Kentucky Route Zero
This article uses material from the Wikipedia article Kentucky Route Zero, which is released under the Creative Commons Attribution-ShareAlike 3.0 Unported License (view authors). |
Developer | Cardboard Computer |
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Publisher | Cardboard Computer (PC), Annapurna Interactive (Console) |
Designers | Jake Elliott, Tamas Kemenczy |
Composer | Ben Babbitt |
Engine | Unity |
Platform | Windows, macOS, Linux |
Release | Act I: December 2012 L&D: February 2013 Act II: May 2013 TE: November 2013 Act III: May 2014 HATATE: October 2014 Act IV: July 2016 UPDN: January 2018 Act V: 2018 |
Kentucky Route Zero is a magical realist indie point-and-click adventure game, developed and published by Cardboard Computer, an independent studio consisting of Jake Elliott, Tamas Kemenczy, and Ben Babbitt. The project was first revealed on crowdfunding website Kickstarter to reach a goal of US$6,500, and successfully exceeded the goal, acquiring $8,583. The first trailer was released on October 17, 2012. The game is separated into five Acts, following the narrative of a truck driver named Conway and the mysterious people he meets as he tries to cross the fictional Route Zero to make a final delivery for the antique company for which he works.
The first Act was released on January 7, 2013. The game is currently available via Steam, itch.io, GOG.com, and the Humble Store, and will release on all major consoles in 2018. Players receive all available acts upon purchase, with future acts and updates free-of-charge. The second, third, and fourth acts have since been released, with the final act forthcoming.
Gameplay
Kentucky Route Zero is a point-and-click game which contains text-based dialogue instead of vocal audio. There are no traditional puzzles or challenges; instead, the game focuses on storytelling and atmosphere. The player controls Conway (and other characters) by clicking on the screen, either to guide him to another location, or interact with other characters and objects. The player also has the choice to choose characters' dialogue during in-game conversations. These choices do not affect the storyline as in a branching narrative, but rather the poetic dialogue of characters later on.
Synopsis
Act I
Act II
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Act III
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Act IV
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Development
This section needs expansion. |