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		<id>https://consolidatedpower.co/~donald/z/index.php?title=Here_And_There_Along_The_Echo&amp;diff=3530</id>
		<title>Here And There Along The Echo</title>
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		<updated>2020-04-17T17:30:33Z</updated>

		<summary type="html">&lt;p&gt;2A00:1370:811A:35CD:BC9F:7CF3:D3A3:8383: /* Extensions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Here And There Along The Echo&#039;&#039;}}&lt;br /&gt;
{{Acts}}&lt;br /&gt;
[[File:EchoRiverPostcard.jpg|thumb|right|&#039;&#039;Here And There Along The Echo&#039;&#039; [[postcards|postcard]].]]&lt;br /&gt;
{{title}} is the third {{KRZ}} interlude, released on October 30, 2014 between Acts [[Act III|III]] and [[Act IV|IV]]. The game, described as &amp;quot;dialing software,&amp;quot; consists of a phone that can only dial the following number:&lt;br /&gt;
:{{Code|+1 (270) 301-5797}}&lt;br /&gt;
Calling this number allows players, as [[Emily, Ben, and Bob]], to have an automated conversation with [[Will]], a guide at the [[Bureau of Secret Tourism]] who provides information about the [[Echo River]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here And There Along The Echo&#039;&#039; is available for download [http://kentuckyroutezero.com/here-and-there-along-the-echo/ here]. Players may also access the interactive voice response system by calling the phone number on the postcard.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The guide offers information about a number of locations seen in [[Act IV]], including the [[Rum Colony]], the [[Iron Pariah]], the [[Silo of Late Reflections]], [[Sam &amp;amp; Ida&#039;s]], and the [[Mucky Mammoth]]. The guide also describes a town inhabited by horses that walk the streets, and that has its own roads, but no roads leading to or from it. [[Dogwood Drive]] is one of the streets in this town.&amp;lt;ref name=&amp;quot;morse&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/617336568075739789/ &amp;lt;nowiki&amp;gt;[SOLVED]&amp;lt;/nowiki&amp;gt; Mysterious morse-like code in &#039;Here and There along the Echo&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
Dialing the extension {{Code|7360}} at the beginning of the game leads to dialogue from Will requesting players to tell the Bureau why they can&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
The extension {{Code|1618}} will lead Will to ask about the last thing players remember before holding a snake.&lt;br /&gt;
&lt;br /&gt;
The extension {{Code|7864}} will lead Will to prompt the player for their earliest memory.&lt;br /&gt;
&lt;br /&gt;
The extension {{Code|1928}} will lead Will to ask for white noise/TV static.&lt;br /&gt;
&lt;br /&gt;
The extension {{Code|0464}} will lead Will to catalogue a new type of weird water.&lt;br /&gt;
&lt;br /&gt;
In Act IV, Will checks his answering machine and listens to messages that seem to be responses to these prompts.&lt;br /&gt;
&lt;br /&gt;
== Encoded messages ==&lt;br /&gt;
&lt;br /&gt;
If the player lets the phone sit for a while without picking up the receiver, they will begin to receive a series of strange phone calls.&lt;br /&gt;
&lt;br /&gt;
=== Numbers stations ===&lt;br /&gt;
&lt;br /&gt;
One call features a female voice reciting a long string of numbers, similar to a [[wikipedia:Numbers station|numbers station]] broadcast. The entire broadcast is just over 40 minutes long and can be listened to below ([https://www.youtube.com/watch?v=msar8tdc4zs mirror]):&lt;br /&gt;
[[File:Phone4_802.ogg]]&lt;br /&gt;
&lt;br /&gt;
This broadcast is an encoding of the following message:&amp;lt;ref name=&amp;quot;numbers&amp;quot;&amp;gt;[https://steamcommunity.com/app/231200/discussions/0/620695877410574318/ &amp;lt;nowiki&amp;gt;[solved!]&amp;lt;/nowiki&amp;gt; Strange mystery &amp;quot;numbers&amp;quot; on phone in Here and There Along the Echo (spoilers)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
By night we suffer, wandering, night frees the imprisoned spirits, and his cage abandoned Cerberus himself strays. At dawn the law demands return to the pools of Lethe: we are borne across, and the ferryman counts the load he’s carried.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a direct quote from [[wikipedia:Propertius|Propertius]]&#039; book of elegies, &#039;&#039;Elegiae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Morse code-like cipher ===&lt;br /&gt;
&lt;br /&gt;
Another call consists of fax machine noises which sound similar to morse code. This call encodes the following message:&amp;lt;ref name=&amp;quot;morse&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fax audio.ogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0.75em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17 cc Loretta, Archival for training purposes only &lt;br /&gt;
&amp;lt;&amp;lt; Transcript begins &amp;gt;&amp;gt;&lt;br /&gt;
Operator: Operator speaking.&lt;br /&gt;
Caller: Yes, hello. Hi. Is this Gwen?&lt;br /&gt;
Operator: Oh, hello Joe. How can I help you.&lt;br /&gt;
Caller: How are you, Gwen?&lt;br /&gt;
Operator: Bless your heart, Joe, I’m at work.&lt;br /&gt;
Caller: Me too.&lt;br /&gt;
Operator: What can I do for you?&lt;br /&gt;
Caller: Well, Slim’s got three or four shelves just about full of canned carrots and they’re not moving, you know.&lt;br /&gt;
Operator: Ok.&lt;br /&gt;
Caller: And he says “Joe, get these out of here!”&lt;br /&gt;
Operator: Joe, I don’t mean to …&lt;br /&gt;
Caller: I was going to make a few calls and see who wants them.&lt;br /&gt;
Operator: I can connect you.&lt;br /&gt;
Caller: Got anyone in mind?&lt;br /&gt;
Operator: Who were you thinking of calling?&lt;br /&gt;
Caller: Well … I don’t remember …&lt;br /&gt;
Operator: You don’t remember who you were calling?&lt;br /&gt;
Caller: I had a couple ideas, but I don’t remember the numbers.&lt;br /&gt;
Operator: I can look them up -- with whom should I connect you, Joe?&lt;br /&gt;
Caller: Well I was thinking about this town -- I mean the folks in this town I used to know about.&lt;br /&gt;
Operator: Which town?&lt;br /&gt;
Caller: When I was a boy, Gwen. I don’t remember the name of it.&lt;br /&gt;
Operator: What’s the listing? I can try it by name.&lt;br /&gt;
Caller: You’d know it if you heard about it. There’s no roads in or out. But it has its own little roads.&lt;br /&gt;
Operator: Joe, I need a name to look up.&lt;br /&gt;
Caller: Yeah, I’m trying to remember one. There was a man like a preacher. There was a school, teachers. Garbage trucks. Mail. A young lady who fixed boots …&lt;br /&gt;
Operator: You said you had some carrots?&lt;br /&gt;
Caller: Canned carrots. For the horses!&lt;br /&gt;
Operator: The horses.&lt;br /&gt;
Caller: They have horses.&lt;br /&gt;
Operator: How about I look up a few horse farms for you, Joe?&lt;br /&gt;
Caller: They weren’t farm horses. They didn’t live in a stable -- They just walked on the streets! Like people, you know?&lt;br /&gt;
Operator: Ok, Joe. I need a street or something, though.&lt;br /&gt;
Caller: There was a … Dogwood Drive!&lt;br /&gt;
Operator: Dogwood Drive. Alright, Joe, I’ll see what I can find.&lt;br /&gt;
&amp;lt;&amp;lt; Transcript ends &amp;gt;&amp;gt;&lt;br /&gt;
Echo River Central Exchange Fax 270- 3 -81 2&lt;br /&gt;
Monday 03:25:17&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phone models ==&lt;br /&gt;
&lt;br /&gt;
Five different phone models are available in-game. The model shown is dependent on actions players have taken in the first three acts. The model of phone can be forcibly changed by following the instructions [https://steamcommunity.com/sharedfiles/filedetails/?id=336101991 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1.png&lt;br /&gt;
File:HATATE Phone 2.png&lt;br /&gt;
File:HATATE Phone 3.png&lt;br /&gt;
File:HATATE Phone 4.png&lt;br /&gt;
File:HATATE Phone 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact the TV Edition comes as a standalone game (without the ability for players to easily access the image of the postcard), Cardboard Computer updated the interlude in January 2020 to include a scrap of paper with the phone number written on it, placed on the table next to the phones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HATATE Phone 1b.png&lt;br /&gt;
File:HATATE Phone 2b.png&lt;br /&gt;
File:HATATE Phone 3b.png&lt;br /&gt;
File:HATATE Phone 4b.png&lt;br /&gt;
File:HATATE Phone 5b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The phone model displayed differs from player to player, based on certain criteria:&lt;br /&gt;
&lt;br /&gt;
* If there is no save data found, or none of the below conditions are met, the classic pink phone will be present.&lt;br /&gt;
* If a player has followed the bureaucracy loop in the [[Bureau of Reclaimed Spaces]] more than three times, the yellow office-style phone will be present.&lt;br /&gt;
* If a player has seen most or all of the overworld sights, and has talked to all of the [[Hard Times Distillery|distillery]] skeletons, the modern-style tan phone will be present.&lt;br /&gt;
* If a player has not met any of the above conditions, but has named their dog Homer, the vintage-style black phone will be present.&lt;br /&gt;
* If a player has not met any of the above conditions, but has named their dog Blue, the white classic phone will be present.&lt;br /&gt;
&lt;br /&gt;
== Weird Telephones ==&lt;br /&gt;
&lt;br /&gt;
Between 2014 and 2015, [[Cardboard Computer]] auctioned off three real-life telephones. These phones were modified by [[Tamas Kemenczy]] so that they were only able to dial the singular phone number.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.ebay.com/itm/Weird-Telephone-only-dials-one-number-SOLD-AS-IS-FOR-CURIOSITY-ONLY-/331361758516 &amp;quot;Weird Telephone, only dials one number. SOLD AS-IS, FOR CURIOSITY ONLY&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable on eBay between October 29 and November 8, 2014, and was sold by [[Dot]].&lt;br /&gt;
** A video showing off the phone can be watched [https://www.youtube.com/watch?v=mITlhHRe0n4 here].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=uDF4cwAghAc &amp;quot;1986 RadioShack Office Phone&amp;quot;]&#039;&#039;&#039;&lt;br /&gt;
** This phone was purchasable between 2 p.m. and 6 p.m. PST on December 20, 2014 by dialing (855) 515-FONE. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** An unboxing video of this phone can be watched [https://www.youtube.com/watch?v=_yy-p2O50TY here].&lt;br /&gt;
&lt;br /&gt;
* Phone from live auction at &#039;&#039;&#039;&amp;quot;Weird Telephone, Only Dials One Number&amp;quot;&#039;&#039;&#039; event in Chicago&lt;br /&gt;
** This phone was purchasable in-person at a March 21, 2015 event hosted at the Nightingale cinema in Chicago, and organized by the [https://www.videogameartgallery.com/ VGA Gallery]. Remote bidding was also available via the number (712) 775-7031 / Meeting ID 783617705. A live stream was viewable at http://&amp;lt;nowiki /&amp;gt;now.kentuckyroutezero.com/.&lt;br /&gt;
** Photos from this event are viewable [https://www.flickr.com/photos/90404769@N05/sets/72157649171972394/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weird Telephone 1.jpg|Weird Telephone #1&lt;br /&gt;
File:Weird Telephone 2.jpg|Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 2b.jpg|Another view of Weird Telephone #2&lt;br /&gt;
File:Weird Telephone 3.jpg|Weird Telephone #3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Here And There Along The Echo|*]]&lt;br /&gt;
[[Category:Real world]]&lt;/div&gt;</summary>
		<author><name>2A00:1370:811A:35CD:BC9F:7CF3:D3A3:8383</name></author>
	</entry>
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