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Previously-used fonts ===&lt;br /&gt;
&lt;br /&gt;
[[File:KRZ Steam Greenlight logo.png|thumb|left|Podkova]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Podkova&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game logo and title card (act/scene screens), 2013–2019. Romanization of подкова - &amp;quot;Horseshoe&amp;quot; in Russian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom fonts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kentucky Route Zero&#039;&#039; also makes use of custom-created fonts. For example:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;[[Too Late to Love You]]&amp;quot; karaoke sequence (&amp;quot;Karaoke&amp;quot;).&lt;br /&gt;
* Computer text, such as [[XANADU]]&#039;s or [[Joseph]]&#039;s (&amp;quot;Terminal&amp;quot;).&lt;br /&gt;
* Symbols found in clickable pop-ups for inspecting objects or speaking to characters, and lower-screen action buttons such as for controlling flashlights, umbrellas, and degaussing (&amp;quot;Symbols&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The title cards used in the beta build were also a custom font (&amp;quot;Naive&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Game-by-cc_dark.png&amp;diff=2832</id>
		<title>File:Game-by-cc dark.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Game-by-cc_dark.png&amp;diff=2832"/>
		<updated>2020-01-21T11:56:53Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Motor4F.png&amp;diff=2831</id>
		<title>File:Motor4F.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Motor4F.png&amp;diff=2831"/>
		<updated>2020-01-21T11:53:38Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=File:Apologiesbox.png&amp;diff=2830</id>
		<title>File:Apologiesbox.png</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=File:Apologiesbox.png&amp;diff=2830"/>
		<updated>2020-01-21T11:39:02Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
	<entry>
		<id>https://consolidatedpower.co/~donald/z/index.php?title=User:Byebyebutterfly&amp;diff=2829</id>
		<title>User:Byebyebutterfly</title>
		<link rel="alternate" type="text/html" href="https://consolidatedpower.co/~donald/z/index.php?title=User:Byebyebutterfly&amp;diff=2829"/>
		<updated>2020-01-21T11:09:33Z</updated>

		<summary type="html">&lt;p&gt;Byebyebutterfly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;eleanor with a lowercase e, because it&#039;s cuter. also because lowercase music is an underappreciated genre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[//twitter.com/ListeninGarden tweet place]&lt;/div&gt;</summary>
		<author><name>Byebyebutterfly</name></author>
	</entry>
</feed>