Editing Route Zero
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== Navigation == | == Navigation == | ||
− | + | Symbolic maps showing how to navigate the {{Zero}} may be seen below: | |
− | <gallery | + | <gallery> |
− | File:Zero | + | File:Zero act2 clockwise.png|Act 2, Clockwise from the Bureau |
− | File:Zero | + | File:Zero act2 counterclockwise.png|Act 2, Counterclockwise from the Bureau |
− | File:Zero | + | File:Zero act3 clockwise.png|Act 3, Clockwise from the Bureau |
− | File:Zero | + | File:Zero act3 counterclockwise.png|Act 3, Counterclockwise from the Bureau |
</gallery> | </gallery> | ||
− | + | * These maps are not proportional. Pay attention to the direction you’re heading in and the waypoints you’ve passed. | |
− | + | * Pay attention to the arrows. The maps are designed so that you can get from the bureau to any destination without switching between maps. | |
− | * These maps are not proportional. | + | * The on- and off-ramps connecting the 65 and outer roads are symbolic. They do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads. |
− | * The on and off-ramps connecting the 65 and outer roads are symbolic | + | * Any waypoint that is not an on- or off-ramp can be safely used for u-turns. If you pull a u-turn in this fashion, switch maps. |
− | + | * The Rust Archives and Office Building can only be reached after reading Joseph's emails in Act 3. | |
− | * Any waypoint that is not an on or off-ramp can be safely used for | ||
− | * The | ||
== Routes == | == Routes == |