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{{DISPLAYTITLE:Route {{Zero}}}}{{for|the game|Kentucky Route Zero}}[[File:The Zero.png|thumb|right|The {{Zero}} as viewed from the Bureau in Act III]]
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{{DISPLAYTITLE:Route {{Zero}}}} {{for|the game|Kentucky Route Zero}}
  
 
'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply '''the {{Zero}}''', is a mysterious, non-euclidean highway beneath the caves of Kentucky.
 
'''Route {{Zero}}''', otherwise known as '''Highway {{Zero}}''' or simply '''the {{Zero}}''', is a mysterious, non-euclidean highway beneath the caves of Kentucky.
  
The main cast of characters travels on the {{Zero}} in Acts [[Act II|II]] and [[Act III|III]], attempting to reach [[5 Dogwood Drive]].
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The main cast of characters travels on the {{Zero}} in [[Act II|Acts II]] and [[Act III|III]], attempting to reach the address [[5 Dogwood Drive]].
  
 
== Layout ==
 
== Layout ==
The {{Zero}} consists of a series of non-euclidean rings. Each ring is numbered to match an overworld road, with the exception of Route 65, which is two consecutive loops in Act II and three consecutive loops in Act III.
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{{expand}}
  
An unfinished map showing the shape and waypoints of the {{Zero}} can be found [https://consolidatedpower.co/~eli/map/ here].
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An unfinished map of the {{Zero}}, created by [[User:eli]], can be seen at https://consolidatedpower.co/~eli/map/.
 
 
== Navigation ==
 
The {{Zero}} is navigated by turning around at specific waypoints. Symbolic maps showing how to navigate the {{Zero}} may be seen below:
 
<gallery widths=200px heights=250px>
 
File:Zero map act 2 cw.png|Act II, clockwise from the Bureau
 
File:Zero map act 2 cc.png|Act II, counterclockwise from the Bureau
 
File:Zero map act 3 cw.png|Act III, clockwise from the Bureau
 
File:Zero map act 3 cc.png|Act III, counterclockwise from the Bureau
 
</gallery>
 
 
 
Notes:
 
* These maps are used in pairs.
 
* These maps are not proportional. What matters is the direction you're heading and the waypoints you've passed.
 
* The on and off-ramps connecting the 65 and outer roads are symbolic; they do not exist as a physical stretch of road. Just turn around at the proper waypoint to instantly switch roads.
 
* Pay attention to the arrows – outer roads swap directions to minimize the need to switch between maps.
 
* Any waypoint that is not an on or off-ramp can be safely used for U-turns. If you pull a U-turn in this fashion, switch maps.
 
* The [[Rust Archives]] and [[Office Building]] can only be reached after reading [[Joseph]]'s emails in Act III.
 
  
 
== Routes ==
 
== Routes ==

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