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{{DISPLAYTITLE:Route {{Zero}}}}{{for|the game|Kentucky Route Zero}}[[File:The Zero.png|thumb|right|The {{Zero}} as viewed from the Bureau in Act III]]
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{{for|the game|Kentucky Route Zero}}
  
'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply '''the {{Zero}}''', is a mysterious, non-euclidean highway beneath the caves of Kentucky.
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'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply just '''The {{Zero}}''', is a mysterious, non-euclidean beneath the caves of Kentucky.
 
 
The main cast of characters travels on the {{Zero}} in Acts [[Act II|II]] and [[Act III|III]], attempting to reach [[5 Dogwood Drive]].
 
  
 
== Layout ==
 
== Layout ==
The {{Zero}} consists of a series of non-euclidean rings. Each ring is numbered to match an overworld road, with the exception of Route 65, which is two consecutive loops in Act II and three consecutive loops in Act III.
 
 
An unfinished map showing the shape and waypoints of the {{Zero}} can be found [https://consolidatedpower.co/~eli/map/ here].
 
 
== Navigation ==
 
The {{Zero}} is navigated by turning around at specific waypoints. Symbolic maps showing how to navigate the {{Zero}} may be seen below:
 
<gallery widths=200px heights=250px>
 
File:Zero map act 2 cw.png|Act II, clockwise from the Bureau
 
File:Zero map act 2 cc.png|Act II, counterclockwise from the Bureau
 
File:Zero map act 3 cw.png|Act III, clockwise from the Bureau
 
File:Zero map act 3 cc.png|Act III, counterclockwise from the Bureau
 
</gallery>
 
 
Notes:
 
* These maps are used in pairs.
 
* These maps are not proportional. What matters is the direction you're heading and the waypoints you've passed.
 
* The on and off-ramps connecting the 65 and outer roads are symbolic; they do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads.
 
* Pay attention to the arrows – outer roads swap directions to minimize the need to switch between maps.
 
* Any waypoint that is not an on or off-ramp can be safely used for U-turns. If you pull a U-turn in this fashion, switch maps.
 
* The [[Rust Archives]] and [[Office Building]] can only be reached after reading [[Joseph]]'s emails in Act III.
 
 
== Routes ==
 
* [[Route 31]] (via [[the feather]])
 
* '''[[Route 65]] (main route)'''
 
* [[Route 70]] (via [[the TV]])
 
* [[Route 84]] (via [[the sandwich]])
 
* [[Route 88]] (via [[the scarecrow]])
 
* [[Route 160]] (via [[the anchor]])
 
* [[Route 259]] (via [[the bottle]])
 
* [[Route 4641]] (via [[the cathode ray]])
 
* [[Route 8192]] (via [[the crystal]])
 
 
== Gallery ==
 
 
{{expand}}
 
{{expand}}
 
== Quotes ==
 
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;">
 
* '''JOSEPH:''' Listen, you and Blue would've been driving up and down sixty-five all night. Dogwood Drive is on the other side of ... well, to get there you've got to take the {{Zero}}.
 
* '''LULA:''' Just navigating, apropos of nothing? The {{Zero}} doesn't work like other roads. You can't just drive and expect to find yourself somewhere. You must be more deliberate than when driving on surface roads. And, in a way, much less deliberate ...
 
* '''WILL:''' This old river-rat steers clear of weird highways.
 
 
* '''LULA:''' My most vivid memory is a parade of images, like a waking dream or a slide lecture I'll never understand: A television, a scarecrow, a crystal, a feather, a sandwich ... a CRT monitor, a bottle ... an anchor ...
 
* '''DONALD:''' Ah, you came from the road. The {{Zero}}. No, you should stay off that road. Not safe. Bizarre topology. You'll never get anywhere. It just brings you right back here.
 
* '''SHANNON:''' I'm starting to wonder if the {{Zero}} could be my 'third place' now ...
 
</div>
 
 
  
 
[[Category:Locations]]
 
[[Category:Locations]]

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